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Introduction to Fluid Simulation

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Title: Introduction to Fluid Simulation


1
Introduction to Fluid Simulation
  • Jacob Hicks
  • 4/25/06
  • UNC-CH

2
Different Kind of Problem
  • Can be particles, but lots of them
  • Solve instead on a uniform grid

3
No Particles gt New State
  • Particle
  • Mass
  • Velocity
  • Position
  • Fluid
  • Density
  • Velocity Field
  • Pressure
  • Viscosity

4
No Particles gt New Equations
  • Navier-Stokes equations for viscous,
    incompressible liquids.

5
What goes in must come out
  • Gradient of the velocity field 0
  • Conservation of Mass

6
Time derivative
  • Time derivative of velocity field
  • Think acceleration

7
Advection term
  • Field is advected through itself
  • Velocity goes with the flow

8
Diffusion term
  • Kinematic Viscosity times Laplacian of u
  • Differences in Velocity damp out

9
Pressure term
  • Fluid moves from high pressure to low pressure
  • Inversely proportional to fluid density, ?

10
External Force Term
  • Can be or represent anythying
  • Used for gravity or to let animator stir

11
Navier-Stokes
  • How do we solve these equations?

12
Discretizing in space and time
  • We have differential equations
  • We need to put them in a form we can compute
  • Discetization Finite Difference Method

13
Discretize in Space
Staggered Grid vs Regular
X Velocity Y Velocity Pressure
14
Discretize the operators
  • Just look them up or derive them with
    multidimensional Taylor Expansion
  • Be careful if you used a staggered grid

15
Example 2D Discetizations
Divergence Operator
Laplacian Operator
16
Make a linear system
  • It all boils down to Axb.

17
Simple Linear System
  • Exact solution takes O(n3) time where n is number
    of cells
  • In 3D k3 cells where k is discretization on each
    axis
  • Way too slow O(n9)

18
Need faster solver
  • Our matrix is symmetric and positive
    definite.This means we can use
  • Conjugate Gradient
  • Multigrid also an option better asymptotic, but
    slower in practice.

19
Time Integration
  • Solver gives us time derivative
  • Use it to update the system state

Ut
U(t?t)
U(t)
20
Discetize in Time
  • Use some system such as forward Euler.
  • RK methods are bad because derivatives are
    expensive
  • Be careful of timestep

21
Time/Space relation?
  • Courant-Friedrichs-Lewy (CFL) condition
  • Comes from the advection term

22
Now we have a CFD simulator
  • We can simulate fluid using only the
    aforementioned parts so far
  • This would be like Foster Metaxas first full 3D
    simulator
  • What if we want it real-time?

23
Time for Graphics Hacks
  • Unconditionally stable advection
  • Kills the CFL condition
  • Split the operators
  • Lets us run simpler solvers
  • Impose divergence free field
  • Do as post process

24
Semi-lagrangian Advection
CFL Condition limits speed of information travel
forward in time
Like backward Euler, what if instead we trace
back in time? p(x,t) back-trace
25
Divergence Free Field
  • Helmholtz-Hodge Decomposition
  • Every field can be written as
  • w is any vector field
  • u is a divergence free field
  • q is a scalar field

26
Helmholtz-Hodge
STAM 2003
27
Divergence Free Field
  • We have w and we want u
  • Projection step solves this equation

28
Ensures Mass Conservation
  • Applied to field before advection
  • Applied at the end of a step
  • Takes the place of first equation in Navier-Stokes

29
Operator Splitting
  • We cant use semi-lagrangian advection with a
    Poisson solver
  • We have to solve the problem in phases
  • Introduces another source of error, first order
    approximation

30
Operator Splitting
31
Operator Splitting
  • Add External Forces
  • Semi-lagrangian advection
  • Diffusion solve
  • Project field

32
Operator Splitting
u(x,t)
W0
W1
W2
W3
W4
u(x,t?t)
33
Various Extensions
  • Free surface tracking
  • Inviscid Navier-Stokes
  • Solid Fluid interaction

34
Free Surfaces
  • Level sets
  • Loses volume
  • Poor surface detail
  • Particle-level sets
  • Still loses volume
  • Osher, Stanley, Fedkiw, 2002
  • MAC grid
  • Harlow, F.H. and Welch, J.E., "Numerical
    Calculation of Time-Dependent Viscous
    Incompressible Flow of Fluid with a Free
    Surface", The Physics of Fluids 8, 2182-2189
    (1965).

35
Free Surfaces
MAC Grid
Level Set








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36
Inviscid Navier-Stokes
  • Can be run faster
  • Only 1 Poisson Solve needed
  • Useful to model smoke and fire
  • Fedkiw, Stam, Jensen 2001

37
Solid Fluid Interaction
  • Long history in CFD
  • Graphics has many papers on 1 way coupling
  • Way back to Foster Metaxas, 1996
  • Two way coupling is a new area in past 3-4 years
  • Carlson 2004

38
Where to get more info
  • Simplest way to working fluid simulator (Even has
    code)
  • STAM 2003
  • Best way to learn enough to be dangerous
  • CARLSON 2004

39
References
CARLSON, M., Rigid, Melting, and Flowing Fluid,
PhD Thesis, Georgia Institute of Technology, Jul.
2004. FEDKIW, R., STAM, J., and JENSEN, H. W.,
Visual simulation of smoke, in Proceedings of
ACM SIGGRAPH 2001, Computer Graphics Proceedings,
Annual Conference Series, pp. 1522, Aug.
2001. FOSTER, N. and METAXAS, D., Realistic
animation of liquids, Graphical Models and Image
Processing, vol. 58, no. 5, pp. 471483,
1996. HARLOW, F.H. and WELCH, J.E., "Numerical
Calculation of Time-Dependent Viscous
Incompressible Flow of Fluid with a Free
Surface", The Physics of Fluids 8, 2182-2189
(1965). LOSASSO, F., GIBOU, F., and FEDKIW, R.,
Simulating water and smoke with an octree data
structure, ACM Transactions on Graphics, vol.
23, pp. 457462, Aug. 2004. OSHER, STANLEY J.
FEDKIW, R. (2002). Level Set Methods and Dynamic
Implicit Surfaces. Springer-Verlag. STAM, J.,
Real-time fluid dynamics for games, in
Proceedings of the Game Developer Conference,
Mar. 2003.
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