Title: Casual Games Overview
1Casual Games Overview
2Who is The Casual Gamer?
3Who is The Casual Gamer?
4Who is The Casual Gamer?
- 70-100 million casual gamers worldwide
- 65 Female - Core age 25-54 (71), 88 are 25
- Females play 2.5 times longer than males
(Jupiter)
5Who is The Casual Gamer?
FUN
Entertainment
Community
Rewards
- 70-100 million casual gamers worldwide
- 65 Female - Core age 25-54 (71), 88 are 25
- Females play 2.5 times longer than males
(Jupiter)
6Top Casual Games Over Past 5 Years
Puzzle Arcade Card
Word
7Casual Games Business Models
8MSN Games - December 2000
9MSN Games February 2006
10Popcap Games December 2000
11Popcap Games February 2006
12Casual Games Market Overview
High Barrier
Skill (Fees)
Subscription (Annual / Monthly Fees)
High Barrier
Audience Size
Downloads (Revenue Per Download - 19.95)
Low Barrier
Free Online (Ad Revenue)
Low Barrier
13Revenue per User per Business Model
80 - 120
Skill (Fees)
Subscription (Annual / Monthly Fees)
30 - 50
Revenue per User
Audience Size
Downloads (Revenue Per Download - 19.95)
20 - 30
Free Online (Ad Revenue)
.20 - .40
14Comprehensive Casual Games Experience
- User plays game across all four casual game
revenue models
Cash Games Rev per user 80 - 120
Subscriptions 30 - 50
Free Online .20 - .40
Downloads 20 - 30
15Revenue Pillars Considerations
- Online Advertising
- Advertisers are moving more ad dollars to online
- Game, genre, or site specific sponsorships
- Advertising in games
- Downloadable Games
- Top 10-20 games equal 90 of the revenue
- Price Inelastic (19.95 target price)
- File Size in the 8-10 Mb range
- Subscription
- Community is key
- Token based world with broad selection of games,
leagues, tournaments, avatars, etc - Pay on Monthly or Annual Basis
- Cash Games
- Players compete for REAL cash prizes against
others - Winner determined by Skill. (NOT chance as in
Casino games or lotteries) - Large Liquidity Pool and games determine success
16 1 Million Skill Games World Championship
- Drive Awareness to the Casual Game / Skill Game
Space - Largest Prize ever offered in Casual Games
- People will play the most popular games ever
launched in their respective genres - Bejeweled 2, Zuma, Solitaire
- Tournament structure based on success of Poker
tournaments - Qualifying tournaments held online
- Big finals event held in Los Angeles
- Finals will be filmed and broadcast by GSN to 58
million households - One hour show, start air date on Dec06
- Winner will be declared the best Casual Gamer
in the world
17Where is the Casual Games Industry Headed
- Awareness in the industry will drive growth
- Extension of Casual Games across new markets and
platforms will drive growth - Community features will drive customer retention,
revenue - Refinement of business models and revenue
structures - Consolidation in the Industry