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Operating System Architecture for Incredibly Diverse Devices

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Title: Operating System Architecture for Incredibly Diverse Devices


1
Operating System Architecture for Incredibly
Diverse Devices
  • David Culler
  • http//www.cs.berkeley.edu/culler
  • U.C. Berkeley
  • Expeditions Meeting
  • 8/16/1999

2
Away from the average Device
3
Convergence at the Extremes
  • Powerful Services on Small Devices
  • massive computing and storage in the
    infrastructure
  • active adaptation of form and content along the
    way
  • Extremes more alike that either is to the middle
  • More specialized in function
  • Communication centric design
  • wide range of networking options
  • Federated System of Many Many Systems
  • Hands-off operation, mgmt, development
  • High Reliability, Availability
  • Scalability
  • Power and space limited
  • simplicity
  • They have to work or die!

4
Body of Work in the Very Large
  • Academic metacomputing, computational grid
  • Glunix (UCB), Globus(ANL), Legion (UVA), IPG
    (NASA), Harness, NetSolve, Snipe (UTK), EMOP,
    Apples, Cactus, Meta-Chaos, ...
  • Commercial
  • LSF

5
Dominant thrust Glue over big OS
  • Nodes a full OS and Institutional structure
  • accounts, authentication, resources, execution,
    storage, policy
  • User constructs a personal virtual machine
    spanning numerous, potentially diverse resources
  • mapping from uniform metasystem mechanisms to
    site specific mechanism
  • naming, authentication, transparent execution,
    storage, scheduling
  • uniform, multiprotocol communication mechanism
  • Many nodes in a net, not Unix on Steroids
  • mgmt is fundamental problem, but still unadressed

6
And in the small...
  • Academic
  • microkernels, Exokernel, OSKit, ucLinux, ELKS,
  • Commercial
  • PalmOS, PSION, GeoWorks, WinCE, Inferno, QNX,
    VxWorks, javaos, chorusOS, BeOS,
  • jini, corba, dcom, ...
  • gt tracks the 80386
  • when it becomes 1990 PC Unix will run on it

7
Small OS Dominant thrust
  • Unix on a diet real time seasoning
  • Microkernel finally works on small devices
  • ability to remove components (modularity) fault
    boundaries more important than performance
  • legacy applications less dominant

8
Design Issues for Small Device OS
  • Managing address spaces
  • Thread scheduling
  • IP stack
  • Windowing System
  • Device drivers
  • File system
  • Applications Programming Interface
  • Power management

9
Core Questions
  • What are the principles of design for tiny
    operating systems?
  • How are they different from a desktop or server?
  • Where should we look for ideas and experience?
  • How can operating systems be made radically
    simpler?
  • How should we proceed with the investigation?

10
1st Stab at Principles for Simple OS
  • Communication is fundamental
  • treated as part of the hardware. No comm is like
    no power
  • you dont bring up the device then configure
    comm.
  • hands off a direct user interface is the
    exception not the norm
  • typical device has a network on one side
    sensor/actuators on the other
  • buttons and display a special case
  • all deployment, development, configuration, mgmt,
    programming, is through the communication
    interface
  • schedule data movement, not arbitrary threads of
    computation
  • constant self-checking and telemetry
  • rely on the infrastructure for hard stuff

11
other places to look for ideas
  • Operating systems that are not called operating
    systems
  • eg modern disk controller
  • event scheduler handling stream of commands from
    network link, controlling complex array of
    sensors and actuators, performing sophisticated
    calculations to determine what and when
    (scheduling and caching) as well as transforming
    data on the fly
  • automatic connection, enumeration, configuration
  • but several simplifying assumptions must be
    removed

Complex array of Sensors and actuators
Network link - EIDE, SCSI - FCAL, SSA - USB,
1394 - ???
12
OS as little more than FSM
  • Primary focus is scheduling discrete chunks of
    data movement
  • not general thread scheduling and unlimited
    memory management
  • there may be a bounded amount of work to xform or
    check data
  • Commands are an event stream merged with
    sensor/actuator events
  • General thread must be compiled to sequence of
    bounded atomic transactions
  • spagetti part of an application is configuring
    the flows
  • steady-state is straight-forward event processing
    signaling unusual events
  • Simplify network-based debug and mgmt

13
Adaptation in Flows
  • View data transfers as continuous flows
  • plumbing as programming model
  • reservoirs provide slack
  • trade bandwidth for robustness
  • Natural form of adaptation
  • ex faster consumer gets more data
  • flow equations provide goal, simple error bounds,
    and react
  • performance availability

14
Example streaming output
High water mark gt stop input
low water mark gt start input
  • Events associated with particular configuration
    of reservoirs and flows drive operation
    scheduling
  • hard to effect through queue management and
    priorities of threads

15
Availability gt Performance availability
16
Alternative Comm Location independent Access
to shared storage
  • Key Concepts from Parallel Architecture
  • hierarchical composition of cache-coherence
    protocols consistency models
  • natural framework for adaptation (pull what you
    touch)

17
How to proceed?
  • A lot of experience to be gained from the chopped
    desktop OS efforts
  • same time-to-mkt benefit research prototype
  • brings many small, interesting devices on line
  • bring Universal Computing Lab on-line (IRDA
    802.11)
  • and from meta-OS efforts
  • Build simulation environment for bottom-up
    development
  • currently exploring UCLA GloMo simulator
  • Develop always-on networking component for
    expedition testbed
  • Deploy for unusual new devices
  • smart boulders -gt pebbles -gt dust
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