Rapid Prototyping using UDK - PowerPoint PPT Presentation

About This Presentation
Title:

Rapid Prototyping using UDK

Description:

Rapid Prototyping using UDK Munjuluri Chaitanya Game Architect Sierra Atlantic A division of Hitachi Consulting Corporation About this talk Broadly introduce ... – PowerPoint PPT presentation

Number of Views:123
Avg rating:3.0/5.0
Slides: 19
Provided by: rav116
Category:

less

Transcript and Presenter's Notes

Title: Rapid Prototyping using UDK


1
Rapid Prototyping using UDK
  • Munjuluri Chaitanya
  • Game Architect
  • Sierra Atlantic A division of Hitachi
    Consulting Corporation

2
About this talk
  • Broadly introduce various tools in UDK
  • Share experiences
  • Not a tutorial on UDK/Unreal Engine
  • Talk about specific productivity gains

3
Agenda
  • Introduction
  • Various tools
  • Timelines
  • Pros and Cons
  • Suggestions/Hints

4
Introduction
  • About Sierra Atlantic
  • About Gaming Vertical
  • About the game

5
(No Transcript)
6
Concept Art
7
The mandatory graph
8
Tools of trade
9
Kismet
  • Quick fire idea prototyping
  • Visual Coding
  • Technical Artist Friendly
  • Complete game play implementation

10
Material Editor
  • Material editor generates a shader for the
    target platform
  • Incredibly useful when generating target specific
    shaders (cooking)
  • Incredibly useful for artists

11
Matinee
12
Audio
Editing Flexibility Enriched Audio
experience. Easy snap and link Script
control. Easy kismet linking.
13
Unreal script
  • High-level programming language
  • Java like syntax
  • Perfect for state machines
  • Tight integration with editor and Kismet
  • Serialization
  • Network integration
  • Execution speed

14
Compiling, Cooking, Packaging and Deploying
Save packages in an optimal format Packaging for
distribution Packaged game to connected mobile
devices
15
Pitfalls
  • Too much stuff
  • Starting point
  • Platforms and computing power
  • Facebook
  • Quality pressures
  • Competition Unity, CryEngine

16
Suggestions
  • Use Unrealscript when you want a new node
  • Use Kismet to rapidly develop/rule out your ideas
  • Multi sub-object materials
  • Shader complexity
  • Dynamic vs Static Lighting
  • The foreach trap
  • Single vs grouped objects (collision, render
    calls)
  • Fill rate issues with particles
  • Number of objects (cull distance, visibility
    range)
  • Design level in UnrealEd, model/texture objects
    elsewhere

17
Thank you Questions
My colleagues are available to answer them
offline too
18
(No Transcript)
Write a Comment
User Comments (0)
About PowerShow.com