Java ME vs. Flash Lite: A comparison of mobile phone game development

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Java ME vs. Flash Lite: A comparison of mobile phone game development

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Java ME vs. Flash Lite: A comparison of mobile phone game development Alex Koller Supervisors: Greg Foster, Madeleine Wright Overview of Presentation Project ... –

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Title: Java ME vs. Flash Lite: A comparison of mobile phone game development


1
Java ME vs. Flash LiteA comparison of mobile
phone game development
  • Alex Koller
  • Supervisors Greg Foster, Madeleine
    Wright

2
Overview of Presentation
  1. Project Synopsis
  2. Research Findings
  3. Demonstration
  4. Results
  5. Conclusions
  6. Future of MobileGame Development
  7. Questions?

3
Project Synopsis
  • Comparison of mobile game development between
    Java ME and Flash Lite 2.1
  • We investigated the available APIs
  • Understanding capabilities of each platform
  • Designed and developed a cross platform game
    designed to test the capabilities of Java ME and
    Flash Lite

4
Project Synopsis Cont.
  • Developing a complete game allowed us to
  • Test all aspects of game development
  • Test supporting functions, such as persistent
    data storage, menu creation, etc.
  • Assemble quantitative comparison results

5
Research Findings
  • Game types and genres
  • 3D games becoming more viable phones with
    increased processing power and onboard GPU
  • Simple and addictive game play over graphics
  • Simple user controls
  • Arcade-style games are well suited, and have been
    successful on mobile phones

6
Research Findings Cont.
  • Important features of a successful arcade-style
    mobile game
  • Decent speed/frames per second
  • Minimal memory usage
  • Quick return on investment short development
    time
  • Small file size for transfer and storage
  • Addictive, easy to play and fun!
  • Immerse the player in the game

7
Research Findings Cont.
  • Development Environments
  • Java ME
  • Many development environments to chose from
  • Sun Wireless Toolkit excellent free choice
  • Comes with many utilities for emulating, testing,
    method profiling, memory monitoring, etc.
  • Flash Lite
  • Flash CS3 Professional is the only option
  • Propriety software (US600)
  • Crashed multiple times while developing, emulator
    occasionally refused to run

8
Research Findings Cont.
  • Development Environments Compared
  • Average of five successive start-ups
  • Initial memory usage immediately after
    start-up
  • Development Time
  • Roughly three weeks for each platform

Development Environment Start-Up Time (seconds) Memory Usage (mb)
Netbeans 25.6 121
Eclipse 13.2 67
IntelliJ IDEA 24.6 140
Java Wireless Toolkit 3.4 33
Flash CS3 Professional 20.4 89
9
Demonstration
  • Black Sky is a top-down perspective,
    arcade-style, tile-based game
  • Both implementations are almost identical

Black Sky (Java ME)
Black Sky (Flash Lite)
10
Results
  • Frames Per Second
  • Average FPS over 30 second period
  • Java ME 22.91
  • Flash Lite 19.75
  • Memory Usage
  • Peak memory usage over one minute period
  • Java ME 516 kb
  • Flash Lite 1032 kb
  • Java ME peaks when initialising, while Flash Lite
    continues to rise, peaking at the end.

11
Results Cont.
  • Lines of Code
  • Java ME more complete than Flash Lite version
  • Java ME 3000 lines
  • Flash Lite 1000 lines
  • Final file size
  • Most mobile phone games aim for 200kb
  • Java ME 81.5 kb
  • Flash Lite 59.3 kb

12
Results Cont.
  • Problems Encountered
  • Java ME
  • Creating GUIs required some trial and error can
    only be created programmatically
  • Flash Lite
  • Flash CS3 does not natively support MIDI
    requires a laborious 10 step workaround
  • Difficulty creating a tile-based game engine
    without BitmapData object (introduced in Flash 8)
  • Input validation (button presses) too slow for
    fast-paced games results in unresponsive
    controls

13
Conclusions
  • Both Java ME and Flash Lite are capable mobile
    game development platforms
  • Java ME is more mature than Flash Lite
  • Java ME has been in use for many years
  • Flash Lite is a relatively new platform
  • Java ME has more variety in development
    environments

14
Conclusions Cont.
  • The game we created allowed us to perform
    comprehensive testing on both platforms
  • Memory usage and frames per second
  • Java ME outperformed Flash Lite in these two
    vital tests
  • Number of lines of code and final file size
  • Flash Lite achieved better results
  • Java ME is better than Flash Lite
  • For almost all aspects of mobile game
    development, we found Java ME enabled us to
    achieve our goals more precisely and easily

15
Future of Mobile Game Dev.
  • Java ME
  • Solid development being made on the Java ME
    framework, specifically the gaming APIs
  • Over 1 million developers currently using Java ME
  • Flash Lite
  • Flash Lite 3.0 recently released
  • Focus is on video/multimedia, not game
    development
  • Based on Flash 8 (still no BitmapData object
    though)
  • At this stage, Java ME is staying ahead of Flash
    Lite in terms of mobile game development

16
Questions?
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