Title: Meaningful Play and Game Design
1Meaningful Play and Game Design
Assigned readings Chapters 3 4 (Rules of Play
Book)
2How important is it to play?
- Yes, we play to have fun, but
- By playing games we learn a number of skills
- Social
- Mechanical skills
- Communication skills
- Follow (or break) rules
- We learn that there is something at play
- Direct winning a game
- Direct/indirect reward or impress someone
3Meaning and Play
- Key goal of successful game design
- Examples of meaningful play
Create gaming experience of the player that have
a meaning and are meaningful (meaningful play)
- Chess intellectual dueling
- Basketball Improvisational, team-based tactics
- Everquest dynamic shifting of individual and
community identities
What makes a game meaningful are not the rules of
the game alone but the experiences of players
playing the game
(this is why iterative design is so crucial in
designing a game)
4Descriptive Definition of Meaningful Play
- Descriptive
- meaningful play emerges from the relation between
player action and system outcome - Player action ? System responds
- Meaning of an action is the relation between
action and outcome - Is there meaningful play in something like this?
Of course, we execute our moves/combos with an
intended outcome This definition reflects an
operational level
5Evaluative Definition of Meaningful Play
- Evaluative
- Meaningful play occurs when relation between
actions and outcomes are discernable and
integrated into the larger context of the game - This definition relates to the experience of the
player - Therefore the evaluative definition is the one we
use in our analysis
6Discernable
- The outcome of an action is communicated in a
perceivable way. - Good examples?
- Where the outcome was communicated
- Bad examples?
- Where the outcome was not communicated and should
have
7Integrated
- Actions taken by player have not only immediate
significance but affects player experience later
on. - Good examples?
- Where the outcome has significance later on
- How about chess?
- Bad examples?
- Where the outcome has significance no later on
8Side Track Massive Multiplayer Online RPGs (MMOs)
- Persistent world
- RPG players take role
- Priest heal other players
- Warrior draws attention of the MOB towards
him/her - Mage deal damage
- dude wut is ur DPS?
- (as many as 20 other roles in modern games)
- Character advances levels and gains new skills
that facilitates its role - Fundamental that each player master their
avatars role to defeat some encounters - 20/40 avatars carefully following a plan
9So What is Discernable and Integrated in MMOs?
10Homework (next class)
- Describe a concrete example of a discernable
outcome in an action (choose a game) - Describe a concrete example of an action not
having discernable outcome (choose a game) - Explain what you think is the impact on play
(i.e., players experience) for this game? (i.e.,
is it bad?) - Describe a concrete example of an integrated
outcome in an action (choose a game) - Describe a concrete example of a in an action not
having an integrated outcome (choose a game) - Explain what you think is the impact on play for
this game? - Please dont use any of the examples discussed in
class - You may use different games in your answers
11Design
- As with game there are multiple definitions of
what this means - Design is making sense of things
- Devising courses of action aimed at changing
existing situations (Herbert Simon) - The conception of visual form
-
- So there are multiple elements understanding,
action, visual appearance,
12Design A Definition (the official)
- Design is a process by which a designer creates a
context to be encountered by a participant from
which meaning emerges - Designer person who creates the game
- Context rules, spaces, objects, narratives
(lore) - Participants players
- Meaning meaningful play
- Crucial point of this definition connect design
and meaningful play - When creating games we are crafting experiences
- Classical example RPG games
13Controversy Morrowind
- Design decision
- Monsters level as you level
- So monster encountered later in the game is
tougher than same monster encountered early in
the game - In fact you can beat the game at very low level!
- http//www.youtube.com/watch?vBP4c0Q1KUs0
- http//www.youtube.com/watch?vzh_GgZ_2Hkgfeature
PlayListp6381B248E5BDBC5Bplaynext1index19 - Paradox can beat at level 20 but not at level
40
Is the outcome of actions integrated?
14Design and Meaning
- Meaning in context of game design assess the
value or significance of play - Meaning is crucial because the design results in
a system of interactions
people
object
meaning
context
15Semiotics
- The study of how meanings are made
- Created by a linguist Ferdinand de Saussure
(early 1900s) - Example symbols in rock-paper-scissors
- Another examples classes in a game (mage,
warrior) - What does a mage represents? And a warrior?
- Four semiotic concepts
- Sign represents something other than itself
- Signs are interpreted
- Meaning results when a sign is interpreted
- Context shape interpretation
16Sign represents something other than itself
- What is the meaning of O in Tic-Tac-Toe?
- Games use signs to denote actions and outcome
(capturing an opponents piece/falling king in
chess) - Chains of signifiers sequences of signs
- Examples?
- Words (sequences of characters)
- Civilization signifies society evolution
17Signs are interpreted
- Meaning of signs are not because of the signs
themselves but because of surrounding context - Players are active interpreters of signs in games
- Analogy cursor changes in RTS games
18Meaning results when a sign is interpreted
- A sign stands for something to somebody in some
aspect or capacity - Think of the role of a warrior or a mage in an
MMO game - And perceived meaning is controversial (designer
versus some players) - Paladins in WOW clerics or holy warriors?
19Context shape interpretation
- Designer creates a context for the participant
form which meaning emerges - Classical example word in a phrase
- Structure set of regulations or guidelines that
prescribe how signs are interpreted (example)
20Side Track Lore Designing ContextPay for a
License or Not
21Administrative
- Game creation Posted on web site
- Analysis of existing game design Posted on web
site