Displays - PowerPoint PPT Presentation

1 / 24
About This Presentation
Title:

Displays

Description:

Title: Displays Author: Steve Kass Last modified by: Steve Kass Created Date: 1/17/2002 7:29:40 PM Document presentation format: On-screen Show (4:3) – PowerPoint PPT presentation

Number of Views:56
Avg rating:3.0/5.0
Slides: 25
Provided by: SteveK165
Category:

less

Transcript and Presenter's Notes

Title: Displays


1
Displays
  • Human Factors Psychology
  • Dr. Steve

2
Gauges vs. Warnings (idiot lights)
3
Perceptual Principles of Display Design
  • Absolute Judgment Limits avoid making the
    operator judge the represented variable level on
    the basis of a single sensory dimension (color,
    size, pitch, etc.)
  • Top-Down Processing signals are perceived and
    interpreted based on operators past experience

Concentrate!
Click Here for Card Trick Example
4
Perceptual Principles of Display Design
  • Redundancy Gain presenting a signal in more
    than one way increases the likelihood it will be
    interpreted correctly
  • ex NO TURN ON RED
  • Discriminability similar appearing signals are
    likely to be confused
  • ex Speed or RPM?
  • video clip

5
Mental Model Principles of Display Design
  • Principle of Pictorial Realism Display looks
    like the variable it represents
  • Principle of Configural Displays elements are
    configured in same manner as environment it
    represents
  • Principle of the Moving Part Moving elements
    should move consistently with the users mental
    model

Some Door Ajar indicators not only tell you
that the door is open, but show you which one
The tape indicator moves in the same direction
the tape is playing to make it easier to know
whether to FF or REW
6
Mental Model Principles of Display Design
  • Ecological Interface Design Displays that
    closely correspond to the environment (direct
    perception)
  • Ecological invariants
  • compression horizontal lines appear to get
    closer in distance
  • splay angle of convergence of parallel lines
    (shape of runway on descent)
  • optical flow when moving objects appear to
    flow from vanishing point
  • time to contact rate of optical flow
  • global optical flow rate of optical flow in
    relation to ground (motion parallax)
  • edge rate flow of parts w/in a texture (rumble
    strips as approach stop sign)

OZ display developed at IHMC
Oz transforms the instrument flying process from
one of complex mental modeling and slow
sequential information gathering to one of
instantaneous direct perception.
7
Attention Principles ofDisplay Design
  • Minimize Information Access Cost frequently
    accessed sources of info should be readily
    available
  • Ex right mouse button (PC) brings up menu of
    common commands
  • Proximity Compatible Principle info that needs
    to be integrated or compared
    should be presented close together
    (allows for patterns to emerge)
  • Close spatial proximity increases the likelihood
    of parallel processing
  • Principle of Multiple Resources facilitate
    processing of info by presenting via more than
    one medium
  • Click for example

8
Memory Principles of Display Design
  • Principle of Predictive Aiding Displays that
    project into the future allow operator
    to be proactive,
    not reactive
  • Knowledge in the World Make info visible when
    needed to minimize reliance on memory
  • Ex Benefit of menus (Windows) over command
    language (DOS)
  • Principle of Consistency Displays should
    present info in a consistent manner
  • Ex All MicroSoft programs have same main menu
    (File Edit View)

Predictive display showing where aircraft are
projected to be in a given time
9
Alerting Displays
  • Warnings most critical signaled by salient
    auditory (omnidirectional) alerts
  • Cautions moderately critical may be signaled
    by less salient auditory alerts
  • Advisories Least critical may be signaled
    with peripheral cue (visually)

Human Factors implication Could tactile cueing
be used instead of auditory, and if so, how would
you indicate varying criticality levels?
10
Color-Coded Warning Scales
Asteroid Threat Scale
Terror Alert Scale
Severe
Critical
Serious
Guarded
Normal
11
Labels
Labels static displays of knowledge in the world
  • Visibility/Legibility contrast and spatial
    frequency
  • Labels are not effective if they cant be read
  • Discriminability where details may be easily
    confused, the important features should be
    highlighted
  • Ex Warning If swallowed, DO NOT induce vomiting
  • Meaningfulness avoid abbreviations and
    icons whenever possible
  • Ex Does this sign say go right or dont go
    right?
  • Location labels should be close to and
    unambiguously related to the thing to which they
    are
    associated
  • Ex difficult to tell what mode this radio is in

12
Color Coding
  • Problems
  • Color discrimination difficult for color blind,
    reduced illumination, etc.
  • Cant describe continuous data well ex too
    many colors on weather map
  • Must be consistent with user stereotypes or may
    cause more harm than good
  • Irrelevant use of color for aesthetics or
    preferences may be confused with coding
  • Benefits
  • Color stands out against monochrome background
  • Colors capitalize on established meanings ex
    reddanger
  • Color ties together elements of different
    displays
  • Color can speed processing if redundant with
    symbology or text

13
Monitoring Displays
  • Legibility contrast, spatial frequency, visual
    angle, etc
  • Analog vs. Digital Analogs advantage is
    ability to estimate rate of change, while
    digitals advantage is precision of reading
  • Display showing redundant
    analog and
    digital signals
  • Prediction and Sluggishness for some systems
    the
    effects of input do not show up right
    away, (need prediction displayed to compensate
    for lag)
  • Ex Steering a large ship or turning on hot water
    in shower

14
Monitoring Displays
  • Analog Form and Direction scale and direction
    of movement should be consistent with the users
    mental model
  • Requirement for higher numbers at top (or to
    right) and movement of indicator up (or to right)
    for high may sometimes conflict (does scale move
    or indicator?)

Pointer moves up to indicate increasing value
scale fixed (consistent with pictorial realism
and moving parts, but space limitation)
Pointer fixed, scale moves down to indicate
increasing value (violates moving parts
principle, but consistent with pictorial realism)
Pointer fixed, scale moves up to indicate
increasing value with low numbers on top
(consistent with moving parts principle, but
violates pictorial realism)
15
Example of Bad Monitoring Display
Not being one to read directions carefully, I
waited 15 minutes for my sons rubber bugs to
cool because I misinterpreted this poorly
designed temperature gauge. The oven was cool for
some time, but like a normal thermometer, I
thought the arrow at the high position meant hot.
Note how the pointer on this toy ovens
temperature gauge goes up as the temperature goes
down (inconsistent with users mental model of
directionality).
16
Principles of Display Layout
  • Frequency of Use displays used most frequently
    should be placed in the primary visual field
    (PVA)
  • Display Relatedness related displays should be
    placed close together
  • Consistency placing displays in a standard
    position eases the load on memory and attention
  • Organizational Grouping displays spatially
    organized to allow for patterns to emerge
    (pop-out)
  • Stimulus-Response Compatibility displays should
    be close to their associated controls
  • Clutter Avoidance minimum spacing between
    displays

17
Glass Cockpit
Glass cockpits allow the operator the flexibility
to place any display in any CRT location at any
time
Space Shuttles Glass Cockpit
  • Guidelines for using glass cockpit displays
  • Clearly indicate current display mode
  • Use consistent formats
  • Do not provide excessive flexibility

18
Head-Up Displays (HUD)
  • HUD Advantages
  • Far and near info may be monitored in parallel
  • Imagery can be mapped onto outside environment
  • No need to frequently re-accommodate eyes when
    switching from displays to outside view
  • Be careful to avoid excess clutter

HUDs superimpose display information on the PVA
19
Augmented Reality Displays
Augmented Displays - display that improves upon
reality by superimposing info over actual
environment ex thermal imaging color codes
objects by temperature
20
Navigation Displays Maps
  • Navigation Displays Maps
  • Direct user to destination (path)
  • Facilitate planning
  • Help recover from being lost
  • Maintain situation awareness (build mental map)
  • Guidelines
  • Legibility adequate text size
  • Avoid excessive clutter
  • You are here personal-referenced view aids lost
    recovery
  • Best if North-up and Nose-up options are available

21
Spatial Knowledge
  • Levels of Spatial Knowledge
  • Landmark Knowledge (egocentric) learned route
    by landmarks
  • Look for Hardees then turn right past the duck
    pond
  • Requires least mental effort, but useless when
    lost
  • Route Knowledge (egocentric) route list or
    commands of how to get from point A to B.
  • Go 3 miles turn left, 4 miles then turn right,
    etc.
  • Survey Knowledge (exocentric) map knowledge,
    layout of environment
  • Well developed mental map allows one to visualize
    spatial relations
  • Requires most mental effort, but useful when lost

Move from 1 to 2 to 3 with increased experience
22
Virtual Reality for Developing Spatial Knowledge
  • Virtual Reality Fooling people into accepting
    as real what is only perceived (Karen Carr)
  • Egocentric Navigation (may also provide
    exocentric)
  • Immersive (eye view) or tethered (view from
    outside body)
  • Proprioceptive cues
  • Head-tracking (with HMD)
  • 3-D viewing
  • Dynamic
  • Interactive

23
Virtual Environments/RealityBenefits/Costs
  • Benefits of VE/VR
  • Telepresence
  • Hi Fidelity Training
  • Military, medical applications
  • On-line Comprehension
  • 3-D interaction with spaces
  • Escape from Reality
  • Distraction from pain
  • Knowledge Elicitation
  • Experts explain as they do
  • Costs of VE/VR
  • Costly
  • Realistic motion is difficult
  • Distorted perception
  • Limited FOV
  • Disorientation
  • Cybersickness

Click button for Virtual Tour of Legoland
http//www.lego.com/eng/legoland/california/defaul
t.asp?pageparktourcontentparkmap
24
Displays used for Training
Joint Combat Advanced Display and Debriefing
System (JCADDS)
Write a Comment
User Comments (0)
About PowerShow.com