Heuristic Search Techniques - PowerPoint PPT Presentation

1 / 11
About This Presentation
Title:

Heuristic Search Techniques

Description:

Backtracking search Start at the start state Search in any direction Backtrack when stuck This is really the same as Used ... From start state: 5 4 8 6 1 0 7 3 2 5 0 ... – PowerPoint PPT presentation

Number of Views:213
Avg rating:3.0/5.0
Slides: 12
Provided by: HarryPl6
Category:

less

Transcript and Presenter's Notes

Title: Heuristic Search Techniques


1
Heuristic Search Techniques
  • What do you do when the search space is very
    large or infinite?
  • Well study three more AI search algorithms
  • Backtracking search
  • Greedy search (Best-first)
  • A

2
Example the 8-puzzle
  • How would you use AI techniques to solve the
    8-puzzle problem?

3
Symbolic AI solution
  • Start state 5 4 0 6 1 8 7 3 2 (e.g.)
  • Goal state 1 2 3 8 0 4 7 6 5
  • Edges sliding a tile. From start state
  • 5 4 8 6 1 0 7 3 2
  • 5 0 4 6 1 8 7 3 2
  • What search algorithm should I use?

4
Backtracking search
  • Start at the start state
  • Search in any direction
  • Backtrack when stuck
  • This is really the same as
  • Used very frequently
  • E.g. Perl regular expression matching
  • E.g. finding a traveling salesmans circuit
  • E.g. graph coloring

Depth-first search
Is there any way I can be smarter than a blind
search?
5
  • How to get from Arad to Bucharest?
  • How to get from Isai to Fagaras?

6
Greedy Search (Best-first)
  • Best-first search like DFS, but pick the path
    that gets you closest to the goal first
  • Need a measure of distance from the goal
  • h(n) estimated cost of cheapest path from n to
    goal
  • h(n) is a heuristic
  • Analysis
  • Greed tends to work quite well (despite being one
    of the seven deadly sins)
  • But, it doesnt always find the shortest path
  • Susceptible to false starts
  • May go down an infinite path with no way to reach
    goal
  • How to ensure youll find the best solution?

7
A
  • Can we apply the ideas of Dijkstras algorithm?
  • Pay attention to total path length, not just
    distance to the goal
  • f(n) g(n) h(n)
  • g(n) distance traveled so far
  • h(n) estimated remaining distance (heuristic)
  • A do a DFS-like search with lowest f(n) first
  • Does this guarantee an optimal solution?

8
Optimality of A
  • Suppose h(n) never overestimates(such heuristics
    are called admissible)
  • Note that f(n) always increases as search
    progresses
  • A is complete and optimal (though often slower
    than best-first search)
  • The first limitation you are likely to run into
    with A search not enough RAM in your computer

9
Heuristics for the 8-puzzle
  • What would a good, admissible heuristic be for
    the 8-puzzle?
  • h1 number of tiles out of place
  • h2 total distance of squares from destinations

10
Results of A
  • Consider solving the 8-puzzle by search, using
    the following algorithms
  • DFS
  • BFS
  • IDS (iterative deepening search) like staged
    DFS.
  • A with heuristic h1
  • A with heuristic h2
  • Will each be able to find the shortest solution?
  • Which one will find it most quickly?
  • Which ones will use lots of memory?

11
Search Cost Search Cost Search Cost Effective Branching Factor Effective Branching Factor Effective Branching Factor
IDS A(h1) A(h2) IDS A(h1) A(h2)
2 10 6 6 2.45 1.79 1.79
4 112 13 12 2.87 1.48 1.45
6 680 20 18 2.73 1.34 1.30
8 6384 39 25 2.80 1.33 1.24
10 47127 93 39 2.79 1.38 1.22
12 364404 227 73 2.78 1.42 1.24
14 3473941 539 113 2.83 1.44 1.23
16 1301 211 1.45 1.25
18 3056 363 1.46 1.26
20 7276 676 1.47 1.27
22 18094 1219 1.48 1.28
24 39135 1641 1.48 1.26
Write a Comment
User Comments (0)
About PowerShow.com