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CS 484

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CS 484 Dijkstra s Token Termination Solution: Message Counts Send message counts along with the token Initially, all processes are white and have a message count of ... – PowerPoint PPT presentation

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Title: CS 484


1
CS 484
2
Discrete Optimization Problems
  • A discrete optimization problem can be expressed
    as (S, f)
  • S is the set of all feasible solutions
  • f is the cost function
  • Goal Find a feasible solution xopt such that
  • f(xopt) lt f(x) for all x in S

3
Discrete Optimization Problems
  • Examples
  • VLSI layout
  • Robot motion planning
  • Test pattern generation
  • In most problems, S is very large
  • S can be converted to a state-space graph and
    then can be reformulated to a search problem.

4
Discrete Optimization Problems
  • NP-hard
  • Why parallelize?
  • Consider real-time problems
  • robot motion planning
  • speech understanding
  • task scheduling
  • Faster search through bigger search spaces.

5
Search Algorithms
  • Depth First Search
  • Breadth First Search
  • Best First Search
  • Branch and Bound
  • Use cost to determine expansion
  • Iterative Deepening A
  • Use cost heuristic value to determine expansion

6
Parallel Depth First Search
  • Critical issue is distribution of search space.

Static partitioning of unstructured trees leads
to poor load balancing.
7
Dynamic Load Balancing
  • Consider sequential DFS

8
Parallel DFS
  • Each processor performs DFS on a disjoint section
    of the tree. (Static load assignment)
  • After the processor finishes, it requests
    unsearched portions of the tree from other
    processors.
  • Unexplored sections are stored in the stack
  • Pop off a section from the stack and give it to
    somebody else.

9
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10
Parallel DFS Problems
  • Splitting up the work
  • How much work should you give to another
    processor?
  • Determining a donor processor
  • Who do you request more work from?

11
Work Splitting Strategies
  • When splitting up a stack, consider
  • Sending too little or too much increases work
    requests
  • Ideally, rather than splitting the stack, you
    would split the search space.
  • HARD
  • Nodes high in tree --gt big subtrees, vice-versa

12
Work Splitting Strategies
  • To avoid sending small amounts of work, nodes
    beyond a specified stack depth are not sent.
  • Cut-off depth
  • Strategies
  • Send only nodes near bottom of stack
  • Send nodes near cut-off depth
  • Send 1/2 of nodes between bottom and cut-off

13
Load Balancing Schemes(Who do I request work
from?)
  • Asynchronous Round Robin
  • each processor maintains target
  • Ask from target then increment target
  • Global Round Robin
  • target is maintained by master node
  • Random Polling
  • randomly select a donor
  • each processor has equal probability

14
Speedups of DFS
15
Best-First Search
  • Heuristic is used to direct the search
  • Maintains 2 lists
  • Open
  • Nodes unsearched
  • Sorted by heuristic value
  • Closed
  • Expanded nodes
  • Memory requirement is linear in the size of the
    search space explored.

16
Parallel Best-First Search
  • Concurrent processors pick the most promising
    node from the open list
  • Newly generated nodes are placed back on the open
    list
  • Centralized Strategy

17
Global list maintained
at designated processor
Put expanded
nodes
Get
current
best node
Lock the list
Lock the list
Place generated
Place generated
Lock the list
nodes in the list
nodes in the list
Place generated
Pick the best node
Pick the best node
from the list
nodes in the list
from the list
Pick the best node
Unlock the list
Unlock the list
from the list
Expand the node to
Expand the node to
Unlock the list
generate successors
generate successors
Expand the node to
generate successors
18
Centralized Best-First Search
  • Termination condition
  • A processor may find a solution but not the best
    solution.
  • Modify the termination criteria (how?)
  • Centralization leads to congestion
  • Open list must be locked when accessed
  • Extra work

19
Decentralizing Best-First Search
  • Let each processor maintain its own open list
  • Issues
  • Load balancing
  • Termination (make sure it is the best)

20
Communication Strategies
  • Random
  • Periodically send some of the best nodes to a
    random processor
  • Ring
  • Periodically exchange best nodes with neighbors
  • Blackboard
  • Select best node from open list
  • If l-value is OK then expand
  • If l-value is BAD then get some from blackboard
  • If l-value is GREAT then give some to blackboard

21
Ring Communication
22
Blackboard
23
What about searching a graph?
  • Problem node replication
  • Possible solution
  • Assign each node to a processor
  • Use hash function
  • Whenever a node is generated, check to see if it
    already has been searched
  • Costly

24
Speedup Anomalies
  • Due to nature of the problem, speedup can vary
    greatly from one execution to the next.
  • Two anomaly types
  • Acceleration
  • Deceleration

25
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26
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27
Termination Detection
  • Dijkstra's Token Termination Detection
  • When idle, send idle token to next processor
  • When idle token is received again, all done
  • Tree-Based Termination Detection
  • Associate a weight of 1 with initial work load
  • Assign portions of the weight
  • When finished give the weight portion back
  • When processor 0 has weight of 1 --gt all done.

28
Dijkstras Token Termination
  • All processes are either active or inactive.
  • inactive processes may not send messages other
    than the token
  • active processes may turn inactive
  • inactive processes may turn active if they
    receive a work message
  • Termination can only occur if all processes are
    inactive
  • We must determine if all processes are inactive
    and if there are no more messages in the system.

29
Dijkstras Token Termination
  • Arrange the processes logically in a ring
  • Since all processes must be inactive to
    terminate, designate process P0 as the process
    that can start termination detection
  • When inactive, P0 sends a token traveling from
    process i to i 1
  • The token only leaves a process if the process is
    inactive
  • problem an inactive process may receive a
    message and turn active after the token has
    already left.
  • solution introduce colors

30
Dijkstras Token Termination
  • All processes are initially colored white.
  • Any process i that sends a message to a process j
    such that j lt i is suspect for reactivating a
    process change that processes color to black
  • If a black process receives a token, it colors
    the token black.
  • If process 0 receives a white token, send poison
    pill

31
Dijkstras Token Termination
0
0
0
4
4
4
1
1
1
work
3
3
2
3
2
2
0
0
4
4
1
1
3
3
2
2
Active
Inactive
Token
32
Dijkstras Token Termination
  • Problem Fast token and slow work
  • Suppose process j sends work to process i lt j
  • Suppose the work message takes a long time to get
    there
  • In the mean time, process j gets the token and
    changes it to black and sends it on. It then
    changes its state to white.
  • P0 gets the black token and starts the process
    again
  • Process i now receives the new white token before
    receiving the work message that is still in
    transit
  • Process i passes on the white token
  • Process j will also pass on a white token since
    it changed its state to white after sending on
    the black token
  • The new white token will now arrive at P0
    signaling termination ? poison pill sent out

33
Dijkstras Token Termination
  • Problem Fast token and slow work
  • Suppose process i sends work to process i 4
  • Suppose the work message takes a long time to get
    there
  • In the mean time, process i becomes idle.
  • Process i now receives a white token
  • Process i passes on the white token
  • Process i 4 receives the white token before the
    work message
  • Process i 4 will also pass on a white token
  • The white token will now arrive at P0 signaling
    termination ? poison pill sent out

34
Dijkstras Token Termination
  • Solution Message Counts
  • Send message counts along with the token
  • Initially, all processes are white and have a
    message count of 0
  • Whenever a process receives a message, it
    decrements its count and increments its count if
    it sends a message
  • sum of message counts will be zero iff all
    messages have been delivered
  • Token sums message counts as it is passed.

35
Dijkstras Token Termination
  • If P0 becomes inactive, it turns white and sends
    a white token with its message count to process 1
  • If a process sends or receives a message, it
    turns black
  • Process i keeps the token as long as it is
    active. If it turns inactive
  • if process i is black, change token to black.
    Otherwise token color is unchanged
  • add message count to the token
  • forward the token
  • change state to white

36
Dijkstras Token Termination
  • If P0 receives a black token, try again.
  • If P0 receives a white token
  • Token has passed through only white processes
  • However, a message may be in flight
  • tokens message count will be non-zero
  • If message count is zero, send poison pill
  • Otherwise try again
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