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JAVA Introduction

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JAVA Introduction One of the main JAVA design goal is reducing complexity for programmer Development time is half or less comparing to equivalent C++ programs – PowerPoint PPT presentation

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Title: JAVA Introduction


1
JAVA Introduction
  • One of the main JAVA design goal is reducing
    complexity for programmer
  • Development time is half or less comparing to
    equivalent C programs
  • Language support for multi-threading and network
    programming
  • Cross-platform programs, dynamic code change,
    security
  • Java programs run in a Virtual Machine
    environment
  • Programs are compiled to an intermediate form
  • Intermediate code is run by VM

2
Introduction to Object Orientation
  • Why OO?
  • What is wrong with non OO programming languages
    like C?
  • Is it really needed to learn OO?
  • What are the differences of making a program
    using OO than non OO way?

3
Progress of abstraction
  • Programming languages makes abstractions
  • Assembly language is abstraction of the machine
    language
  • Fortran, Basic, C and many others were
    abstractions for assembly language
  • The above languages makes abstractions for
    machines
  • They don't provide abstraction of problem space
  • Object orientation
  • Provides abstractions of problem space
  • Elements of problem space are represented as
    Objects

4
Object?
  • Characteristic of Smalltalk by Alan Kay
  • Everything is an object
  • A program is a bunch of objects telling each
    other what to do by sending messages
  • Each object has its own memory made up of other
    objects
  • Every object has a type (what messages can send
    to it?)
  • All object of a particular type can receive the
    same messages
  • Booch
  • An object has state, behavior and identity

5
An object has interface
  • A Type or Class of an object
  • Describes a set of objects with identical
    characteristics (data elements) and behaviors
    (functionality)
  • Light lt new Light()
  • lt.on()

6
Objects as service providers
  • A program is a set of objects that provide
    services to other objects
  • Program design then is a process of finding or
    creating objects that solve the problem
  • Service provider view helps making High Cohesive
    objects
  • This view also helps others understand program

7
Hidden implementation
  • Regarding an object we can distinguish two roles
  • Creator of the object wants to expose only what
    is necessary for the client programmer
  • Users of the object (client programmer) Only
    wants to know what an object does for him/her
  • Enforce client programmers to not access those
    parts of an object that they should not
  • Makes it possible to change internal structure of
    an object without worrying of effects on clients
  • Java uses public, private and protected for these
    access controls

8
Reusing the implementation
  • Code reuse is one of the main advantages that OO
    languages provide
  • One way of reusing an object is to place it
    inside another object Creating a member object
    (composition)

9
Inheritance Reusing the interface
  • Creating a class based on a similar already
    implemented class

10
Inheritance Reusing the interface
  • With inheritance you create a new type
  • The new type includes all the members of base
    type
  • It also has same interface of base type
  • If we inherit a new class from a base class and
    don't implement methods, then methods have same
    behavior as base class
  • Differentiating between derived class and base
    class
  • Adding new methods to the derived class
  • Overriding existing methods

11
Inheritance Reusing the interface
  • Overriding existing methods

IS-A relationship
12
Inheritance Reusing the interface
  • Adding new methods

IS-LIKE-A relationship
13
Interchangeable objects with polymorphism
  • Sometimes it is much convenient to treat objects
    in a type hierarchy all as base class objects
  • It allows to write code that does not depend on
    the specific type of objects
  • For all shape object O
  • o.draw()
  • But what happens when one shape object is
    actually a circle or a triangle or a square?
  • The key is late binding runtime binding

14
Interchangeable objects with polymorphism
  • Suppose we have
  • void doStuff(Shape s)
  • s.erase()
  • // ...
  • s.draw()
  • and we have
  • Circle circle new Circle()
  • Triangle t new Triangle()
  • dostuff(c)
  • dostuff(t)

15
Interchangeable objects with polymorphism
  • Calls to dostuff works correctly. At runtime
    draw() and erase() methods of correct object is
    called.
  • The process of treating a derived type as a base
    type is called upcasting

16
Abstract base class and interfaces
  • Often it is needed that base class only represent
    a common interface for its derived classes. One
    main usage is for upcasting.
  • This is done by making the class abstract. An
    abstract class can't be instantiated
  • It is also possible to have an abstract method
    (which means it is not implemented yet)
  • Interface is like abstract class, but in
    interface there is no method definition at all
  • One of the big differences between C and Java
    is that C doesn't have interface concept, and
    Java does not have multiple inheritance

17
Object creation, use and lifetimes
  • Technically OOP is just about abstract data
    typing, inheritance and polymorphism. But some
    other issues are also important in writing OO
    programs.
  • One important issue is object lifetime
  • C approach Programmer controls memory
    allocation and disposal
  • Memory leaks is a major headache for programmers
  • Java approach System controls memory allocation
    and disposal. Garbage collector takes care of
    removing objects that are no longer in use.
  • Programmers are not worrying about memory leaks

18
Containers
  • In many useful programs it is needed to store a
    collection of objects. The number of objects are
    not known at the program development time
  • Every OO language has facilities to store
    collection of objects
  • Java has several different type of Lists, Maps
    and Sets used as containers
  • Containers provides methods to
  • Put elements in
  • Get elements out

19
Iterators
  • One of the standard ways to traverse all elements
    of a container is by the use of iterators
  • An iterator hides the details of a container from
    the code that is accessing that container
  • An iterator provides a SEQUENCE view of container
  • It does not matter if the container is a
    ArrayList, LinkedList or Stack. An iterator
    provides a sequence access to the elements of the
    container
  • So it is possible to change a data structure (if
    needed) without disturbing the client's code

20
The singly rooted hierarchy
  • Java has a single rooted base class which is
    named Object
  • All objects inherits from Object class
  • Therefore all the Objects share a common
    interface
  • One usage is toString() method, which all the
    objects inherits from Object class
  • Another usage is for garbage collection

21
Downcasting vs. templates/generics
  • Containers in Java stores and retreive objects of
    type Objects.When adding a object to a container
    it is upcasted to Object. When retrieving an
    object from container it is of type Object and
    normally is casted again but down the hierarchy
    to a specific type. This is named downcasting
  • But you should know the exact type of the object
    for downcasting
  • Another approach is what is in C. It is named
    templates. When creating a container we specify
    the type of objects that is stored there. Next
    version of Java supports this with the name
    generics

22
Object clean up and garbage collector
  • Java keeps track of object references and if all
    references to an objects is deleted, garbage
    collector delete the object from memory
  • In C there is no garbage collector.
  • The Java way is much convenient for programmers
  • But for some application areas (like real time
    systems), CPU time wasted by garbage collector
    is not acceptable

23
Exception handling
  • Exceptions are thrown when an error occurs
  • Exceptions can be caught by an exception handler
  • It simplifies writing programs by enabling to
    treat exception as alternative path to normal
    program execution
  • Exceptions provides some mechanism to reliably
    recover from a bad situation
  • Java provides a solid exception handling that
    forces the programmers to write code to handle
    exceptions
  • Exceptions are a kind of object in Java

24
Concurrency (multi-threading)
  • Java simplifies writing multi-threading programs
  • It shares CPU time between threads
  • However, shared resources should be managed by
    programmers
  • Synchronized keyword is used for controlling
    access shared resources

25
Persistence
  • Normally when a program terminates, all objects
    are destroyed
  • Sometime it is needed to have objects even after
    program terminates
  • Java provides a way to store and retrieve objects
    on non-volatile memory.
  • This is named Serialization in Java

26
Java and the internet
  • Web? Client-Server programming.
  • Client-side programming HTML, Javascript,
    Plug-ins, Java applets
  • Server-side programming CGI, Java web
    applications, .Net and C
  • Java applications Standalone applications,
    Server-side applications, client-side applets
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