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Meaningful Play and Game Design

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Title: Meaningful Play and Game Design


1
Meaningful Play and Game Design
Assigned readings Chapters 3 4 (Rules of Play
Book)
  • Dr. Héctor Muñoz-Avila

2
How important is it to play?
  • Yes, we play to have fun, but
  • By playing games we learn a number of skills
  • Social
  • Mechanical skills
  • Communication skills
  • Follow (or break) rules
  • We learn that there is something at play
  • Direct winning a game
  • Direct/indirect reward or impress someone

3
Meaning and Play
  • Key goal of successful game design
  • Examples of meaningful play

Create gaming experience of the player that have
a meaning and are meaningful (meaningful play)
  • Chess intellectual dueling
  • Basketball Improvisational, team-based tactics
  • Everquest dynamic shifting of individual and
    community identities

What makes a game meaningful are not the rules of
the game alone but the experiences of players
playing the game
(this is why iterative design is so crucial in
designing a game)
4
Descriptive Definition of Meaningful Play
  • Descriptive
  • meaningful play emerges from the relation between
    player action and system outcome
  • Player action ? System responds
  • Meaning of an action is the relation between
    action and outcome
  • Is there meaningful play in something like this?

Of course, we execute our moves/combos with an
intended outcome This definition reflects an
operational level
5
Evaluative Definition of Meaningful Play
  • Evaluative
  • Meaningful play occurs when relation between
    actions and outcomes are discernable and
    integrated into the larger context of the game
  • This definition relates to the experience of the
    player
  • Therefore the evaluative definition is the one we
    use in our analysis

6
Discernable
  • The outcome of an action is communicated in a
    perceivable way.
  • Good examples?
  • Where the outcome was communicated
  • Bad examples?
  • Where the outcome was not communicated and should
    have

7
Integrated
  • Actions taken by player have not only immediate
    significance but affects player experience later
    on.
  • Good examples?
  • Where the outcome has significance later on
  • How about chess?
  • Bad examples?
  • Where the outcome has significance no later on

8
Side Track Massive Multiplayer Online RPGs (MMOs)
  • Persistent world
  • RPG players take role
  • Priest heal other players
  • Warrior draws attention of the MOB towards
    him/her
  • Mage deal damage
  • dude wut is ur DPS?
  • (as many as 20 other roles in modern games)
  • Character advances levels and gains new skills
    that facilitates its role
  • Fundamental that each player master their
    avatars role to defeat some encounters
  • 20/40 avatars carefully following a plan

9
So What is Discernable and Integrated in MMOs?
  • Discernable
  • Integrated

10
Homework (next class)
  • Describe a concrete example of a discernable
    outcome in an action (choose a game)
  • Describe a concrete example of an action not
    having discernable outcome (choose a game)
  • Explain what you think is the impact on play
    (i.e., players experience) for this game? (i.e.,
    is it bad?)
  • Describe a concrete example of an integrated
    outcome in an action (choose a game)
  • Describe a concrete example of a in an action not
    having an integrated outcome (choose a game)
  • Explain what you think is the impact on play for
    this game?
  • Please dont use any of the examples discussed in
    class
  • You may use different games in your answers

11
Design
  • As with game there are multiple definitions of
    what this means
  • Design is making sense of things
  • Devising courses of action aimed at changing
    existing situations (Herbert Simon)
  • The conception of visual form
  • So there are multiple elements understanding,
    action, visual appearance,

12
Design A Definition (the official)
  • Design is a process by which a designer creates a
    context to be encountered by a participant from
    which meaning emerges
  • Designer person who creates the game
  • Context rules, spaces, objects, narratives
    (lore)
  • Participants players
  • Meaning meaningful play
  • Crucial point of this definition connect design
    and meaningful play
  • When creating games we are crafting experiences
  • Classical example RPG games

13
Controversy Morrowind
  • Design decision
  • Monsters level as you level
  • So monster encountered later in the game is
    tougher than same monster encountered early in
    the game
  • In fact you can beat the game at very low level!
  • http//www.youtube.com/watch?vBP4c0Q1KUs0
  • http//www.youtube.com/watch?vzh_GgZ_2Hkgfeature
    PlayListp6381B248E5BDBC5Bplaynext1index19
  • Paradox can beat at level 20 but not at level
    40

Is the outcome of actions integrated?
14
Design and Meaning
  • Meaning in context of game design assess the
    value or significance of play
  • Meaning is crucial because the design results in
    a system of interactions

people
object
meaning
context
15
Semiotics
  • The study of how meanings are made
  • Created by a linguist Ferdinand de Saussure
    (early 1900s)
  • Example symbols in rock-paper-scissors
  • Another examples classes in a game (mage,
    warrior)
  • What does a mage represents? And a warrior?
  • Four semiotic concepts
  • Sign represents something other than itself
  • Signs are interpreted
  • Meaning results when a sign is interpreted
  • Context shape interpretation

16
Sign represents something other than itself
  • What is the meaning of O in Tic-Tac-Toe?
  • Games use signs to denote actions and outcome
    (capturing an opponents piece/falling king in
    chess)
  • Chains of signifiers sequences of signs
  • Examples?
  • Words (sequences of characters)
  • Civilization signifies society evolution

17
Signs are interpreted
  • Meaning of signs are not because of the signs
    themselves but because of surrounding context
  • Players are active interpreters of signs in games
  • Analogy cursor changes in RTS games

18
Meaning results when a sign is interpreted
  • A sign stands for something to somebody in some
    aspect or capacity
  • Think of the role of a warrior or a mage in an
    MMO game
  • And perceived meaning is controversial (designer
    versus some players)
  • Paladins in WOW clerics or holy warriors?

19
Context shape interpretation
  • Designer creates a context for the participant
    form which meaning emerges
  • Classical example word in a phrase
  • Structure set of regulations or guidelines that
    prescribe how signs are interpreted (example)

20
Side Track Lore Designing ContextPay for a
License or Not
21
Administrative
  • Game creation Posted on web site
  • Analysis of existing game design Posted on web
    site
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