Tele-immersive Cranial Implant Design - PowerPoint PPT Presentation

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Tele-immersive Cranial Implant Design

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Tele-immersive Cranial Implant Design Chris Scharver September 12, 2001 scharver_at_evl.uic.edu ... What aspects of tele-immersion are important to this usage? – PowerPoint PPT presentation

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Title: Tele-immersive Cranial Implant Design


1
Tele-immersive Cranial Implant Design
  • Chris ScharverSeptember 12, 2001scharver_at_evl.uic
    .edu
  • In collaboration withRay Evenhouse, Virtual
    Reality Medicine Laboratory

2
Cranial Prosthetics
  • Images from the current process
  • Before image
  • Magnetic resonance imaging-based model
  • Stereo lithography model,
  • After image

3
Problem Statement
Tele-immersive tools will allow cheaper and more
rapid prototyping and evaluation of cranial
prosthetic implants than clay and polymer
modeling techniques.
4
Current Surgical Method
  • Magnetic resonance scan of patient
  • Stereo lithography model of defect
  • Defect sculpted with clay
  • Defect cast
  • Implant modeled with dental wax
  • Implant cast
  • Surgery and implantation
  • Very expensive!

5
Jim Foleys Top Ten (2000)
  • Top ten problems in computer graphics
  • Updated list at Vision 2000
  • 9 User interfaces for creativity

6
Immersive Modeling
  • CHIMP Chapel Hill Immersive Modeling Program
    (UNC)
  • Architecture
  • http//www.cs.unc.edu/mine/chimp.html
  • Samuel (Fraunhofer-Gesellschaft)
  • General use
  • http//vr.iao.fhg.de/imodeling/samuel.en.html

7
Skull Model
  • Theoretically obtained from MRI data, then
    converted into geometry for loading into scene
    graph
  • Manually made from the Visible Human data set

8
Hardware Setup
  • PHANToM haptic device
  • 6DOF position and rotation
  • 3DOF force feedback
  • Tracking system
  • Display device
  • Immersive display?
  • Would a monitor suffice?

9
PARIS
  • Prototyped using the CAVE
  • Hands are visiblethrough the displayscreen
    throughthe use of ahalf-silveredmirror screen
  • Tracking issimilar to anImmersaDesk

10
Software
  • PHANToM
  • GHOST API, NT driver only
  • Interface with trackd SDK?
  • Display and scene graph
  • GHOST provides geometry and properties
  • OpenSG, Open Inventor, TGS Inventor 3.0,
    Performer?
  • Additional libraries
  • VTK, geolib, NURBS, CAVERNsoft

11
e-Touch 3D
  • Open module API and building tool
  • NT and Solaris
  • OpenGL
  • GHOST SDK support
  • CAVELib, trackd, and support for other platforms?

12
Defect Specification
  • Outline with connect the dots
  • Intersection testing
  • Performer provides the ray casting
  • Draping algorithms
  • Volumetric collision detection

13
Modeling Method?
  • Parametric surfaces
  • Non-Uniform Rational B-Splines (NURBS)
  • These are surfaces, not volumes
  • Constructive solid geometry
  • Most algorithm implement only primitives
  • Implementation with polygons more difficult
  • Metaballs
  • Blobby modeling
  • Already used for haptic clay applications

14
Input from Artists
  • Constraints
  • Implant must be separate piece
  • Cannot simply copy and paste the other side
  • Minute refinement is required
  • What kinds of tools would you use?
  • How would you apply 2D modeling tools to a
    tele-immersive environment?

15
Collaborative Modeling?
  • Mutual exclusions in interaction
  • Communication between the participants
  • Likely only one haptic user
  • Audio conferencing
  • Evaluation methods
  • Photographs of patient
  • Side by side comparisons
  • Overlays
  • Teacher-student paradigm

16
Thesis Concentration
  • Not trying to create the ultimate modeling
    package!
  • What aspects of tele-immersion are important to
    this usage?
  • Is it worth using these technologies in this
    manner?
  • What are the benefits and pitfalls?

17
General Time Frame
  • September-October
  • Install libraries, hook up hardware
  • Determine incompatibilities
  • October-February
  • Interaction and modeling programming
  • February-May
  • Testing, evaluation, refinement
  • Retesting

18
Possible Consequences
  • Patient is not required to travel hundreds of
    miles until the surgury is planned
  • Cost of production is significantly lower than
    the current process
  • Tangible and quantifiablecontribution of virtual
    realitytechnology to medicine.

19
Credits
  • http//www.bvis.uic.edu/VRML/Research/CranialImpla
    nts/CranialImplants01.htm
  • http//www.evl.uic.edu/images/research/PARIS2.jpg
  • http//www.sensable.com/
  • http//www.etouch3d.org/etouch.htm
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