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The Cognitive Walkthrough

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Title: The Cognitive walkthrough Author: S1331639 Last modified by: S1331639 Created Date: 10/4/2006 11:56:25 AM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: The Cognitive Walkthrough


1
The Cognitive Walkthrough
andCognitive Walkthrough for the Web--A
Worked Example
(Computer Mediated Communication) (René van der
Ark) (RuG)
2
The Cognitive Walkthrough
  • From
  • Testing a Walkthrough Methodology for
    Theory-Based Design of Walk-up-and-Use
    Interfaces, Lewis, Polson, Et al.

3
The Cognitive Walkthrough Background
03/40
  • Based on a theory of exploratory learning
  • CE model (Polson Lewis)
  • Results in series of theoretically motivated
    questions for evaluation of a user interface
  • Is used with applications with minimal
    training-requirements

4
The Cognitive WalkthroughFormat of presentation
04/40
  • 1. CE model superficial explanation
  • 2. Guidelines derived from CE
  • 3. Details of the Cognitive Walkthrough
  • 4. Evaluation of the method

5
The Cognitive Walkthrough 1. The CE Model
05/40
  • The CE Model for Exploratory Learning
  • 3 components
  • Problem solving component
  • Learning component
  • Execution component

6
The Cognitive Walkthrough 1. The CE Model
06/40
  • Problem Solving phase
  • Action choice of user
  • - based on similarity between his/her
    expectation of actions consequence and his/her
    goal
  • Cause for choice
  • - Match beween description of action and goal can
    cause user to choose this action
  • Response Evaluation
  • User seeks match between goal and computer
    response evaluation
  • A mismatch results in an attempt to undo the
    action

7
The Cognitive Walkthrough1. The CE Model
07/40
  • Learning Phase
  • Learning occurs when
  • Evaluation leads to a positive decision
  • The Problem-Solving step is stored in users
    memory as a new rule

8
The Cognitive Walkthrough1. The CE Model
08/40
  • Learning Phase
  • Major problems in learning
  • Due to difficulty complexity of
    problem-solving process
  • Not due to encoding processes that store
    succesful problem-solving episodes in long-term
    memory
  • i.e. responsibility moves from user to designer!

9
The Cognitive Walkthrough1. The CE Model
09/40
  • Execution phase
  • Users first fire rules to find a rule
    applicable to the current context
  • If no applicable rule is found the
    problem-solving phase is invoked

10
The Cognitive Walkthrough2. Design for
Successful Guessing
10/40
  • Lewis Polson Knowledge-poor problem-solving
    strategies () are a guessing process - CE
  • Hence UI-Design for Succesful Guessing

11
The Cognitive Walkthrough2. Design for
Successful Guessing
11/40
  • Four Most important guidelines (1/2)
  • Make the reportory of availabe actions salient
  • (user should understand all given options)
  • (user must be able to reach all given options)
  • Provide an obvious way to undo actions
  • (user must be allowed to make mistakes in order
    to learn)

12
The Cognitive Walkthrough2. Design for
Successful Guessing
12/40
  • Four Most important guidelines (3/4)
  • Offer few alternatives
  • Require as few choices as possible
  • Conflict 3 and 4
  • This implies use of both a narrow and a deep
    menu-structure!
  • Solution
  • If a choice is clear (semantically) user can
    distinguish right choice from 10-15 options

13
The Cognitive Walkthrough3. Details of the
Cognitive Walkthrough
13/40
  • The Cognitive Walkthrough is
  • A set of questions intended to focus the
    designers attention on problem-solving- and
    learning processes

14
The Cognitive Walkthrough3. Details of the
Cognitive Walkthrough
14/40
  • The process
  • A The designer specifies a series of
    action-tasks to evaluate
  • B The designer specifies steps to perform for
    succes in the task
  • C Each step is evaluated

15
The Cognitive Walkthrough3. Details of the
Cognitive Walkthrough
15/40
  • Evaluation Step 1 (Q.1 Q.2)
  • Evaluator specifies
  • Users current goal
  • The next action the user should take

16
The Cognitive Walkthrough3. Details of the
Cognitive Walkthrough
16/40
  • Evaluation Step 2 (Q.2a-Q.7)
  • Evaluator judges the ease with which
  • The user is able to correctly select an action
  • The user is able to correctly execute the action

17
The Cognitive Walkthrough3. Details of the
Cognitive Walkthrough
17/40
  • Evaluation Step 3 (Q.8)
  • Evaluator evaluates
  • System Response
  • Adequacy of System Response

18
The Cognitive Walkthrough3. Details of the
Cognitive Walkthrough
18/40
  • Evaluation Step 4 (Q.9)
  • Evaluator evaluates
  • Can the user form an appropriate next goal?
  • in this case go back to step 1
  • OR
  • Is the task successfully completed?

19
The Cognitive Walkthrough4. Evaluation of the
Cognitive Walkthrough
19/40
  • Advantages
  • Explicitates important implicit design decisions
  • Theory Testing are combined ad hoc
  • Detailed understanding of problem solving and
    learning components

20
The Cognitive Walkthrough4. Evaluation of the
Cognitive Walkthrough
20/40
  • Disadvantages
  • Using theoretical model can lead to conflicting
    guidelines
  • A complete thorough analysis is time consuming

21
The Cognitive Walkthrough4. Evaluation of the
Cognitive Walkthrough
21/40
  • Effectiveness of the method
  • Issues before evaluating the method
  • Would the technique give consistent results?
  • Would the technique come to the same conclusions
    as empirically acquired usability data (of the
    tested UIs)?

22
The Cognitive Walkthrough4. Evaluation of the
Cognitive Walkthrough
22/40
  • Effectiveness of the method
  • Four different UI designs studied
  • CW predicted 70 out of 124 action-paths
    (traversals) the users took in emperical studies
  • CW predicted 51/105 traversals leading to errors
  • CW detects approx. 50 of the problems revealed
    by extensive empirical evaluation

23
The Cognitive Walkthrough4. Evaluation of the
Cognitive Walkthrough
23/40
  • Final Note
  • Inconsistency between evaluators
  • 3 Evaluators with intimite knowledge of theory
    predicted more traversals than
  • 1 Evaluator without intimite knowledge
  • Concluding
  • Cognitive Walkthrough requires expert knowledge
    of cognitive learning theory

24
Cognitive Walkthrough for the Web--A Worked
Example
  • From
  • Cognitive Walkthrough for the Web, Blackmon,
    Polson, Et al.
  • and
  • A solution to Platos Problem The latent
    Semantic Analysis Theory of Acquisition,
    Induction and Representation of Knowledge,
    Landauer, Dumais

25
Cognitive Walkthrough for the Web
25/40
  • Cognitive Walkthrough for the Web (CWW) features
  • Contextually rich descriptions of user goals
  • Iteration into subsequent sub-pages
  • Different organisation suitable for the web

26
Cognitive Walkthrough for the Web
26/40
  • The Comlpete Procedure
  • Detailed description of the website
  • Rough outline of successor-pages
  • Iterative process through successor-pages

27
Cognitive Walkthrough for the WebCWW as an
extension to CW
27/40
  • CW
  • Q1 Will the correct action be made sufficiently
    evident to the user?
  • Q2 Will the user connect the correct actions
    description with what he/she is trying to do?
  • Q3 Will the user interpret the systems response
    to the chosen action correctly?

28
Cognitive Walkthrough for the WebCWW as an
extension to CW
28/40
  • CW
  • Q2 Will the user connect the correct actions
    description with what he/she is trying to do?
  • CWW
  • Q2a Will the user connect the correct subregion
    of the page with the goal using heading
    information and his/her understanding of the
    sites page-layout conventions?

29
Cognitive Walkthrough for the WebCWW as an
extension to CW
29/40
  • CW
  • Q2 Will the user connect the correct actions
    description with what he/she is trying to do?
  • CWW
  • Q2b Will the user connect the goal with the
    correct widget in the attended subregion of the
    page using link-labels and other kinds of
    descriptive information?

30
Cognitive Walkthrough for the WebBackground
30/40
  • CWW based on CoLiDeS
  • Comprehension-based Linked Model of Deliberate
    Search (Kitajima, Blackmon, Polson)
  • Consensus information scent drive users
    information seeking behavior.
  • User chooses option most semantically similar to
    his/her current goal

31
Cognitive Walkthrough for the WebBackground
31/40
  • CWW uses LSA
  • Latent Semantic Analysis (Landauer, Dumais)
  • Estimate semantic relatedness of texts using
    Information Retrieval-techniques
  • LSA enables CWW to use narrative descriptions of
    user goals

32
Cognitive Walkthrough for the WebApplied to a
webpage
32/40
  • 4-step analysis
  • Step 1
  • Compile set of realistic user goals (100-200
    words)
  • Find the correct actions to take on the website
  • Define the semantic space

33
Cognitive Walkthrough for the WebApplied to a
webpage
33/40
  • 4-step analysis
  • Step 2 (LSA)
  • Compare user goals to availabe links/headings
  • 1 to many comparison on goal-narrative and links
  • Determine whether links are understandable
  • Calculate vector lengths to semantic space
  • Analyse link-coherence
  • Matrix analysis comparing all available links
    with each other

34
Cognitive Walkthrough for the WebApplied to a
webpage
34/40
  • 4-step analysis
  • Step 3
  • Look for unfamiliarity of the links using
    vector-lengths
  • Vector length lt 0.8
  • Look for confusable links.
  • Coherence score gt 0.6

35
Cognitive Walkthrough for the WebApplied to a
webpage
35/40
  • 4-step analysis
  • Step 4
  • Look for goal-specific competing links (3
    criteria)
  • Competing link-label must be under the same
    heading as the correct link
  • Must have a cosine score to the goal of at least
    80 of the score of the correct link
  • Evaluator does not judge the link as a false alarm

36
Cognitive Walkthrough for the WebThe Worked
Example
36/40
  • Scenario
  • For a small research-paper, on the subject of
    CMC HCI, I was referred to an article on the
    web. I was told this should be easy to find
    through the RuG-website link to the ACM Digital
    library.

37
Cognitive Walkthrough for the WebThe Worked
Example
37/40
  • Goals
  • Iteration 1 "Find the section for the online
    article databases"
  • Iteration 2 Find the section for articles on
    the web
  • Etc.

38
Cognitive Walkthrough for the WebThe Worked
Example
38/40
  • Correct actions
  • Iteration 1 Select Library
  • Iteration 2 Select Electronic Databases
  • Etc.

39
Please wait
  • We will now switch to the demonstration

40
References
  • Testing a Walkthrough Methodology for
    Theory-Based Design of Walk-up-and-Use
    Interfaces, Lewis, Polson, Et al.
  • Cognitive Walkthrough for the Web, Blackmon,
    Polson, Et al.
  • A solution to Platos Problem The latent
    Semantic Analysis Theory of Acquisition,
    Induction and Representation of Knowledge,
    Landauer, Dumais
  • Comprehension-based Model of Web Navigation and
    its Application to Web Usability Analysis,
    Blackmon, Polson, Et al.
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