Title: The Big One
1The Big One
2Analysing Moving Image Texts 'Film Language'
- Reniermedia.wordpress.com
3SIGNS, CODES and CONVENTIONS
- Denotation, denotes, denoting connotation,
connotes, connoting iconic, iconicity index,
indexical, indexicality symbol, symbolic,
symbolism...
4MISE-EN-SCÈNE
5What is it? (I)
- Physical creation and an emotional concept
- Literally means staging or putting on an action
or a scene in the theater or cinema - Filmmakers control of what the audience sees and
hears within the frame of the movie image
6What is it? (II)
- What is put before the camera and How it is
photographed - Thus, a total arrangement of
- Settings
- Costumes
- Lighting
- Sound
- Acting
7Usage
- Umbrella term for explaining how all the formal
elements of cinema contribute to your
interpretation of a films meaning.
8Mise-en-Scène
- French phrase used to describe the staging of a
play - In filmcomposing a shot or a sequence with the
same attention to detail (set, lighting,
costumes, makeup, positioning of actors within
the frame, etc) that a state director lavishes on
a play - A form of framingthe art of composing a shot
- http//www.mediaed.org.uk/posted_documents/Teachin
g_mise_en_scene.htm
9Framing
- Framestrip of celluloid on which the image is
captured - Shots can be framed
- In terms of horizontal, vertical and diagonal
lines - Geometrically
- Iconographically
- In deep or shallow focus
- From a high or low angle
- In a frame that has been masked or doubled
10Framing
- Tight framing
- Subject appears to be confined withing the
horizontal and vertical borders of the frame - Not a hint of offscreen space
- Gives a feeling of oppression
- Canted shotframe looks lopsided
- Geometrical compositions can be symbolic as well
as visually interesting
11Iconography
- Framing a shot to imitate a painting or sculpture
12Focus
- Deep Focus
- foreground, middle ground and background are
equally visible - Conveys a greater sense of depth
- Minimizes the need to cut from one shot to
another - Brings out meanings that otherwise not be
apparent - Shallow Focus
- Foreground is more distinct than background
13Colour Lighting
- Colour palettes and lighting sets tone and mood
- Lighting has a direct bearing on the way an image
is perceived
http//www.fis.ie/
14Lighting meaning
- Lighting can create atmosphere and mood as well
as signify meaning, e.g. in a horror movie, light
and shade are important codes of meaning. - High-key lighting is harsh soft-key lighting
creates a romantic atmosphere, spotlighting picks
out a character from a group, etc.
15EDITING
- Some important edits are called continuity (or
'Hollywood') edits MTV ('music television')
edits cross-cuts follow-cuts match-cuts jump
cuts eye-line matches dissolves fades
montages bridging flashbacks...
16SHOT TYPES
- Establishing shot / long-shot / mid-shot /
close-up / point-of view shot / soft-focus...
17Semiotics
- Semiotics is the name given to the study of the
way by which meaning is created in the world,
especially in the mass media. It is based upon
the Idea of 'signs' and 'codes', 'denotation' and
'connotation'. A sign is the basic unit of
meaning in semiotics. A sign is any individual
thing that signifies meaning for example, your - clothes are a group of 'fashion signs' which
signify meaning (perhaps you are trying to look
'cool'?)
18Denotation/ connotation
- There are two ways that signs create meaning all
signs have a literal meaning, which is called
their denotation but, depending on the context,
many signs also suggest other 'layers' of
meaning, which is called their connotation. For
example, an image of a girl dressed all in white
denotes just that, I.e. this is what you 'see'
but it may also connote innocence or purity (and
all that this means in our society and culture),
i.e. this is what you 'think'. Connotation,
therefore, is always more than the denotation.
19Signs - codes
- Signs rarely work alone. They are most often
combined with other signs to form a code. A code
is a group of signs that we recognise as going
'naturally together' to signify meaning (e.g. a
rose is a sign but - being handed to a girl by a boy could create a
'romance code' and suggest love). Film and TV
codes are often called technical codes because
technical equipment is used to create them. There
are three ways through which codes and signs can
signify meaning
20Iconicity
- Iconicity an iconic sign or code looks just like
the thing it seems to represent, e.g. an image of
a cowboy seems to be just that but it is called
iconic because it suggests far more than it
should for example, our culture tends to
associate extra meanings with the idea of
'cowboy', such as toughness, heroism,
masculinity, etc. Iconic signs are never reality
they are a representation of reality.
21Indexicality
- Indexicality (an indexical sign or code) in a
sign directly suggests meaning because what it
shows seems to be the result of something we
associate with the thing it represents, e.g.
smoke suggests fire, sweat suggests exercise,
appearance can suggest wealth, etc. This can be a
short-cut way for a film director to create
meaning.
22Symbolism
- Symbolism (a symbolic sign or code) suggests
meaning because we have learned this meaning in
our culture a symbol, in itself, has no
association with what it means, e.g. a red heart
shape suggests love letters combine to make
words, etc.
23Meaning culturally determined
- The meaning we gain from codes is said to be
culturally determined which means that our
culture 'taught' us that particular way to
interpret the meaning. For example, when we see
the UK national flag, the Union Jack, we see more
than what it simply denotes - a piece of coloured
cloth patriotism and pride, etc.
24Enigma code
- An important code is an enigma code. These codes
put a fascinating question in the mind of the
audience that only watching the movie will
answer. They tempt the audience to watch and are
often used in trailers.
25Conventions
- A convention is simply a way of doing something
that we are so used to we usually fail to notice
it conventions can seem 'perfectly natural' or
'realistic' yet are anything but. So women in
cowboys tend conventionally to be either 'very
good' or 'very bad' - and this seems 'normal'
within the genre of cowboy movies the wheels of
a car always screech guns always kill outright
a punch always knocks a person out cold. Genre
and narrative are important media conventions
that are covered later, as are editing techniques
and-the use of certain shot types (such as an
establishing shot sequence or montage - see
later).
26Effects, meaning , purpose
- Cinema and TV codes are created within an area
bounded by the edges of a screen. By controlling
what objects and action are in this frame, a film
director creates what is called a mise-en-scene.
Asking questions such as 'who, what and where' of
the characters and objects and their relative
positions, expressions, appearance, costume,
make-up, scenery, props, lighting, sounds, etc.
in a mise-en-scene will help you analyse it. Try
to consider what effects are created in a
mise-en-scene', what meaning they have (their
denotation and, most importantly, connotation),
how they have been created and why they were
created (which will be the director's purpose -
perhaps to develop a character, a mood, the
storyline or plot and sometimes to explore a
deeper meaning or idea, i.e. a theme).
27Editing
- Editing is the placing of separate shots
together. This allows a director to manipulate
space and time hundreds of miles or weeks of
time can be reduced to a few scenes that appear
perfectly natural and believable to the audience.
- A montage is a most important editing technique.
It is a series of shots that are edited together
to create a kind of ' individual unit' of meaning.
28Continuity edits
- Continuity edits - especially matched cuts - are
called 'Hollywood editing'. This creates a
sequence that seems to flow naturally on from the
previous one, and in which the edits are
'invisible'. These have the effect of creating a
realistic and seamless flow to a story or
narrative (see below) where one event leads
naturally onto the next. - Jump-cuts are dramatic edits
- MTV edits are rapid sequences of fast jump cuts
used to create a conscious effect as used first
in pop-videos - cross-cuts follow different actions such as two
people talking - follow-cuts follow an action to its consequence,
e.g. a character looking edits to what they look
at - eye-line matches are a kind of follow cut).
- A sound-bridge is a sound edit that allows sound
from one shot to cross into the next to create
continuity.
29The Shot
- Types
- Close-up
- Extreme Close-up
- Long Shot
- Full Shot
- Extreme Long Shot
- Medium Shot
- Establishing Shot
- Two-shot, Three-Shot
- Shot/Reverse Shot
- Over-the-shoulder shot
- Defined in terms of distance, area or the
subjects they contain
http//www.fis.ie/
30Shots
http//www.fis.ie/
31The Shot
- High-angle Shot
- Gods Eye
- Suggest entrapment or frustration
- Low-Angle shot
- Makes subject appear larger
- Suggests dominance or power
- Objective-view of camera
- Point of View Shot
http//www.fis.ie/
32The Moving Shot
- Pan shothorizontal
- Tilt shotvertical
- Mobile Camera shots
- Swish panunusually rapid produces momentary
blur - Tracking Shotgreater area and more detail
- Dolly Shot
- Crane Shot
33The Moving Shot
http//www.fis.ie/
34Shots and meaning
- An establishing shot is usually the opening shot
of a sequence it 'sets the scene' and locates
the action. It is often followed by a - mid-shot followed by a
- close-up shot.
- A subjective point-of-view shot (POV) is at
eye-level and appears as if you are viewing the
scene from the character's perspective (as in
'Blair Witch'). - An objective point-of-view shot acts as if you
are an observer secretly looking into a scene.
35Camera moves, lighting etc
- CAMERA ANGLE Eye-line match / high / low
- CAMERA MOVEMENT Zooming / tracking / panning /
hand-held / etc - LIGHTING
- High key, neutral, low key
36More vocabulary
- 'DIEGESIS' AND SOUND
- VISUAL EFFECTS / SFX
- NARRATIVE
- GENRE
- ICONOGRAPHY
- THE 'STAR SYSTEM'
37REALISM
- 'Verisimilitude'
- 'Generic verisimilitude'
- 'Cultural verisimilitude'
38Film process
- The Shot
- The Scene vs. The Sequence
- Appear to be virtually synonymous
- Chief differencethere can be scenes within a
sequence, but not sequences within scenes
39Camera angles meaning
- Camera angles can signify meaning, e.g. a
subjective POV high angle shot can crate a
superior feel.
40Camera Movements
http//www.fis.ie/
41180 degree rule
42camera movements meaning
- Different camera movements can create significant
meaning - a zoom into a close-up of a face can
create emotion, a pan across a war scene can
suggest violence POV tracking shots and POV
hand-held camera shot can create tension and
involvement by making you feel as if you are a
part of the action.
43The Sequence
- A group of shots forming a self-contained segment
of the film that is, by and large, intelligible
in itself - Types
- Linear Sequence
- Associative Sequence
- Montage Sequence
44The Linear Sequence
- Beginning initiates the action
- Middle adds to the action
- End follows and completes the action
- Elliptical linear sequence
- Certain details omitted
- Viewers must make connections
45The Associative Sequence
- Scenes linked by an object or a series of objects
- http//mcel.pacificu.edu/JAHC/JAHCV2/ARTICLES/davi
d/david.html
46Montage Sequence
- A series of shots arranged in a particular order
for a particular purpose - Rapid succession telescoping an event or several
events - American Montage 30s 40s
- Collapses time as shots blend together, wipe each
other away or are superimposed - Calendar pages, headlines, etc.
47Montage Sequence
- Feature of both linear and associative sequence
- Can be unified by images
- http//www.vsmu.sk/rybarova/unit_7.doc
48Cuts
- Verbterminate a shot
- Nouna strip of film
- Film stages rough cut ? directors cut ? final
cut
49Cuts
- Joining of two separate shots
- Straight cutone image replaces another
- Contrast cutimages are dissimilar
- Crosscut (Parallel)2 actions occurring
simultaneously - Jump cutbreak in continuity
- Form cuta cut from one object to another of
similar shape - Match cutone shot complements or matches the
other, following smoothly without any break in
continuity of time and space
50TransitionsBridge Scenes
- The Fade
- Fade-out Fade-in
- Denotes demarcationthe end of a narrative
sequence - The Dissolve
- denotes continuity by the gradual replacement of
one shot by another - No sooner said than done
51Transitions
- Synecdoche or metonymy
- Two images blend in such a way that their union
constitutes a symbolic equation - However, the result is a metaphorical dissolve
- A sign replaces the signified
- http//afronord.tripod.com/theory.html
52Transitions
- Form Dissolvemerging two images with the same
shape or contours - Easy on the eyes
- Can relate to plot
- The WipeLine traveling vertically across the
scene - More fluid than a cut and faster than a dissolve
- Ideal for presenting a series of events in quick
succession
53The Iris
- Masking Shot or Iris Shoteverything blacked out
except what is to be seen telescopically - Irising In/Irising Out
54Editing
- Selecting and arranging the shots based on
- Their place within the narrative
- Their contribution to the mood of a particular
scene or to the film as a whole - Their enhancement of the films rhythm
- their elucidation of the films deeper meaning
- their fulfillment of the filmmakers purpose
55Continuity Editing
- Assembling shots so that they follow each other
smoothly without interruption - Preserves the illusion of an ongoing narrative
56Eisensteins Theory of Montage
- Based on contrast and conflict
- http//www.sensesofcinema.com/contents/directors/0
4/eisenstein.html - http//afronord.tripod.com/afronord/eisen.html
57Continuity Editing
- Rhythmvariations in speed, movement, and pace
- Timeparallel cutting depicts two concurrent
actions - Spaceparallel cutting affects sense of space as
well - Toneprimarily light, shade and color
- Themejuxtaposing contrasting shots can deepen a
films theme
58Role of the Editor
- Takes what has been shot and improves on it
- The directors alter ego
- Controls the rhythm and tone
- Primary purpose is to bring to completion an
artistic work already in progress
59non-linear editing
60Takes
- Long take
- A shot that lasts more than a minute
- Steadicam
61Diegesis, sound. esp.
- Diegesis means the 'world of the film' if
something seems to be a part of the 'world of the
film', it is called 'diegetic'. So, sound that is
a part of the action is diegetic sound, e.g. wind
noise, screeching cars, etc but sound that is
added to create, most often, mood or atmosphere
is called - non-diegetic sound. Diegetic sounds may also be
added in after filming, or may be exaggerated for
effect (e.g. loud footsteps).
62Soundbridge/ Overlapping Sound
- Sound or dialogue that either carries over from
one scene to the next or anticipates the new
scene - Can build narrative
- http//imv.au.dk/pba/Homepagematerial/MMproduktio
nmateriale/Raskin20Sound2020Paper.pdf
63Example Malcolm X
- Malcolm walks along a street thronged with
prostitutes, we hear the words What has happened
to our women? Is this what Malcolm is thinking?
The next scene clarifies the situation The
question is part of a sermon that is about to
end. The incident in the 1st scene inspired the
subject matter of the sermon in the 2nd, with the
question becoming the link between them.
64Sound Overview
- http//imv.au.dk/pba/Homepagematerial/MMproduktio
nmateriale/Raskin20Sound2020Paper.pdf
65Musical Associations
- Music has 2 main functions
- Advances narrative
- plot device
- not subtextual
- Enhances narrative
- functions as subtext
- Deepens the narrative by bringing it to another
level of interpretation
66Music
- Capable of forging ethnic and national
connections - Has the power to reinforce stereotypes
- Can evoke certain associations
- Classical music can constitute the entire subtext
67Foley Process
68(No Transcript)
69- The Foley artist on a film crew is the person who
creates and records many of the natural, everyday
sound effects in a film, in contrast to the
production of special (audio) effects, which is
generally left to the sound designer.
70Foley Tricks of the Trade
- Galloping horses
- (Banging empty coconut shells together)
71- Footsteps in snow
- (Squeezing a box of corn starch)
72- Kissing
- (Kissing back of hand)
73- Punching someone
- (Thumping watermelons)
74- High heels
- (Artist walks in high heels on wooden platform)
75- Bone-breaking blow
-
- (Breaking celery or bamboo or twisting a head of
lettuce)
76- Bird flapping its wings
- (Flapping a pair of gloves)
77- Grass or leaves crunching
- (Balling up audio tape)
78Ben BurttSound Designer
- In 1977, Star Wars, revolutionized film sound
with Ben Burtt's award winning sound effects.
79Ben Burtt
- The basic thing in all films is to create
something that sounds believable to everyone,
because it's composed of familiar things that you
can not quite recognize immediately"
80- Imperial Walkers
- The sound of the Imperial Walkers were created by
modifying the sound of a machinist's punch press.
Added to this for complexity, were the sounds of
bicycle chains being dropped on concrete.
81- TIE fighter
- The screech of a TIE Fighter is a drastically
altered elephant bellow.
82- Star Trek sliding doors
- (Pulling a piece of paper from envelope)
83- Star Wars sliding doors
- (Flare gun plus sneakers squeak)
84- Lightsaber
- Burtt blended the sounds of his TV set and an old
35 mm projector to create the hum of a light
saber.
85Editing Cubase VST
The Transport Bar
86Editing II
Arrangement Window
87Editing III
The Parts Display
88Editing IV
The Audio Mixer Window
89EQ and Effect Windows
90Audio editor
Wave editor
91Visual SFX
- SFX (Special effects') often use
computer-generated graphics to create compelling
realism and meaning.
92Latent Image Matte Painting
- A photographic technique of combining two scenes
- Runs film through twice, once with a portion
blacked out and unexposed - Used now with stills and paintings
Notice the use of bridal veil material on the
right to create diffusion and a sense of
atmosphere in this filming for An Ewok Adventure
93Latent Image, cont.
- Pros
- Original stock quality (highest)
- Matching of hues easy
- Cons
- Hard to estimate need footage with live action
- Mistakes are expensive
Latent image projection used with Matte Painting
in Return of the Jedi
94Rear Projection
- Movie projector placed behind glass with painting
- Window covered with frosted plastic
- Camera films from front
95Rear Projection, cont.
- Pros
- Easiest
- Cons
- Loss of image quality
- Least sharp image of all techniques
Composite of Completed Rear Projection from
Return of the Jedi
96Front Projection
- Both camera and projector on same side of glass
panel. - Scene projected through glass backed with
Scotchlite (highly reflective) - A partially reflecting mirror is placed between
camera and projector at 45 degree angle (to put
both in exact same perspective)
97Front Projection (cont)
- Pros
- Sharper image than rear (with highly reflective
screen) - Well regulated perspective from exact same point
- Cons
- complicated
A woman paints a matte on glass for Temple of
Doom.
98Digital Painting
- Advantages
- Ability to move camera
- No more limitations of pan
- Ex. In Empire Strikes Back
- Reflections and moving animations can be combined
easily - Digital editing is cost efficient and easier
99Truman ShowDigital Matte goes 3D
A camerais tracked with the image in the exact
motion and perspective of the actual camera.
100Titanic Matte and more
- Digital Matte Clouds
- Digital Animation Water (with reflections)
- Model Boat
- Animated People
- Digital Animation smoke
101- The use of a narrative structure is a major
convention of cinema and TV. We are all immersed
in narratives and have been since childhood as we
tell of or hear about the complex events of the
world not in the form of long-winded complex
details or bald information but as absorbing and
interesting stories. Yet this way of explaining
real as opposed to fictional events greatly
oversimplifies reality whilst at the same time
paradoxically, appearing very realistic and
believable.
102- For instance, real events are rarely clearly
'connected' by such simple 'cause and effect'
relationships as in stories (i.e. this leads to
that because...). Yet in narrative they always
are. And in the real world people are not either
good (i.e. 'heroes') or evil (i.e. 'villains')
but in narrative they always are to some degree
at least. And so on. For better or worse, we tell
and hear of world events as narratives and media
producers know this and use it to create media
texts that rely on narrative structures and forms
to be absorbing, compelling and convincingly
realistic. Because of this, filmed narratives can
easily trick us into thinking we are viewing a
real 'window on the world'.
103- Genre means the kind of narrative being told,
e.g. detective, sci-fi, horror, etc. Genre
defines a text by its similarities to other
texts. Importantly, when we watch a genre film we
have many pre-existing expectations of the types
of characters, setting and events we want to see
(prediction is a major aspect of our enjoyment of
a film, and genre helps this). Genre conventions
are an important way a director can create
believable 'versions of reality' because we fail
to see that what is shown is not reality at, all,
but a media convention that we have become
accustomed to seeing in that kind of film.
104- So... we don't mind the owner of a casino being
horribly killed because we see him, in the
gangster genre as naturally a 'villain'. Film
companies use genre to sell and make films a
popular genre creates a greater chance of
commercial success and genre can be cost
effective, making it cheaper to write new stories
and reducing the need for entirely new sets.
105- Iconography is an important aspect of genre. We
come to expect to see certain objects within the
mise-en scene of a particular genre, for
example, in a Western, we expect to see dusty
lonely roads, saloon bars, cowboy hats and
horses, jails, sheriffs badges, etc. in a modern
horror film, we expect lonely girls, 'normal'
objects, use of dark and light, etc. These 'genre
indicators' are called the iconography of the
genre.
106- Celebrities and film stars are an important part
of the iconography of cinema and TV. Different
stars can be important signifiers of meaning.
They can create expectations of character and
action, help identify genre, and create powerful
iconic representation of such as masculinity and
femininity.
107- Cinema and TV are able to offer high levels of
'realism' the bright screen, the clear and
powerful Dolby sound, darkened room, etc. are
highly compelling and persuasive. Such
'appearance of reality' is given the odd name of
verisimilitude.
108- This is yet another convention of course - there
is nothing 'realistic' about an image on a flat
screen. There are two kinds of verisimilitude
generic verisimilitude is the 'realism' that
convinces us because of the genre we are watching
(in the horror genres it seems highly realistic
for a vampire to sink his teeth into a person's
neck) cultural verisimilitude is the kind of
reality that convinces us because it looks like
the way things are or should be within our own
society.
109Subtext
- Infranarrative
- A complex structure beneath the narrative
consisting of the various associations the
narrative evokes in us - Films dual nature
- Level of meanings found in
- Symbols
- Image patterns
- References/allusions
- Reading critically
110Mythic Associations
- Operates on an unconscious level, presenting us
with - Characters
- questers
- the enchanted and the enchanter
- ogres
- scapegoats
- monsters
- talking animals
- Apparitions
- Themes
- The homeward journey
- The quest
- Ancestral curses
- Revenge
- Patricide
- Matricide
- Settings
- Caves
- Wastelands
- Subterranean rivers
- Enchanted islands
- Flat-topped mountains
- Ominous castles
- Desolate moors
- Lost worlds
111Myths
- Tap into our collective memory
- Themes of myth are universal
- Return of the hero
- The desire for forbidden knowledge
- The quest for identity
- Coming of age
- Rebellion against tyranny
- Transcends time and place
- Ultimate truths about life and death, fate and
nature, gods and humans
112Film and Myth
- Speak the same languagepicture language
- Both are oral and visual
- Both are intimately associated with dreams
- Making a mythic association involves remembering
a pattern of experience that is universal.
113Mythic Types
- The quester
- The convert
- The foundling
- The exile
- The knight-errant
- The blessed damsel
- The earth mother
- The lost child
- The eternal child
- The alien
- The shadow selfdoppelganger
- The liberator
114Mythic Themes
- The descent to the underworld
- The quest for the grail, sword, ring, or chalice
- The journey into the unknown
- The homeward journey
- The birth of the hero
- The life force versus the force of reason
- Wilderness versus civilization
- The transformation myth
- The savior myth
- Good versus evil
115Visual/Iconic Associations
- Icons dual nature
- Depicts not just a person but a person who stands
out from the ordinary
116Icons
- Definition http//www.bartleby.com/65/ic/iconogr
a.html - Greek Icons http//web.uvic.ca/grs/bowman/myth/i
nfo/attributes.html - Australian Icons http//www.jintaart.com.au/icon
ography/iconhmpg.htm - Christian Icons http//www.traditionaliconograph
y.com/ - Cemetery Iconography http//freepages.genealogy.
rootsweb.com/txcemeteries/symbol.htm
117Intellectual Associations
- We relate the film as a wholenot just one aspect
of itto history, to another medium such as
literature or opera, to another film, or even to
an earlier version of itself. - Intertextuality
118Literary Techniques
- Flashback
- Flash-forward
- Dramatic foreshadowing
- Point-of-view
- Omniscient narrator
- Implied author
- Film Adaptation
119Analyzing Films
- What techniques did the filmmaker use to create
the feeling of a complete film rather than a mere
collection of scenes? - Could it have been anything other than a filma
novel, a short story, a play, for exampleand
still have been as effective or was film the
medium in which it reached its level of
excellence?
120Analyzing Films
- How much of the film is told through images or
camera movement, without recourse to dialogue? - Does the use of film deepen or enhance the story
being told?
121Analyzing Film
- Do the camera and the script work together, each
doing what it does best, so that word and image
are allies rather than enemies? - What is the subtext, or infranarrative? How does
it enrich the film?
122On-line Guides
- Readfilm.com http//www.readfilm.com/HTRBook/HTR
3.pdf - Yale Film Studies http//classes.yale.edu/film-an
alysis/ - http//www.cwrl.utexas.edu/hogan/fall04/FilmAnaly
sis.doc - http//www.filmsite.org/genres.html
- Film Terms
- http//homepage.newschool.edu/schlemoj/film_cours
es/glossary_of_film_terms/glossary.html - http//www.psu.edu/dept/inart10_110/inart10/film.h
tml