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ANALYSIS OF A FOOTBALL PUNT

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ANALYSIS OF A FOOTBALL PUNT David Bannard TCM Conference NCSSM 2005 Opening thoughts Watching St. Louis, Atlanta playoff game, the St. Louis punter punts a ball. – PowerPoint PPT presentation

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Title: ANALYSIS OF A FOOTBALL PUNT


1
ANALYSIS OF A FOOTBALL PUNT
  • David Bannard
  • TCM Conference
  • NCSSM 2005

2
Opening thoughts
  • Watching St. Louis, Atlanta playoff game, the St.
    Louis punter punts a ball.
  • At the top of the screen a hang-time of 5.1 sec.
    is recorded.
  • In addition, I observed that the ball traveled a
    distance of 62 yds.

3
What questions might occur to us!
  • How hard did he kick the ball?
  • Asked another way, how fast was the ball
    traveling when it left his foot?
  • At what angle did he or should he have kicked the
    ball to achieve maximum distance?
  • How much effect does the angle have on the
    distance?

4
More Questions
  • How much effect does the initial velocity have on
    the distance?
  • Which has more, the angle or the initial V?
  • What effect does wind have on the punt?

5
Initial Analysis
  • Most algebra students have seen the equation
  • Suppose we assume the initial height is 0.
  • When the ball lands, h 0, so we have
  • In other words, a hang-time of 5.0 sec. Would
    result from an initial velocity of 80 ft/sec

6
Is This Solution Correct?
  • Note that this solution only considers motion in
    one dimension, up and down.
  • The graph of this equation is often
    misunderstood, as students often think of the
    graph as the path of the ball.
  • To see the path the ball travels, the x-axis must
    represent horizontal distance and the y-axis
    vertical distance.

7
Two dimensional analysis
  • Using vectors and parametric equations, we can
    analyze the problem differently.
  • We will let X(t) be the horizontal component,
    I.e. the distance the ball travels down the
    field, and Y(t) be the vertical component, the
    height of the ball.
  • Both components depend on the angle at which the
    ball is kicked and the initial V.

8
Vector Analysis
  • The horizontal component depends only on V0t and
    the cosine of the angle.
  • The vertical component combines v0t sinq and the
    effects of gravity, 16t2.

Initial Velocity V0
Y(t)16t2V0t sinq
q
X(t)V0t cos q
9
Calculator analysis
  • In parametric mode, enter the two equations.
  • X(t)V0t cos q Wt where W is Wind
  • Y(t)16t2V0t sin q H0 where H0 is the initial
    height.
  • However we will assume W and H0 are 0

10
Initial Parametric Analysis
  • Suppose that we start with t 5 sec. and V080
    ft./sec.
  • We need an angle, and most students suggest 45
    as a starting point.
  • These values did not give the results that were
    predicted by the original h equation.
  • Try using a value of q90.

11
Trial and Error
  • Assume that the kicking angle is 45. Use trial
    and error to determine the initial velocity
    needed to kick a ball about 62 yards, or 186
    feet.
  • What is the hang-time?

12
New Questions
  • 1) How is the distance affected by changing the
    kicking angle?
  • 2) How is the distance affected by changing the
    initial velocity?
  • 3) Which has more effect on distance?

13
Data Collection
  • Collect two sets of data from the class
  • Set 1 Hold the velocity constant at 80 ft/sec.
    And vary the angle from 30 to 60.
  • Set 2 Hold the angle constant at 45 and vary
    the velocity from 60 ft/sec to 90 ft/sec.

14
Accuracy
  • Accuracy will improve by making delta t smaller.
    Dt 0.05 is fast. Dt 0.01 is more accurate.
  • Do we wish to interpolate?
  • First estimate the hang-time with Dt 0.1
  • Use Calc Value to get close to the landing place.
  • Choose t and X at the last positive Y.

15
Using a Spreadsheet to collect data.
16
Algebraic Analysis
  • Can we determine how the distance the ball will
    travel relates to the initial velocity anf the
    angle. In particular, why is 45 best?

17
  • X(t) V0t cos q and Y(t) 16t2 V0t sin q
  • When the ball lands, Y 0, so
  • 16t2 V0t sin q 0 or t (16t V0 sinq) 0
  • So t 0 or V0 sinq/16.
  • But X(t) V0t cos q
  • Substituting gives
  • Using the double angle identity gives

18
  • Finally, we have something that makes sense.
  • If V0 is constant, X varies as the sin of 2q,
    which has a maximum at q 45.
  • If q is constant, X varies as the square of V0.

19
Additional results
  • How do hang-time and height vary with q and V0?
  • We already know the t V0 sinq/16
  • The maximum height occurs at t/2, so

20
Final QuestionIf we know the hang-time, and
distance, can we determine V0 and q?
  • Given that when Y(t)0, we know X(t) and t.
  • Therefore we have two equations in V0 and q,
    namely
  • X V0t cos q and 0 16t2 V0t sinq.
  • Solve both equations for V0 and set them equal.
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