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Title: Selecting Rewards That Motivate: Tips for Teachers


1
Selecting Rewards That Motivate Tips for
Teachers
2
NYC Schools Pilots Pay for Student Performance
  • 200 schools participating in pilot
  • Reward system designed by Harvard economist
    Roland Fryer
  • Program is funded through private grants
  • Students are paid for high performance on NY
    State tests
  • Teachers also receive bonus pay for improved
    student performance. NOTE Most schools elect to
    share bonus monies across all staff.

Source Medina, J. (2008, March 15). Next
question Can students be paid to excel? The New
York Times, pp. A1, A19.
3
Big Ideas The Four Stages of Learning Can Be
Summed Up in the Instructional Hierarchy
(Haring et al., 1978)
  • Student learning can be thought of as a
    multi-stage process. The universal stages of
    learning include
  • Acquisition The student is just acquiring the
    skill.
  • Fluency The student can perform the skill but
    must make that skill automatic.
  • Generalization The student must perform the
    skill across situations or settings.
  • Adaptation The student confronts novel task
    demands that require that the student adapt a
    current skill to meet new requirements.

Source Haring, N.G., Lovitt, T.C., Eaton, M.D.,
Hansen, C.L. (1978). The fourth R Research in
the classroom. Columbus, OH Charles E. Merrill
Publishing Co.
4
(No Transcript)
5
Tying Reward Schedule to Students Stage of the
Instructional Hierarchy (Daly, Martens, Barnett,
Witt, Olson, 2007)
  • During acquisition of a skill and early stages of
    fluency-building, provide reinforcement (e.g.,
    praise, exchangeable tokens) contingent upon
    on-task behavior (time-based reinforcement). This
    approach avoids penalizing students for slow
    performance.
  • During later stages of fluency-building, change
    to reinforcement based on rate of performance
    (accuracy-based contingency). This approach
    explicitly reinforces high response rates.
  • As fluency increases, maintain high rates of
    performance through intermittent reinforcement,
    lottery, etc.

Source Daly, E. J., Martens, B. K., Barnett, D.,
Witt, J. C., Olson, S. C. (2007). Varying
intervention delivery in response to
intervention Confronting and resolving
challenges with measurement, instruction, and
intensity. School Psychology Review, 36, 562-581.
6
Activity Take a Reinforcer Survey
  • Pair off.
  • Read through the 8 items on the mini-reinforcer
    survey appearing on the next slide.
  • Each person should select their TOP 2-3 reward
    choices.
  • Note similarities or differences in the types of
    rewards that each of you chose.

7
Activity Reinforcer Survey Pick Top 2-3 Choices
  • The student will select the pizza toppings for a
    class pizza party.
  • The student will have the teacher call the
    student's parent or guardian to give positive
    feedback about him or her.
  • The student will be dismissed to go to a favorite
    activity such as recess 2 minutes early.
  • The student will post drawings or other artwork
    in a public place such as on a hall bulletin
    board.
  • The student will select friends to sit with to
    complete a cooperative learning activity.
  • The student will tell a joke or riddle to the
    class.
  • The student will draw a prize from the class
    'prize box'.
  • The student will have first choice in selecting
    work materials (e.g., scissors, crayons, paper).
  • The student will be able to take one turn in an
    ongoing board game with a staff member (e.g.,
    chess). The staff member will then take their
    turn at a convenient time.
  • The student will select a friend as a "study
    buddy" to work with on an in-class assignment.

8
Selecting a Reward 3-Part Test
  • Do teacher, administration, and parent find the
    reward acceptable?
  • Is the reward available (conveniently and at an
    affordable cost) in schools?
  • Does the child find the reward motivating?

9
Creating Reward Deck Steps
  1. Teacher selects acceptable, feasible rewards
    from larger list
  2. Teacher lists choices on index cardscreating a
    master deck
  3. Teacher selects subset of rewards from deck to
    match individual student cases

10
Creating Reward Deck Steps(Cont.)
  1. Teacher reviews pre-screened reward choices with
    child, who rates their appeal. (A reward menu is
    assembled from childs choices.)
  2. Periodically, the teacher refreshes the childs
    reward menu by repeating steps 1-4.

11
Creating Reward Deck Example
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