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Module 8

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Title: Module 1 Author: gwright Last modified by: Serena Johnson-Butler Created Date: 7/1/2003 2:47:22 PM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: Module 8


1
Module 8
  • Ethernet Switching

2
Ethernet Switching
  • Ethernet is a shared media
  • One node can transmit data at a time
  • More nodes increases the demands on the available
    bandwidth
  • The probability of collisions increases,
    resulting in more retransmissions
  • A solution to the problem is to segment.
  • Segmenting creates more collision domains

3
Shared Media Environment
  • Shared media environment
  • multiple hosts have access to the same medium
  • Extended shared media environment
  • Using networking devices extends the environment
    to accommodate multiple access or longer cable
    distances
  • Point-to-point network environment
  • one device is connected to only one other device
    (ex. dialup network connections)

4
Shared media environments
5
Layer 1 Devices
  • Layer 1 devices
  • repeaters and hubs
  • Extend collision domains
  • Primary function is extending cable segments
  • Additional hosts increase the amount of traffic
  • More traffic greater chances of collisions
  • This results in diminished performance

6
Repeater Rule
  • Four repeater rule
  • No more than four repeaters between any two
    computers
  • Contributing Factors
  • Repeater latency
  • Propagation delay
  • NIC latency
  • Late collision frames add delay that is referred
    to as consumption delay

7
Collision Domains
  • Collision Domains
  • Connected physical network segments where
    collisions can occur
  • Collisions cause
  • The network to be inefficient
  • Transmissions to stops for a period of time

8
Collision domains
9
Collision Domains
  • The types of devices that interconnect the media
    segments define collision domains
  • Classified as OSI Layer 1, 2 or 3 devices
  • Layer 1 devices do not break up collision domains
  • Layer 2 and Layer 3 devices break up collision
    domains
  • Increasing the number of collision domains is
    known as segmentation

10
Segmentation
11
Network segment
12
Layer 2 Devices
  • Layer 2 devices
  • Bridges and Switches
  • Segments collision domains
  • Controls frame propagation using the MAC address
  • Tracks the MAC addresses and segment they are on

13
Layer 2 Bridging
14
Bridges
  • Has only two ports and divides a collision domain
    into two parts
  • Entire network will share the same logical
    broadcast address space
  • Creates more collision domains but will not add
    broadcast domains
  • All decisions made are based on MAC or Layer 2
    addressing
  • No effect on the logical or Layer 3 addressing

15
Layer 2 Switching
16
Switches
  • A switch is a fast, multi-port bridge
  • Each port creates its own collision domain
  • A switch dynamically builds and maintains a
    Content-Addressable Memory (CAM) table
  • The CAM holds all of the necessary MAC
    information for each port

17
Switch Operation
  • Micro-segments consist of the switch port and the
    host connected to it
  • Communication in both directions at once is known
    as full duplex
  • Most switches are capable of supporting full
    duplex, as are most network interface cards
    (NICs)
  • In full duplex mode, there is no contention for
    the media.
  • A collision domain no longer exists
  • Theoretically, the bandwidth is doubled when
    using full duplex

18
(No Transcript)
19
Switch Modes
  • Cut-through switching
  • A switch transfers the frame as soon as the
    destination MAC address is received
  • lowest latency
  • no error checking

20
Switch Modes
  • Store-and-forward switching
  • Higher latency
  • The switch receives the entire frame before
    sending it out
  • Verifies the Frame Check Sum (FCS)
  • Invalid frames are discarded at the switch

21
Switch Modes
  • Fragment-free switching
  • A compromise between cut-through and
    store-and-forward switching
  • Switching begins before the entire data field and
    checksum are read
  • Reads the first 64 bytes
  • Including the frame header
  • Verifies the reliability of
  • Addressing
  • Logical Link Control (LLC) protocol

22
Switch Modes
  • Synchronous switching
  • The source port and destination port must be
    operating at the same bit rate
  • Asynchronous switching
  • The bit rates are not the same
  • The frame must be stored at one bit rate before
    it is sent out at the other bit rate
  • Store-and-forward must be used  

23
Switch Modes
  • Asymmetric switching
  • Switched connections between ports of unlike
    bandwidths
  • Asymmetric switching is optimized for
    client/server
  • A server requires more bandwidth dedicated to the
    server port to prevent a bottleneck at that port

24
Spanning Tree Protocol
  • Switching loops can lead to broadcast storms that
    will overwhelm a network.
  • To counteract loops, switches are provided with
    the Spanning-Tree Protocol (STP)
  • Switches in a LAN using STP
  • Send Bridge Protocol Data Units (BPDUs) out all
    its ports
  • Lets other switches know of its existence
  • Elect a root bridge (switch) for the network
  • Switches use the Spanning-Tree Algorithm (STA) to
    resolve and shut down the redundant paths

25
STP
  • Each port using Spanning-Tree Protocol is in one
    of the following five states
  • Blocking
  • Listening
  • Learning
  • Forwarding
  • Disabled

26
STP
  • A port moves through five states as follows
  • From initialization to blocking
  • From blocking to listening or to disabled
  • From listening to learning or to disabled
  • From learning to forwarding or to disabled
  • From forwarding to disabled
  • Resolving and eliminating loops creates a logical
    hierarchical tree with no loops
  • The alternate paths are available if needed

27
Spanning tree protocol
28
Layer 2 Broadcasts
  • Ethernet Broadcasts
  • When a node needs to communicate with all hosts
    on the network
  • A broadcast frame with a destination MAC address
    0xFFFFFFFFFFFF is sent
  • The network interface card (NIC) of every host
    must respond

29
Layer 2 Broadcasts
  • Layer 2 devices must flood all broadcast and
    multicast traffic
  • Broadcast Radiation
  • The accumulation of broadcast and multicast
    traffic from each device
  • Broadcast storm
  • Circulation of broadcast radiation that saturates
    the network
  • There is no bandwidth left for application data

30
Layer 2 Broadcasts
  • The three sources of broadcasts and multicasts
  • Workstations
  • Routers
  • Multicast Applications

31
Broadcast Collision Domain
  • Collision Domain

Collision Domain
32
Layer 3 Devices
  • Layer 3 devices
  • Routers
  • Do not forward collisions
  • Breaks up collision domains
  • Broadcast domains are controlled

33
Broadcast domain
34
Broadcast Domain
  • Broadcast Domain
  • A grouping of collision domains
  • All the nodes that are a part of that network
    segment bounded by a layer three device
  • Broadcasts have to be controlled at Layer 3
    devices
  • Layer 2 and Layer 1 devices do not control
    broadcasts

35
Data Flow
  • Layer 2 devices filter data frames based on the
    destination MAC address
  • A Layer 2 device will forward the frame unless
    something prevents it from doing so
  • Layer 3 devices filter data packets based on IP
    destination address
  • A Layer 3 device will not forward the frame
    unless it has to
  • Layer 3 device creates multiple collision and
    broadcast domains

36
Dataflow
37
Latency
  • The delay between the time a frame leaves the
    source device and the time the frame reaches its
    destination
  • The following conditions can cause delays
  • Physical media
  • Circuit delays
  • Electronics that process the signal along the
    path
  • Software delays
  • Decisions that must be made to implement
    switching and protocols
  • Delays caused by the content of the frame
  • Destination MAC address has to be read

38
Latency
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