Title: ME 221 Statics
1ME 221 Staticswww.angel.msu.eduSections 2.2
2.5
2- Announcements
- ME221 TAs and Help Sessions
- Chad Stimson stimson1_at_msu.edu
- Homework grading help room
- Tuesdays Thursdays 8am to 1pm 1522EB
- Jimmy Issa jimmy_at_msu.edu
- Quiz exam grading help room
- Tuesdays Thursdays 1pm to 5pm 2415EB
3Announcements
- HW1 Due on Friday, May 21
- Chapter 1 - 1.1, 1.3, 1.4, 1.6, 1.7
- Chapter 2 2.1, 2.2, 2.11, 2.15, 2.21
4Last Lecture
- Vectors, vectors, vectors
- Example 1 Addition of Vectors
5Law of Cosines
- This will be used often in balancing forces
6Law of Sines
- Again, start with the same triangle
7Example
Note resultant of two forces is the vectorial
sum of the two vectors
45o
25o
300 lb
200 lb
8155o
200 lb
? 90o25o-a
a
25o
R
45o
300 lb
9Scalar Multiplication of Vectors
- Multiplication of a vector by a scalar simply
scales the magnitude with the direction unchanged
10Forces
- Resultant of coplanar forces
11Characteristics of a Force
- Its magnitude
- denoted by F
- Its point of application
- important when we discuss moments later
12Further Categorizing Forces
- Internal or external
- external forces applied outside body
- A section of the body exposes internal body
13Shear and Oblique
- Shear internal force has line of action contained
in cutting plane
14Oblique Internal Forces
- Oblique cutting planes have both normal and shear
components
Where N S P
15Transmissibility
- A force can be replaced by a force of equal
magnitude provided it has the same line of action
and does not disturb equilibrium
16Weight is a Force
- Weight is the force due to gravity
- W mg
- where m is mass and g is gravity constant
- g 32.2 ft/s2 9.81 m/s2
- Weight lb or N
- Mass slugs or kg
17Resultant of Coplanar Forces
A bodys motion depends on the resultant of all
the forces acting on it
In 2-D, we can use the Laws of Sines and Cosines
to determine the resultant force vector
- In 3-D, this is not practical and vector
components must be utilized - more on this later
18Perpendicular Vectors
y
Ax
A
Ay
Ay
qx
Ax
x
Ax is the component of vector A in the x-direction
Ay is the component of vector A in the y-direction
19Vector Components
- Vector components are a powerful way to represent
vectors in terms of coordinates.
where
Ax A cos qx
Ay A cos qy
A sin qx
20Vector Components (continued)
Ax A cos qx
cos qx Ax / A
?x ?y
Ay A cos qy
cos qy Ay / A
A sin qx
?x and ?y are called direction cosines
?x2 ?y2 1
Note To apply this rule the two axes must be
orthogonal
21Summary
- External forces give rise to
- tension and compression internal forces
- normal and shear internal forces
- Forces can translate along their line of action
without disturbing equilibrium
- The resultant force on a particle is the vector
sum of the individual applied forces
223-D Vectors Base Vectors
- Rectangular Cartesian coordinates (3-D)
- Unit base vectors (2-D and 3-D)
- Vector component manipulation
233-D Rectangular Coordinates
- Coordinate axes are defined by Oxyz
Coordinates can be rotated any way we like, but
...
- Coordinate axes must be a right-handed coordinate
system.
24Writing 3-D Components
- Component vectors add to give the vector
Also,
253-D Direction Cosines
- The angle between the vector and coordinate axis
measured in the plane of the two
Where lx2ly2lz21
26Unit Base Vectors
- Associate with each coordinate, x, y, and z, a
unit vector (hat). All component calculations
use the unit base vectors as grouping vectors.
Now write vector as follows
where Ax Ax
Ay Ay
Az Az
27Vector Equality in Components
- Two vectors are equal if they have equal
components when referred to the same reference
frame. That is
if
Ax Bx , Ay By , Az Bz
28Additional Vector Operations
- To add vectors, simply group base vectors
- A scalar times vector A simply scales all the
components
29General Unit Vectors
- Any vector divided by its magnitude forms a unit
vector in the direction of the vector.
- Again we use hats to designate unit vector
30Position Vectors in Space
- Points A and B in space are referred to in terms
of their position vectors.
A
- Relative position defined by the difference
B
31Vectors in Matrix Form
- When using MatLab or setting up a system of
equations, we will write vectors in a matrix form
32Summary
- Write vector components in terms of base vectors
- Know how to generate a 3-D unit vector from any
given vector
33Example Problem