Title: Enhancing Information Awareness Through Speech Induced Anthropomorphism
1Enhancing Information Awareness Through Speech
Induced Anthropomorphism
- PhD Examination
- Nuno Jorge Gonçalves de Magalhães Ribeiro
- External examiner Professor Philip Barker
- Internal examiner Dr. Alistair Edwards
- Department of Computer Science
- University of York
- 06 February 2002
2Structure of the Examination(follow
presentation, 4 blocks, discussion at the end of
each block)
3Motivation
- Problems with current interfaces
- for information awareness
- (lack of humanized interaction)
- Finding visually hidden information is
distracting (e.g. information hidden behind
opened windows, dynamic information) - Lack of semantics in alerting cues (e.g. blinking
icons, sounds), or visually intrusive displays
(e.g. windows that obscure info. being accessed) - Lack of awareness and co-ordination between
high-priority and unimportant alerts to be
reported (e.g. junk e-mail, status info.) - Lack of a unified interruption mechanism for
notifications (imminent and just occurred events)
and reminders (past, but relevant, events)
4How to Humanize Information Awareness?
- One way is to exploit speech to deliver alerting
messages (notifications and reminders) - BUT
- (because listening to speech cues anthropomorphic
feelings) - The reception of speech demands that the
interface reflects human social norms - at the delivery level
- design should humanize the delivery of
speech-based messages - at the content level
- design should humanize the contents of
speech-based messages - 3 questions Why speech? How to humanize the
delivery? How to humanize the content?
5Why Speech?
- There is an urgent need to find out the
situations in which - speech enhances the user interface and the
situations in - which it is detrimental to the user interface
- This thesis suggests that speech can be used with
advantages to - enable less disruptive interruptions
- convey more meaningful notifications
- design of an integrated notification mechanism
6How to Humanize Message Delivery?(in order to
reinforce social acceptability of the speech
interface)
- This thesis suggests that there are 3 fundamental
design aspects - Attentive interruptions (minimise user
disruption) - When to interrupt precedence lt prioritiy and
urgency, - How to interrupt get attention, modulate the
audio channel when it is already being used - Linguistic variation (avoid irritating repetitive
utterances while maintaining the semantics) - Sources lexical, syntactical, phonetic
- Politeness (attenuate irritating effect of
interruptions) - Simple courtesy (e.g. Excuse me, Im sorry)
- Design based on politeness strategies (e.g.
direct, positive, negative)
7How to Humanize Message Contents?(in order to
enhance the awareness of information that is
hidden from view)
- This thesis suggests that there are 2 fundamental
design aspects - Short alerting messages just relevant content
(because speech is a serial channel) - Context-based cues extracted from items
(because context plays a major role in recalling
information) - Forward Cues Kind, Time, Quantity, People,
Nature, Description, Place
8End of block 1
9Humanized Experimental EnvironmentIn presenting
the design, the thesis illustrates
- How to split a complex environment into a number
of separate software agents that perform specific
monitoring tasks. - How to develop a software architecture that is
based on a collection of specialised software
agents. - How to design the internal architecture of each
software agent, in such a way that it collects
and conveys context information. - How to communicate collected information between
the software agents comprising the environment. - How to transform collected information into
appropriate spoken messages to be delivered to
the user. - How to deliver the spoken information following
typical social norms.
10Experimental Environment Architecture
11Steps in the Humanization Process
- Deciding when to interrupt (hum.
delivery) (specialised agents I.L. lt urgency,
priority, user presence) - Extracting context cues (hum. content) (specialis
ed agents forward cues) - Including linguistic variation (hum. content and
delivery) (speaking agent templates for lexical
and syntactical variations prosody markers for
phonetic variation) - Including politeness (hum. delivery)
(speaking agent attention-grabbers, templates
for linguistic style) - Deciding how to interrupt (hum.
delivery) (speaking agent attention-grabbing,
audio channel modulation)
12Experimental Environment Prototype
- Windows environment (familiar, limitations)
- Implements specialised agents
- Environmental awareness, context extraction,
message composition - E-mail (MAPI), Diary (TXT), Printer (Default
printer queue) - Implements communication protocol
- Comprises purposefully designed message types and
contents - Relies on transport mechanism based on Dynamic
Data Exchange (DDE) - Implements speaking agent
- MS Agent client
- Creates spoken reminders and notifications
including linguistic variation and politeness - Interrupts by grabbing the user attention, fading
audio channel - Uses TTS synthesiser and Speech Recognition engine
13End of block 2
14Empirical Study Objectives (1/3)
- Assess users perceptions of the adequacy of
anthropomorphic behaviours
15Empirical Study Objectives (2/3)
- Assess users perceptions of the usefulness and
humanization of the system - Useful helpful, convenient, comfortable.
- Humanized pleasant, unobtrusive, satisfying,
reliable, efficient, likeable.
16Empirical Study Objectives (3/3)
- Assess differences in those users perceptions
according to psychological (MBTI) and other
personal characteristics - Heuristic (N, F) versus Analytic (S, T)
psychological types - Intuition (N) / Sensing (S) dimension gt
preferences for info. Acquisition (awareness -
first step in the acquisition of info.) - Feeling (F) / Thinking (T) dimension gt
preferences for info. processing - Gender, O.S. proficiency, familiarity with TTS
17Empirical Study Evaluation Method
- Quasi-experimental model
- Extensive laboratory test that simulated closely
a real world situation. - 14 specific research questions
- IV subject variables DV subjective users
opinions and perceptions - Participants
- 15 participants selected from the population of
the C.S. Department - Measurement of variables
- Attitude measurement through the use of
questionnaires - 5-point scales 1Strongly Disagree, 3Neither
disagree nor agree, 5Strongly agree - 7-point scales 1Not at all, 4 Undecided, 7
Very much so - 7-point semantic differential scales e.g. 1
unpleasant, 7 pleasant
18Empirical Study Experimental Design and Procedure
19Empirical Study Summary of Results (1/2)
- Speech is useful to convey information that is
hidden from view (but content must be humanized
through context cues) - The prototype was perceived as supporting the
awareness of visually hidden information. - It was considered particularly useful by
heuristic information gatherers speech-based
alerts allowed participants to appreciate the
immediate relevance of an informational event,
that is the relationship and connection between
the alerting information and their personal
interests and activities. - Information awareness is an arena where using
speech is a valid and beneficial approach - Participants indicated that speech-based
interruptions were not overly disruptive and
allowed them to decide when to deal with
information.
20Empirical Study Summary of Results (2/2)
- The anthropomorphic behaviours were considered to
be important and adequate to reinforce the social
acceptability of the speech-based system - Attentive interurptions, linguistic variation and
politeness combine to avoid socially incorrect
behaviours, such as respectively unnecessary
interruptions, irritating repetitions and
rudeness. - Urgency and priority-based interruptions were
perceived as relevant. - Attention-grabbing and audio modulation were
perceived as natural (or expected) behaviours. - When messages were varied they did not irritate
participants. They were found so natural that
some people did not even notice the variation. - Polite behaviour is appropriate to avoid
rudeness when getting a persons attention, but
it invokes the perception of a personality and
thus must be used in a way so that it suggests a
consistent personality.
21End of block 3
22Summary of the Research Achievements
- How to reinforce the social acceptability of a
speaking system - Humanize interruptions, vary language, use
politeness - How to enhance information awareness
- Support speech-based alerts including contextual
cues - Experimental environment design and prototype
- Agent-based approach, protocol, delivery of
spoken alerts - Empirical study
- Validated the anthropomorphic speech-based
approach for info. awareness - Practical guidelines for the design of
speech-based systems for information awareness.
23Contributions (1/4)
- The thesis contributes to understand the
importance of, and how to exploit, speech to
enhance the awareness of personal information
that is hidden from view in a desktop-based
environment - How to humanize the delivery of speech-based
alerts - How to humanize the contents of speech-based
alerts
24Contributions (2/4)
- The thesis contributes with a unique experimental
environment that integrates three different
anthropomorphic characteristics for the delivery - Attentive interruptions, linguistic variation,
politeness - They reinforce the social acceptability of the
system - it was unexpectedly well accepted by
users.
25Contributions (3/4)
- The thesis contributes to the research community
in that it provides an extensible agent-based
architecture for an experimental environment - Can be extended with additional specialised
agents - Can accommodate the incorporation of additional
anthropomorphic behaviours (e.g. gender,
personality, emotion) - Can be used to support controlled experiments
with larger and more heterogeneous user groups
26Contributions (4/4)
- The thesis contributes to expand current
knowledge about how to evaluate users
perceptions of anthropomorphic systems that
employ speech, and suggests a range of
appropriate subjective measures - It measured the adequacy of speech-induced
anthropomorphic behaviours through specific
questionnaires - It measured the perceptions of usefulness and
humanization through careful designed
questionnaires