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ME 221 Statics

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Title: ME 221 Statics


1
ME 221 Staticswww.angel.msu.eduSections 2.2
2.5
2
  • Announcements
  • ME221 TAs and Help Sessions
  • Chad Stimson stimson1_at_msu.edu
  • Homework grading help room
  • Tuesdays Thursdays 8am to 1pm 1522EB
  • Jimmy Issa jimmy_at_msu.edu
  • Quiz exam grading help room
  • Tuesdays Thursdays 1pm to 5pm 2415EB

3
Announcements
  • HW1 Due on Friday, May 21
  • Chapter 1 - 1.1, 1.3, 1.4, 1.6, 1.7
  • Chapter 2 2.1, 2.2, 2.11, 2.15, 2.21
  • Quiz 1 on Friday, May 21

4
Last Lecture
  • Chapter 1 Basics
  • Vectors, vectors, vectors
  • Law of Cosines
  • Law of Sines
  • Drawing vector diagrams
  • Example 1 Addition of Vectors

5
Law of Cosines
  • This will be used often in balancing forces

6
Law of Sines
  • Again, start with the same triangle

7
Example
Note resultant of two forces is the vectorial
sum of the two vectors
45o
25o
300 lb
200 lb
8
155o
200 lb
? 90o25o-a
a
25o
R
45o
300 lb
9
Scalar Multiplication of Vectors
  • Multiplication of a vector by a scalar simply
    scales the magnitude with the direction unchanged

10
Forces
  • Review definition
  • Shear and normal forces
  • Resultant of coplanar forces

11
Characteristics of a Force
  • Its magnitude
  • denoted by F
  • Its direction
  • Its point of application
  • important when we discuss moments later

12
Further Categorizing Forces
  • Internal or external
  • external forces applied outside body
  • A section of the body exposes internal body

13
Shear and Oblique
  • Shear internal force has line of action contained
    in cutting plane

14
Oblique Internal Forces
  • Oblique cutting planes have both normal and shear
    components

Where N S P
15
Transmissibility
  • A force can be replaced by a force of equal
    magnitude provided it has the same line of action
    and does not disturb equilibrium

16
Weight is a Force
  • Weight is the force due to gravity
  • W mg
  • where m is mass and g is gravity constant
  • g 32.2 ft/s2 9.81 m/s2
  • English and metric
  • Weight lb or N
  • Mass slugs or kg

17
Resultant of Coplanar Forces
A bodys motion depends on the resultant of all
the forces acting on it
In 2-D, we can use the Laws of Sines and Cosines
to determine the resultant force vector
  • In 3-D, this is not practical and vector
    components must be utilized
  • more on this later

18
Perpendicular Vectors
y
Ax
A
Ay
Ay
qx
Ax
x
Ax is the component of vector A in the x-direction
Ay is the component of vector A in the y-direction
19
Vector Components
  • Vector components are a powerful way to represent
    vectors in terms of coordinates.

where
Ax A cos qx
Ay A cos qy
A sin qx
20
Vector Components (continued)
Ax A cos qx
cos qx Ax / A
?x ?y
Ay A cos qy
cos qy Ay / A
A sin qx
?x and ?y are called direction cosines
?x2 ?y2 1
Note To apply this rule the two axes must be
orthogonal
21
Summary
  • External forces give rise to
  • tension and compression internal forces
  • normal and shear internal forces
  • Forces can translate along their line of action
    without disturbing equilibrium
  • The resultant force on a particle is the vector
    sum of the individual applied forces

22
3-D Vectors Base Vectors
  • Rectangular Cartesian coordinates (3-D)
  • Unit base vectors (2-D and 3-D)
  • Arbitrary unit vectors
  • Vector component manipulation

23
3-D Rectangular Coordinates
  • Coordinate axes are defined by Oxyz

Coordinates can be rotated any way we like, but
...
  • Coordinate axes must be a right-handed coordinate
    system.

24
Writing 3-D Components
  • Component vectors add to give the vector


Also,
25
3-D Direction Cosines
  • The angle between the vector and coordinate axis
    measured in the plane of the two

Where lx2ly2lz21
26
Unit Base Vectors
  • Associate with each coordinate, x, y, and z, a
    unit vector (hat). All component calculations
    use the unit base vectors as grouping vectors.

Now write vector as follows
where Ax Ax
Ay Ay
Az Az
27
Vector Equality in Components
  • Two vectors are equal if they have equal
    components when referred to the same reference
    frame. That is

if
Ax Bx , Ay By , Az Bz
28
Additional Vector Operations
  • To add vectors, simply group base vectors
  • A scalar times vector A simply scales all the
    components

29
General Unit Vectors
  • Any vector divided by its magnitude forms a unit
    vector in the direction of the vector.
  • Again we use hats to designate unit vector

30
Position Vectors in Space
  • Points A and B in space are referred to in terms
    of their position vectors.

A
  • Relative position defined by the difference

B
31
Vectors in Matrix Form
  • When using MatLab or setting up a system of
    equations, we will write vectors in a matrix form

32
Summary
  • Write vector components in terms of base vectors
  • Know how to generate a 3-D unit vector from any
    given vector

33
Example Problem
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