Title: Achieving more with less Volume II: Classroom Technology
1Achieving more with lessVolume II Classroom
Technology
- Gethin Nichols
- gnichols_at_rm.com
2Sustainable ICT
- Achieve better value by using technology
- Safe, cost-effective, innovative, reliable ICT
- Look to the long term
- Appropriate Cost Effective Support
- Safe Secure Access
- More effective communication
- Personalise the Learning Experience
- Ensure a fit for purpose classroom
3True Value for Money
- Using green ICT to avoid unnecessary costs
- Visualisers
- Lesson Resources on VLEs
- Digital Text Books
- Choosing the right technology
- Regularly used ICT gives better value
- Matching specifications to needs
- Achieving success with low cost items
4Software
- Are you using what youve got?
- IWB Software Communities
- Training
- Curriculum Creative Software
- Using software with hardware
- Open Source and The Cloud
- Free v paid
5A long-term WCT Strategy
- What technology suits the individual teaching
styles? - What technology achieves the correct level of
engagement and enthusiasm from learners?
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7What do you want to achieve?
- There are many alternatives to the standard
interactive whiteboard classroom set-up - Is there a more appropriate alternative?
- Whats more important
- What it is?
- What it does?
The whiteboard versus....
8Epson Ultra Short Throw
Interactive
V
- Advanced Connectivity
- Networked for remote management
- Optional Wireless Module
- Optional Interactivity
9The Interactive Table Concept
10RM Vertable
- Exclusive bespoke design
- Height Adjustable
- Group interactivity
- Portable and designed
- for education
- Fraction of the cost
- of similar products
11RM ePad
- RF Wireless Tablet
- LCD Display
- No software required
- Teaching Tool
- Collaborative Tool
12Idea Paint
- Making best use of wall space
- Any wall becomes a Learning Space
- Collaborative and Inclusive
13What else could you achieve?
- There are many products that provide additional
ways of teaching
14Visualisers
- Its what you do with them that counts
- Text and students work
- Practical Demonstrations
- One-stop video device for the classroom
- Extending use across the curriculum
15Samsung UF80 14x Optical Zoom, 20fps, XGA,
auto-focus, DVI
Samsung 850DX 14x Optical Zoom, 20fps, XGA,
auto-focus
AVerVision CP130 8x Digital Zoom, 12fps, XGA
16Hue HD Webcam
- Quality web-cam with ideas above its station
- 10x Digital Zoom
- Built-in Microphone
- CMOS 2MP camera
- Snapshot button
17How do we organise all this choice?
18Alternative Technologies
- What is available that enhances teaching and
learning? - Real Centre-esque
- TTS and Essentials Products
- Emerging Technologies
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20Come and see us
- To find out more about visiting the REAL Centre,
go to - www.rm.com/realcentre
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22Case Study Stockley Academy We chose LEGO
Education to fulfil our vision for the classroom
of the future because they understood the
importance of inclusion, creative thinking and
cross-curricular project work. I am delighted
that we are able to work with such an
organisation, which produces creative, high
quality and sophisticated products for children
of all ages and abilities.Aftab Ahmed,
Director of ICT
23WeDo
- The WeDo Construction set enables students
to build and program simple LEGO models
that are plugged into a computer. - The set contains more than 150 elements,
including a motor, motion and tilt sensors and
the LEGO USB Hub. - Provides a stepping-stone for teaching the basics
of robotics
24WeDo
- Ideal for introducing technology into curriculum
areas such as science, technology, maths and
language lessons - Ideal for cross-curricular and project-based
learning
25WeDo
- Primary school pupils ages 7 to 11 build and
program their own solutions - Simple, drag-and-drop software created in
LabVIEW. - A hands-on learning experience that actively
engages children - Creative thinking
- Teamwork
- Problem-solving skills
26LEGO Mindstorms NXT
- The base set includes
- Programmable NXT Brick, providing on-brick
programming and data logging - Three interactive servo motors
- Ultrasonic, sound, light and two touch sensors
- Rechargeable battery, connecting cables, and
full-colour building instructions.
27A LEGO Education Centre is a school based
education hub that provides creative and
innovative learning opportunities for all ages
and abilities, using the LEGO products and other
associated elements.
It enables staff, parents and students to develop
their thinking with hands-on, exciting problems
and share their experiences with the wider
education community.
28Can we still afford to innovate?
Can we afford not to innovate?
- Nothing in the real world has changed
- The challenge of the digital native
- Creativity enables adaptability
- Individualisation not massification
- Competency based learning
- Less Didactic, More Mentoring
29Leading Edge Technologies
- 3D Projection
- 3D Printing
- Green Screen Technology
- Interactive Graffiti
- Immersion Rooms
30Conclusion
- Austerity doesnt need to be at the expense of
good ICT use in the classroom - Innovation is still essential to keep pace, but
only if sustainable and effective
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