Title: Persuasive Technology
1Persuasive Technology
- Using Computers to Change What We Think and Do
B.J. FOGG
Rose Roberts, Nobu Takeo
2Contents
- What is Persuasive Technology (Captology)?
- Computers in persuasive roles
- Tool, Medium, Social actor
- Credibility and computers
- Case study
3What is Persuasive Technology?
Persuasion
Computing technologies
Behavior change Attitude change Motivation Chan
ge in worldview Compliance
Web sites Mobile phones Simulation Exercise
equipment Kiosks
Captology
Captology is a study of interactive computing
products created for the purpose of changing
people's attitudes or behaviors.
4Advantages over human persuaders
- Computers
- are persistent
- allow anonymity
- can handle huge volumes of data
- can use many modalities
- can scale
- can be ubiquitous
5Computers in Persuasive Roles
- Tool Increases capability
- Medium Provides experience
- Social actor Creates relationship
6Computers as persuasive tools
- Making desired outcome easier to achieve by
- Reduction complex to simple
- Tunneling narrowing scope
- Tailoring general to specific
- Suggestion intervening at the right time
- Self-monitoring feed back
- Surveillance observation
- Conditioning positive reinforcement
7Example Reduction
8Example Tunneling
9Example Tailoring
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10Example Suggestion
11Example Self-Monitoring
12Example Surveillance
13Example Conditioning
14Computers in Persuasive Roles
- Tool Increases capability
- Medium Provides experience
- Social actor Creates relationship
15Computers as persuasive media
- Simulated cause-and-effect scenarios
- Simulated environments
- Simulated object
16Example Cause-and-Effect
17Example Environment Simulation
http//tulrich.com/
18Example Object simulation
19Computers in Persuasive Roles
- Tool Increases capability
- Medium Provides experience
- Social actor Creates relationship
20Computers as persuasive social actors
- Physical cue face, eyes, body movement
- Psychological cue preferences, humor, empathy
- Language cue praise, spoken language
- Social dynamics cue turn taking, cooperation
- Social roles cue teammate, opponent, pet
21Example Physical cue
22Example Physical cue
23Example Psychological Cue
The intense sunlight will clearly cause
blindness. The sunglasses are absolutely
important.
A
It seems that the intense sunlight could possibly
cause blindness. Without adequate vision, don't
you think that survival might become more
difficult? The sunglasses might be important.
B
People prefer social styles that are similar to
themselves in some way.
24Example language cue
25Example social dynamics
26Example Social dynamics
27Example Social role
28Social Cues Handle with care
- If we use social cues a lot,
- we either win bigger or lose bigger.
29Contents
- What is Persuasive Technology (Captology)?
- Computers in persuasive roles
- Tool, Medium, Social actor
- Credibility and computers
- Case study
30Credibility and computers
Perceived trustworthiness
Perceived expertise
Perceived credibility
31Credibility and computers
Perceived trustworthiness
Perceived credibility
Perceived expertise
32Perspectives of credibility
- Presumed
- general assumptions and stereotypes in the mind.
- Surface
- first impressions of surface traits
- Reputed
- third-party reports
- Earned
- experience over time
33Contents
- What is Persuasive Technology (Captology)?
- Computers in persuasive roles
- Tool, Medium, Social actor
- Credibility and computers
- Case study
34Overview of Captology
- Persuasion is an attempt to change attitudes
and/or behaviors(without using coercion or
deception) . - Human computer interaction
- (not Computer mediated communication)?
- Planned effects
- (not outcomes)?
- Built-in intent
- (not outside intent)?
- Macro and Micro
- (online shop v.s. email, iphone)
35Examples
36Examples
37Examples
38http//www.useit.com/alertbox/20030303.html