Title: The Transport Layer
1The Transport Layer
2Services Provided to the Upper Layers
- connection-oriented and connectionless
- very similar to the network layer
- transport layer makes it possible for the
transport service to be more reliable than the
underlying network service. - Furthermore, the transport service primitives can
be designed to be independent of the network
service primitives, which may vary considerably
from network to network. - Dominant for network layer IP thus
connectionless - for transport layer
- TCP connection oriented
- UDP for connectionless IP with a little extra
3Transport Service Primitives
4Berkeley Sockets
SOCKET Create a new communication end point. The
parameters specify the addressing format, the
type of service (e.g. reliable byte stream) and
the protocol. It returns an ordinary file
descriptor for use in succeeding calls, (same as
OPEN). BIND Binds a local address to a
socket. LISTEN Allocates space to queue incoming
calls for the case that several clients try to
connect at the same time, it does not
block. ACCEPT Blocks a server until a connect
request TPDU from a client arrives. A new socket
with the same properties as the original LISTEN
one is then created by the transport entity and a
file descriptor for it is returned. The server
can then fork off a process or tread to handle
the connection on the new socket and go back to
waiting for the next connection on the original
socket by issuing a new ACCEPT primitive. CONNECT
Issued by a client after it has created a
socket, it blocks the client and actively starts
the connection process. When it completes (the
appropriate TPDU is received ), the client
process is unblocked and the connection is
established. SEND Sends some data over the
connection. RECEIVE Receives some data from the
connection CLOSE Symmetric connection release.
5Transport vs Data link Protocol
- Both have to deal with error control, sequencing,
flow control and other issues. - In the subnet a packet might be stored for a
number of seconds and then delivered later. This
can sometimes be disastrous, specially during
connection and disconnection, and requires the
use of special protocols. - The large and dynamically varying number of
connections in the transport layer, requires a
different buffering and flow control approach
than in the data link layer. The idea of
dedicating many buffers to each connection in the
transport layer is not attractive.
6Flow control
- In data link and transport layer a sliding window
or other scheme is needed on each connection to
keep a fast transmitter from overrunning a slow
receiver. - A router has relatively few lines whereas a host
may have many open connections. - The optimum tradeoff between source and
destination buffering depends on the reliability
of the connection and the type of traffic. - For low bandwidth, bursty traffic (like produced
by an interactive terminal) it is better to
buffer at the sender. For high bandwidth, smooth
traffic (like a file transfer) it is better to
buffer at the receiver. - Dynamically adjustment of buffer allocation is
needed.
7Decouple buffering
- A general way to manage dynamic buffer allocation
is to decouple the buffering from the
acknowledgments, in contrast to the sliding
window protocol of the data link layer. - Initially the sender requests a certain amount of
buffer space on the receiver side, based on its
perceived needs. The receiver grants as many as
it can afford. - Every time the sender transmits data, it must
decrement its allocation, stopping all together
if it reaches 0. - The receiver separately piggybacks both acks and
the amount of available buffer space onto the
reversed traffic.
8UDP
- UDP (User Datagram Protocol) is just basically IP
with a short header added. The port numbers
indicate the sending and receiving transport end
points. When a UDP packet arrives, its payload is
send to the process attached to the destination
port. - The checksum is optional and stored as 0 if not
computed, a calculated 0 checksum is stored as
all 1s. UDP does not do flow control, error
control or retransmission upon receipt of a bad
datagram. All of that is up to the user process.
9Internet Transport Protocol TCP
- TCP (Transmission Control Protocol) provides a
reliable byte stream over an unreliable
internetwork. - TCP accepts user data streams from local
processes, breaks them up into pieces not
exceeding 64K (usually about 1460 bytes to fit in
a single Ethernet frame) and sends each piece as
a separate IP datagram. - The receiver side gives IP datagrams containing
TCP data to its TCP entity, which reconstructs
the original byte streams. - IP gives no guarantees that datagrams will be
delivered properly, so it is up to TCP to time
out and retransmit. Also IP datagrams might be
delivered in the wrong order, it is up to TCP to
rearrange them in the proper sequence.
10The TCP Service Model
Port
Protocol
Use
Port numbers below 1024 are called well-known
ports and are reserved for standard services.
21
FTP
File transfer
23
Remote login
Telnet
E-mail
25
SMTP
69
Trivial File Transfer Protocol
TFTP
Finger
Lookup info about a user
79
80
World Wide Web
HTTP
POP-3
110
Remote e-mail access
USENET news
119
NNTP
The TCP service is obtained by having both the
sender and receiver create end points, called
sockets. Each socket has a socket number
(address) consisting of the IP address and a 16
bit number local to that host, called a port. Two
or more connections may terminate at the same
socket. Connections are identified by the socket
identifiers at both ends, that is (socket1,
socket2). All TCP connections are full-duplex
(traffic can go in both directions) and
point-to-point (each connection has exactly 2 end
points). Multicasting or broadcasting are not
supported.
11Byte stream
A TCP connection is a byte stream, not a message
stream. For example, if the sending process does
four 512 byte writes to a TCP stream, these data
may be delivered to the receiving process as four
512 byte chunks, two 1024 bytes chunks, one 2048
byte chunk or some other way. This is analogous
to UNIX files. TCP may send user data
immediately or buffer it, in order to send larger
segments to the network layer (larger IP
datagrams.) Applications might use the PUSH flag
to indicate that TCP should send the data
immediately. The application can also send urgent
data (e.g. when an interactive user hits the
CTRL-C key), TCP then puts control information in
its header and the receiving side interrupts
(gives a signal in UNIX terms) to the application
program using the connection.
12TCP Segment Header
13The TCP Checksum
- It checksums the header, the data and a
conceptual pseudo header. - The pseudo header contains IP addresses and thus
violates the protocol hierarchy. It helps to
detect wrongly delivered packets. - The checksum is a simple one, just adding the
16-bits words in 1's complement and then take the
1's complement of the sum. The receiving side
should find a 0.
14TCP Connection Establishment
A 3-way handshake. CR (connection request) and
REJECT are indicated by the SYN and FIN bits in a
segment header. The initial sequence numbers are
chosen in a special way, ensuring that no delayed
or duplicated older request can fake a connection.
15TCP Connection Management Modeling
There are 11 states used in the TCP connection
management finite state machine. Data can be send
in the ESTABLISHED and the CLOSE WAIT states and
received in the ESTABLISHED and FINWAIT1 states.
Releasing a TCP connection is symmetric. Either
part can send a TCP segment with the FIN bit set,
meaning it has no more data to send. When the FIN
is acked, that direction is shut down, but data
may continue to flow in the other direction. It
is not really fool proof, but it works.
16TCP Finite state Machine
- Each line is marked by an event/action pair.
- The event can either be a user-initiated system
call (CONNECT, LISTEN, SEND or CLOSE), a segment
arrival (SYN, FIN, ACK or RST), or a timeout. - For the TIMED WAIT state the event can only be a
timeout of twice the maximum packet length. - The action is the sending of a control segment
(SYN, FIN or RST) or nothing. - The time-outs to guard for lost packets ( e.g. in
the SYN SENT state) are not shown here.
17TCP Window management
Sender buffering Senders are not required to
transmit data as soon as they come in from the
application. Usually Nagle's algorithm is used.
When data come into the sender one byte at a time
(e.g. on a Telnet connection), just the first
byte is send and the rest is buffered until the
outstanding byte is acked. Sometimes it is better
to disable this, e.g. when mouse movements are
sent in X-Windows applications.
18Silly window syndrome
- This occurs when the sender transmit data in
large blocks, but an interactive receiver
application reads data 1 byte at a time. - The receiver continuously gives 1 byte window
updates and the sender transmits 1 byte segments. - Clark's solution is to let the receiver only send
updates when it can handle the maximum segment
size it advertised when the connection was
established or when its buffer is half empty. - Receivers are also not required to send acks and
window updates immediately. - Many implementations delay them for 500 msec in
the hope to piggyback them.
19TCP Congestion Control
- It is assumed that time-outs are caused by
network or receiver congestion as lost packets
are rare these days.(Wireless networks are now
an exception) - Each sender maintains two windows
- the window the receiver has granted (indicating
the receiver buffer capacity) - the congestion window (indicating the network
capacity). - The number of bytes that may be sent is the
minimum of the 2 windows.
20TCP slow start
The congestion window is doubled on each packet
successfully sent (an ack received before the
timeout). This exponential increase (called the
slow start) continues until the threshold
(initially 32K) is reached, after which the
increase is linearly.
When a timeout occurs, the threshold is set to
half the current congestion window and the slow
start is repeated. If an ICMP source quench
packet comes in, it is treated the same way as a
timeout.
21TCP Timer Management
For each segment the round trip time M is
measured and the estimates of the mean and mean
deviation are updated as    RTT ßRTT
(1-ß)M    D ßD (1-ß) RTT-Mwith ß a
smoothing parameter, typically 7/8. The timeout
is then set to RTT 4 D
22Improvements
- Change from the original Go-Back-N to an more
Selective Repeat type of retransmit of lost
segments - Buffering out-of-order segments in the receiver
- Sender detects missing segments by looking at
duplicate ACKs (NACKs can not be used) and
retransmits before the timer expires. - Improved congestion control
- look also to duplicate ACKs to lower the
congestion window to half its value - start from that value with linear increase
- versions to handle HTTP (www) trafic efficiently
- versions for high speed links to increase the
throughput - On a wireless network if a packet is lost, it is
usually not due to congestion, but due to
transmission "noise". TCP should not slow down,
but retransmit as soon as possible.
23Wireless TCP
- Using an indirect TCP solution is a possibility.
But the acknowledgment, returned from the base
station to the sender, does not indicate that the
mobile host has received the data. - Another possibility is to add a snooping agent on
the base station. It watches the interchange
between base station and mobile host and performs
retransmissions (and interception of duplicated
acknowledgments) on that part alone. However
there is still the possibility that the sender
times out and starts it congestion control.
24Real-Time Transport Protocol
- RTP is intended for real-time multimedia
applications - Its basic function is to multiplex several
real-time data streams into a single stream of
UDP packets - It can be regarded as a transport sublayer
- Used for e.g. radio, telephony, music-on-demand,
videoconferencing, video-on-command, etc. - It may contain for example a video stream and 2
audio stream for stereo or sound tracks in 2
languages.
25RTP header
- Each payload may contain multiple samples, they
may be coded any way the user wants. The payload
type field indicates which one is used. - The timestamp gives the time of each sample
relative to the first sample. - Synchronization source identifier uniquely
identifies the synchronizing source of a stream - Contributing source identifier uniquely
identifies the contributing streams (There are CC
of them)
26some RTP audio/ video formats
27Real Time Control Protocol
- RTCP can be used to handle synchronization
between the sources. - further it gives feedback on delay, jitter,
bandwidth and congestion. - The encoding process can use it to increase the
data rate and give better quality if the network
is functioning well, - otherwise it can cutback in data rate and hence
reduce the quality. - note that missing RTP packets are usually not
requested but are to some extend compensated for
in the used encoding method.
28Real-Time Streaming Protocol
RTSP controls the transmission of a video
stream. It does not control the stream itself.