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Representing Vector Quantities

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Chapter 4 Representing Vector Quantities Graphical representation Using an arrow to show both the length and direction Must have set scale Algebraic representation ... – PowerPoint PPT presentation

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Title: Representing Vector Quantities


1
Chapter 4
2
RepresentingVector Quantities
  • Graphical representation
  • Using an arrow to show both the length and
    direction
  • Must have set scale
  • Algebraic representation
  • Using math to break down the aspects of the vector

3
  • Two displacements are equal when the two
    distances and directions are the same
  • Resultant vector
  • Equal to the sum of two or more vectors
  • The answer or result from putting two or more
    vectors together

4
Vectors
  • Every vector physical quantity can be broken down
    into 2 distinct parts
  • These parts are called components
  • Each component can be treated as a vector
  • The of parts is a function of the space that
    the given vector is within
  • dimensions components
  • Can be moved around in space as long as you dont
    change or disturb their magnitudes or directions

5
Graphically Speaking
6
Graphically Adding Vectors
  • Place the tail of the 1st vector at the origin
  • Determine the correct direction (angle)
  • Draw the magnitude of the 1st vector in the
    appropriate direction
  • Remember to use a set scale for the magnitude
  • Put an arrow on the head of the vector
  • At head of 1st arrow, draw a NEW x-y origin
  • Follow same rules as above for graphing second
    vector
  • Continue process until all vectors have been added

7
GAV continued
  • Once all vectors have been added, draw the
    resultant
  • This is a dotted line from the original origin of
    the 1st vector to the final arrow (head) of the
    last vector added.
  • Measure the angle of the resultant vector
  • Measure the length of the resultant vector (head
    to tail) and convert using the scale used for the
    entire problem
  • You should then have both a direction and a
    magnitude for you answer

8
Analytically Speaking
9
Equations to Remember
  • sin T opp cos T adj
  • hyp hyp
  • tan T sin T opp
  • cos T adj

10
Equations to Remember
  • Pythagorean Theorem
  • A2 B2 C2
  • Law of Cosines
  • A2 B2 AB cos T C2

11
  • Every vector can be resolved into two components
  • Vector resolution
  • Process of breaking a vector into its components

12
Vector A
  • If we have vector A, we can break it down into 2
    parts.

13
T
  • 1 part in the x and 1 in the y
  • Represented with Ax Ay

14
T
  • Look at this as a triangle. Where is your side
    A, your side B, your hypotenuse ?

15
  • Vector A is your hypotenuse
  • Ax is your adjacent side
  • Ay is your opposite side

16
So in RESOLVING this vector
  • sin T opp Ay
  • hyp A
  • cos T adj Ax
  • hyp A
  • tan T opp Ay
  • adj Ax

17
Generally Speaking
  • Ay A (sin T)
  • Ax A (cos T)
  • T tan -1 (Ay)
  • Ax

18
  Vector A T Ax Ay
1 30 30  26 15
2 39 60  19.5 33.8  
3  39.6 45  28 28
4 13  22.6  12 5
5 48 72 14.8  45.7 
6 120 15  115.9 31.1
7 72 40  55.2 46.3
8  89.2 66.9  35 82
9  145.8 31  125 75
10 57.7  30 50 28.9 
19
If adding several vectors
  • Resolve each vector involved into their
    individual x and y components
  • Get Sum of all x components
  • Get Sum of all y components
  • THESE (Sx and Sy) are the x and y components of
    the resultant

20
Vector Resolving Table
Vector Mag. Dir. Fx Fy
(A, T) A T A (cos T) A (sin T)
A 115 30 100 58
B 90 70 31 85




21
Completing the Vector Resolving Table
  • For each vector, calculate the Fx Fy
  • To find the RESULTANT
  • Sum the Fx Fy
  • Remember a2 b2 c2
  • The Resultant Magnitude (R)
  • R2 SFx2 SFy2
  • The Resultant Angle (T)
  • Tan T SFy
  • SFx

22
Vector Resolving Table
Vector Mag. Dir. Fx Fy
(A, T) A T A (cos T) A (sin T)




total total total SFx SFx
Resultant (R, T) Resultant (R, T) Resultant (R, T)
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