Title: e-Learning: Concepts, Usage and Tools
1e-Learning Concepts, Usage and Tools
2Abstract
- What is e-Learning?
- Concept of e-Learning.
- Usage of e-Learning.
- Tools for e-learning.
3Resources
- Malo, R., Motycka, A. eLearning solution at
Mendel University in Brno. E3 Event, Roma 2003 - Marcel de Leeuwe
- http//www.e-learningsite.com/elearning/indelea.ht
m - William Horton Consulting, Inc.
- http//www.horton.com/html/whcstandardshandouts.as
p - Advanced Distributed Learning
- http//www.adlnet.gov/Scorm/
4E-learning, Web-based learning
- E-learning is mostly associated with activities
involving computers and interactive networks
simultaneously. The computer does not need to be
the central element of the activity or provide
learning content. However, the computer and the
network must hold a significant involvement in
the learning activity. - Web-based learning is associated with learning
materials delivered in a Web browser, including
when the materials are packaged on CD-ROM or
other media. disk.
5Online learning, Distance learning
- Online learning is associated with content
readily accessible on a computer. The content may
be on the Web or the Internet, or simply
installed on a CD-ROM or the computer hard disk. - Distance learning involves interaction at a
distance between instructor and learners, and
enables timely instructor reaction to learners.
Simply posting or broadcasting learning materials
to learners is not distance learning. Instructors
must be involved in receiving feedback from
learners.
6Synchronous learning
- Within synchronous learning learning and
teaching takes place in real time (same time)
while the trainer and learners are physically
separated from each other (place shift). - Examples include
- listening to a live radio broadcast
- watching live a television broadcast
- audio/video conferencing
- Internet telephony
- online lectures
- two-way live satellite broadcast
7Asynchronous learning
- Characteristic for asynchronous learning is the
fact that that the trainer prepares the
courseware material before the course takes
place. The learner is free to decide when he
wants to study the courseware - Examples include
- self paced courses taken via Internet or CD-Rom
- videotaped classes
- stored audio/video Web presentations or seminars
- recorded audio tapes
- Q A mentoring
- reading e-mail messages
8Examples of asynchronous and synchronous learning
ASYNCHRONOUS LEARNING SYNCHRONOUS LEARNING
Fax Telephone
E-mail Screen Sharing
Knowledge Base Chat
Newsgroups Desktop Conferencing
Computer Based Training Online seminar
Quick Reference Guide
9Communication
- Different ways
- Within communication we distinguish different
directions/ways to communicate - one to one
- one to many
- many to one
- many to many
10One to one
- Situation
- Learner to learner
- Learner to trainer
- Trainer to learner
-
- Examples
- chat private chat in a chat room or the instant
messenger - e-mail send mail to a colleague or ask a
question to a trainer - screen sharing sharing Microsoft Word,
collaborate on a Word document
11One to many
- Situation
- Trainer to learners
- Learner to learners
- Examples
- chat trainer is explaining content to learners
- video conference trainer is explaining content
to learners via web broadcast - screen sharing using the net for giving learners
a tour through PowerPoint slides or web pages - newsgroups posting a question in a newsgroup or
discussion forum - e-seminar lecture or presentation over the
internet
12Many to one
- Situation
- Learners to trainer
- Learners to learner
- Examples
- chat ask or discuss real-time questions or
issues to a learning desk - newsgroup react on a posted message in a
discussion forum
13Many to many
- Situation
- Learners to learners
- Learners to learners and trainers
- Examples
- chat discussion where learners can exchange
learning experiences or just talk or a discussion
led by trainers where students solve a case by
collaboration through discussion - two-way video conferencing virtual classroom
situation where trainer explains and learners
react or meeting where subjects can be discussed - telephone conferencing
14e-Learning elements
- Text
- Picture/Image
- Animation
- Audio
- Video
15Text
- The alphabet, words, sentences, paragraphs. Text
processing refers to the ability to manipulate
words, lines, and pages. - Size
- The quick brown fox jumps over the lazy dog.
- The quick brown fox jumps over the lazy dog.
- The quick brown fox jumps over the lazy dog.
- Font
- The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy
dog The quick brown fox jumps over the lazy dog - Color
- The quick brown fox jumps over the lazy
dog The quick brown fox jumps over the lazy dog
16Text
- The alphabet, words, sentences, paragraphs. Text
processing refers to the ability to manipulate
words, lines, and pages. - Size
- The quick brown fox jumps over the lazy dog.
- The quick brown fox jumps over the lazy dog.
- The quick brown fox jumps over the lazy dog.
- Font
- The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy
dog The quick brown fox jumps over the lazy dog - Color
- The quick brown fox jumps over the lazy
dog The quick brown fox jumps over the lazy dog
17Pictures/images
- A picture or image is data represented in a
two-dimensional scene. A digital image is
composed of pixels arranged in a rectangular
array with a certain height and width. Each pixel
may consist of one or more bits of information,
representing the brightness of the image at that
point and possibly including color information
encoded as RGB triples.
18Pictures/images
- A picture or image is data represented in a
two-dimensional scene. A digital image is
composed of pixels arranged in a rectangular
array with a certain height and width. Each pixel
may consist of one or more bits of information,
representing the brightness of the image at that
point and possibly including color information
encoded as RGB triples.
19Animations
- An animation is a simulation of movement created
by displaying a series of pictures, or frames.A
cartoon on television is one example of
animation. - Animation on computers is one of the chief
ingredients of multimedia presentations. - Animations can be made with special techniques
like Flash or with image applications like
Photoshop and Fireworks and exported as animated
GIF.
20Animations
- An animation is a simulation of movement created
by displaying a series of pictures, or frames.A
cartoon on television is one example of
animation. - Animation on computers is one of the chief
ingredients of multimedia presentations. - Animations can be made with special techniques
like Flash or with image applications like
Photoshop and Fireworks and exported as animated
GIF.
21Audio
- Audio is sound within the acoustic range
available to humans. On a computer an audio file
is a record of captured sound that can be played
back. - Audio files are usually compressed for storage
purposes or faster transmission. In order for
users to receive sound in real-time for a
multimedia effect, sound must be delivered as
streaming sound. The advantage of streaming
(instead of downloaded sounds) is that there is
no waiting (or very little) from the time you
click the mouse until you hear the sound. Well
known formats are wave (.wav) , midi (.mid),
MPEG, audio layer 3 (.mp3).
22Audio
- Audio is sound within the acoustic range
available to humans. On a computer an audio file
is a record of captured sound that can be played
back. - Audio files are usually compressed for storage
purposes or faster transmission. In order for
users to receive sound in real-time for a
multimedia effect, sound must be delivered as
streaming sound. The advantage of streaming
(instead of downloaded sounds) is that there is
no waiting (or very little) from the time you
click the mouse until you hear the sound. Well
known formats are wave (.wav) , midi (.mid),
MPEG, audio layer 3 (.mp3).
23Video
- Video refers to displaying still images, in such
a high speed that our mind interpreters the
sequence of images as a movement. You can compare
it with animation. The difference is the use of
real images (pictures) and most of the time the
number of frames per second is higher with video
then with animations. The higher the number of
frames per second, the more our eyes are
interpreting the sequential as real 'movement'.
24Video
- Video refers to displaying still images, in such
a high speed that our mind interpreters the
sequence of images as a movement. You can compare
it with animation. The difference is the use of
real images (pictures) and most of the time the
number of frames per second is higher with video
then with animations. The higher the number of
frames per second, the more our eyes are
interpreting the sequential as real 'movement'.
25Creating eLearning documents I.
- Basic elements of own study text
- paragraphs
- tables
- pictures
- lists
- others objects (sound, video, )
- Main parts of eLearning document
- title
- basic information about document
- motivation, prerequisites, instructions, goals,
- chapters and sections
- test
- glossary
- literature
26Creating eLearning documents II.
- Basic elements of chapters
- goals of the chapter
- sections and subsections
- summary
- index of terms
- information sources
- question for thinking
- examples and results
- recommended elements
- eLearning documents are too long for manual
creating - set of elements which are necessary
27Learning Management System (LMS)
- Learning management system is software that
deploys, manages, tracks and reports on
interaction between learner content and between
learner instructor. In particular, LMS performs
student registration, tracks learner progress,
records test scores, and indicates course
completions and finally it allows trainers to
assess the performance of their learners. - Main features of an LMS
- Registration - enroll and administer learners
online for web-based, instructor-led, and all
other learning activities. - Scheduling - schedule courses and define
curricula to address individual and
organizational learning needs. Also off-line
resources can be included (classrooms, books,
coaches etc.). - Delivery - deliver online courses and assessments
or schedule instructor-led courses. - Tracking - track the progress of the learners and
create reports. - Communication - communicate by chat, discussion
forum, mail, screensharing and e-seminars. - Testing - test and assess competency, learning
styles and student commitment.
28General requirements for LMS system
- Support of different possibilities of learning.
- Integration of solution in the context of IS
firm. - Wide administration range.
- Compatibility with standards.
- The support of the applications of the other
suppliers. - Possibility of using new technologies so called
mobile communication. - An access thanks web client.
- Other functions.
29Users and parts of LMS
- Two basic types of user
- students
- teachers
- LMS consists of three basic types application
- applications for learning (documents, examples)
- testing applications (test, checking of tests)
- support applications (notepad, discussion forum,
chat)
30Student interface - functions
- Teaching part
- teaching materials
- solved examples
- lists of questions
- glossaries
- auto tests
- List of tasks and projects
- assignments and evaluations
- Communication tools
- message board
- chat
- discussion forum
- Other tools
- notepad
- links
- download section
31Teacher interface - functions
- Creating study materials and sources for studies
- own study materials
- glossaries, lists of terms, solved problems
- exercises, summaries
- links, recommended sources, ...
- Creating tests
- online test with automatic evaluation
- offline printed test
- Communication tools
- Assignments of projects and tasks to students
32Web tools
33E-learning creation tools
34Collaboration tools
35Media tools and converters
36Management systems
37Standards organizations
38Packaging standard
39AICC
40AICC (Aviation Industry CBT Committee)
- The AICC (Aviation Industry CBT Committee)
develops guidelines for the aviation industry in
the development, delivery, and evaluation of CBT
and related training technologies. - The objectives of the AICC are to
- assist airplane operators in development of
guidelines that promote the economic and
effective implementation of computer-based
training (CBT) - develop guidelines to enable interoperability
- provide an open forum for the discussion of CBT
and other training technologies - Although AICC primarily attends to the aviation
industry, over 13 years focus on the
specifications required to meet this industry's
needs has led to a very well developed
specifications for learning and particularly for
computer managed instruction. As a result, a wide
range of learning consortiums and accredited
standards groups are in the process of adopting
and adapting the AICC guidelines to their own
industries.
41IMS
42IMS (Instructional Management System) Global
Learning Consortium
- The IMS (Instructional Management System) Global
Learning Consortium is developing and promoting
open specifications (no standards) for
facilitating online distributed learning
activities such as locating and using educational
content, tracking learner progress, reporting
learner performance, and exchanging student
records between administrative systems. - IMS has two key goals
- defining the technical standards for
interoperability of applications and services in
distributed learning - supporting the incorporation of IMS
specifications into products and services
worldwide. IMS promotes widespread adoption of
specifications that will allow distributed
learning environments and content from multiple
authors to work together.
43Communications standards
44Metadata standards
45IEEE Learning Technology Standards Committee
(LTSC)
- One of the most important accredited standards
bodies is IEEE Learning Technology Standards
Committee (LTSC). This committee consist of over
20 working groups who are covering a large
far-reaching topics including learning object
metadata, student profiles, course sequencing,
computer managed instruction, competency
definitions, localization, and content packaging.
The mission of IEEE LTSC working groups is to
develop technical Standards, Recommended
Practices, and Guides for software components,
tools, technologies and design methods that
facilitate the development, deployment,
maintenance and interoperation of computer
implementations of education and training
components and systems.
46Quality standards
47International Standards Organization (ISO)
- The IEEE LTSC has also recently initiated the
move of this work to the full International
Standards Organization (ISO) standards by
establishing ISO Joint Technical Committee 1
(JTC1) Sub Committee 36 (SC36) on Learning
Technology. SC36 Develops International Standards
in the areas of Learning, Education, and
Training. - ISO is a worldwide federation of national
standards bodies from some 130 countries, one
from each country. The mission of ISO is to
promote the development of standardization and
related activities in the world with a view to
facilitating the international exchange of goods
and services, and to developing cooperation in
the spheres of intellectual, scientific,
technological and economic activity. ISO's work
results in international agreements, which are
published as International Standards.
48Design standards
49Accessibility standards
50Learning object
51SCORM 2004
- SCORM is a collection of standards and
specifications adapted from multiple sources to
provide a comprehensive suite of e-learning
capabilities that enable interoperability,
accessibility and reusability of Web-based
learning content. - One of the primary forces behind changes to SCORM
has been the evolution of the underlying
specifications and standards in SCORM 2004 - IEEE Data Model For Content Object Communication
- IEEE ECMAScript Application Programming Interface
for Content to Runtime Services Communication - IEEE Learning Object Metadata (LOM)
- IEEE Extensible Markup Language (XML) Schema
Binding for Learning Object Metadata Data Model - IMS Content Packaging
- IMS Simple Sequencing.
52Resume
- E-Learning
- It is not a cup of web pages! It is a complex
learning environment! - We need a possibility professionally to create
our learning materials. - We need a professional LMS system, which is
compliment with all e-learning relevant
standards. - We need a money and peoples!
- And lot of optimism ?