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Lesson B - Basic Java Elements

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Title: Lesson B - Basic Java Elements


1
Lesson B - Basic Java Elements
  • Unit B1 Program Elements

2
Hello World Program, Again
// My First Program!! public class HelloWorld
public static void main(String args)
System.out.println(Hello World!)
3
Identifiers Syntax
  • Identifiers are the words a programmer uses in a
    program
  • Identifier syntactic rules
  • Can be made up of any length of
  • letters
  • digits
  • underscore character (_)
  • dollar sign ()
  • Cannot begin with a digit
  • Java is case sensitive
  • User and user are completely different
    identifiers

4
Identifiers Semantics
  • Identifiers names can come from the following
    sources
  • Fixed in Java as reserved words
  • public, class, static, void, method,
  • Chosen by the programmer to denote something
  • HelloWorld, main, args
  • Chosen by a programmer whose code we use
  • String, System, out, println

5
Naming style
  • The correctness of the program is not affected by
    the names used
  • public class X7_65Tx
  • Names play a central role in the readability of
    the program
  • They are part of its documentation
  • They should thus be chosen carefully
  • BankAccount, size, numberOfElements
  • Follow conventions in choosing names!

6
White Space
  • Spaces, blank lines, and tabs are collectively
    called white space
  • White space is used to separate words and symbols
    in a program
  • Extra white space is ignored
  • A valid Java program can be formatted many
    different ways
  • Programs should be formatted to enhance
    readability, using consistent indentation

7
Valid, but bad Indentation
public class HelloWorld
public static void main(String
args)
System.out.println(Hello World!)

8
Comments
  • Comments are ignored and are treated as white
    space
  • They should be written to enhance readability
  • Explain what a piece of code does (its interface)
  • Explain any special tricks, limitations,
  • Java has three comment formats
  • // comment to end of line
  • / comment until
  • closing /
  • / API specification comment /

9
Lesson 2 - Basic Java Elements
  • Unit B2 - Variables and Data Types

10
Variables
  • A variable is a location in memory that can hold
    values of a certain data type
  • Each variable must be declared before it is used
  • The declaration allocates a location in memory to
    hold values of this type
  • Variable types can be
  • primitive
  • reference to an object

11
VariableExample Program
public class VariableExample public static
void main(String args) int x x 3
System.out.println(x) x 4
System.out.println(x)
12
VariableExample Program (2)
public class VariableExample public static
void main(String args) int x x 3
System.out.println(x) x 4
System.out.println(x)
x
13
VariableExample Program (3)
public class VariableExample public static
void main(String args) int x x 3
System.out.println(x) x 4
System.out.println(x)
3
x
14
VariableExample Program (4)
public class VariableExample public static
void main(String args) int x x 3
System.out.println(x) x 4
System.out.println(x)
3
x
15
VariableExample Program (5)
public class VariableExample public static
void main(String args) int x x 3
System.out.println(x) x 4
System.out.println(x)
4
x
16
VariableExample Program (6)
public class VariableExample public static
void main(String args) int x x 3
System.out.println(x) x 4
System.out.println(x)
4
x
17
Primitive Data Types
  • A data type is defined by a set of values and the
    operators you can perform on them
  • The Java language has several predefined types,
    called primitive data types
  • The following reserved words represent the eight
    different primitive data types
  • byte, short, int, long, float, double, boolean,
    char

18
Integers
  • There are four integer data types. They differ
    by the amount of memory used to store them

Type Bits Value Range
byte 8 -127 128
short 16 -32768 32767
int 32 about 9 decimal digits
long 65 about 18 decimal digits
19
Floating Point
  • There are two floating point types

Type Bits Range (decimal digits) Precision (decimal digits)
float 32 38 7
double 64 308 15
20
Characters
  • A char value stores a single character from the
    Unicode character set
  • A character set is an ordered list of characters
  • A, B, C, , a, b, ,0, 1, ,
    ,
  • The Unicode character set uses 16 bits per
    character, allowing for 65,536 unique characters
  • It is an international character set, containing
    symbols and characters from many world languages
  • The ASCII character set is a subset of Unicode
  • ASCII is the current standard (outside of Java)

21
Boolean
  • A boolean value represents a true/false
    condition.
  • It can also be used to represent any two states,
    such as a light bulb being on or off
  • The reserved words true and false are the only
    valid values for a boolean type

22
Variable Declarations
  • The syntax of a variable declaration is
  • data-type variable-name
  • For example
  • Multiple variables can be declared on the same
    line
  • Variables can be initialized (given an initial
    value) in the declaration

int total
long total, count, sum
int total 0, count 20 double unitPrice
57.25
23
Variable Declaration Example
public class DeclarationExample public static
void main (String args) int weeks 14
long numberOfStudents 120 double
averageFinalGrade 78.6 System.out.println(w
eeks) System.out.println(numberOfStudents)
System.out.println(averageFinalGrade)
24
More Variable Examples
double pi, conversionRate, temprature long
salary boolean isOn char c pi 3.14159 isOn
false c A salary 34000 isOn true
25
Constants
  • We may declare that a variable is a constant and
    its value may never change.
  • Advantages
  • readability
  • efficiency
  • error detection

final double PI 3.14159 final int
CHINA_OLYMPICS_YEAR 2008
26
Lesson 2 - Basic Java Elements
  • Unit B3 - Expressions

27
Assignment Statements
  • An assignment statement takes the following form
  • variable-name expression
  • The expression is first evaluated
  • Then, the result is stored in the variable,
    overwriting the value currently stored in the
    variable

28
Arithmetic Operators
  • An operator is a mapping that maps one or more
    values to a single value
  • Binary Operators
  • a b adds a and b
  • a - b subtracts b from a
  • a b multiplies a and b
  • a / b divides a by b
  • a b the reminder of divining a by b
  • Unary Operator
  • -a The negation of a

29
Pounds to Kg conversion
public class PoundsToKg public static void
main(String args) double weightInPounds
200.0 final double KILOS_IN_POUND 0.455
double weightInKg weightInKg
weightInPounds KILOS_IN_POUND
System.out.println(weightInKg)
30
Pounds to Kg conversion 2
public class PoundsToKg2 public static void
main(String args) final double
KILOS_IN_POUND 0.455 System.out.println(200
.0 KILOS_IN_POUND)
31
Integer Division
  • When division is performed on integers (byte,
    short, int, long), the result is truncated to an
    integer.

int j 5 double x 5.0, y System.out.println(j
/ 2) // 2 System.out.println(x / 2.0) //
2.5 System.out.println(5 / 2) // 2 y j / 2
// 2
32
Complex Expressions
  • Expressions can combine many operators and
    operands
  • Examples
  • x
  • -34
  • weight 2.73
  • 2 PI r
  • a - (7 b)
  • 1 2 3 4
  • (x y) (2 - z (5 - q)) -(1-x)

33
Operator Precedence
  • Multiplication, division, and remainder () have
    a higher precedence than addition and
    subtraction.
  • Operators with same precedence evaluate from left
    to right.
  • Parenthesis can be used to force order of
    evaluation.

34
Operator Precedence Examples
Expression Result
10 - 7 - 1 2
10 - (7 - 1) 4
1 2 3 7
(1 2) 3 9
1 - 2 3 4 5 15
35
Conversions
  • Data types can be mixed in an expression
  • When the expression is evaluated one type is
    converted to another
  • Data is converted to a wider type in three cases
  • assignment conversion
  • arithmetic promotion
  • casting
  • Can be converted to a narrower type only by
    casting
  • List of types from narrowest to widest
  • Narrow
    Wide
  • byte short int long float double

36
Conversion Examples
double f, x int j f 5 f 5.0 / 2 f x
j f 5 / 2 f (float) j / 5 j (int) f j
(int) 5.0 / 2.0
37
Lesson 2 - Basic Java Elements
  • Unit B4 - Objects and Method Invocation

38
Reference Types
  • Variables can be declared to be of an object
    type. In this case they hold a reference to an
    object of this type (class).

Turtle t String myName Date today
myName
t
today
Memory
39
Creating Objects
  • Objects are created by invoking a constructor of
    the class. Constructors may accept parameters.

Date today today new Date(12345)// mSec since
1.1.1970 Turtle t new Turtle()
40
Creating Objects (2)
  • Objects are created by invoking a constructor of
    the class. Constructors may accept parameters.

Date today today new Date(12345)// mSec since
1.1.1970 Turtle t new Turtle()
today
41
Creating Objects (3)
  • Objects are created by invoking a constructor of
    the class. Constructors may accept parameters.

Date today today new Date(12345)// mSec since
1.1.1970 Turtle t new Turtle()
today
12345
42
Creating Objects (4)
  • Objects are created by invoking a constructor of
    the class. Constructors may accept parameters.

Date today today new Date(12345)// mSec since
1.1.1970 Turtle t new Turtle()
t
today
12345
43
Strings
  • Strings are objects that are treated by the
    compiler in special ways
  • Can be created directly using xxxx
  • Can be concatenated using

String myName John Jones String hello hello
Hello World hello hello !!!! int year
2008 String s See you in China in year
44
Method invocations
  • You may invoke methods on an object. Methods may
    receive parameters.
  • Methods may also return values.

Turtle leonardo new Turtle() leoardo.moveForwar
d(100) String lennon John Lennon int len
lennon.length() char initial lennon.charAt(5)
45
APIs
  • To use an object you only need to know its
    application programmer interface (API).
  • The API of an object class includes a description
    of
  • all available constructors and methods and what
    they do
  • the parameters they take and the values that they
    return
  • The API is usually given in a special format
    called javadoc.

46
Javadoc example
47
Javadoc example (2)
48
Class Libraries
  • A class library is a collection of classes that
    we can use when developing programs
  • There is a standard class library that comes with
    every Java environment.
  • Class Libraries are organized into packages
  • java.net, java.lang, java.io, ...
  • To use classes from a package you must either
  • Import the package
  • Or, use a fully qualified class name

import java.io. File f new
File(John)
java.io.File f new java.io.File (John)
49
RandomNumbers.java
import java.util.Random public class
RandomNumbers public static void main
(String args) Random generator new
Random() int num generator.nextInt()
System.out.println ("A random int " num)
num generator.nextInt() System.out.print(A
nother one num)
50
Lesson 2 - Basic Java Elements
  • Unit B5 - Input and Output

51
Types of Input and Output (I/O)
  • Terminal-based I/O
  • System.out.println()
  • System.in.xxxxx()
  • Graphic User Interface
  • Windows, Buttons, Mouse,
  • Stream based I/O
  • Files, Web, Communication, Terminal-based I/O
  • In this course we also provide our own classes
  • InputRequestor, OutputWindow

52
The InputRequestor Class
  • To use the input requestor, you must first create
    the object

InputRequestor inp new InputRequestor()
  • Then, you may use it to read primitive data types

int i inp.requestInt() int i
inp.requestInt(Enter age) float f
inp.requestFloat()
53
InputRequestor Behaviour
  • A window will pop up every time you use the
    requestXXX() method
  • The window will disappear only after you have
    typed a legal input. The method returns this
    input.

54
The OutputWindow Class
  • Just as System.out enables you to display output
    in the MS-DOS window, you may display output in
    your own window.
  • Create an OutputWindow object
  • Useful methods in the output window
  • println() - just as regular println().
  • clear() - clears the output window.
  • showMessage() - pop up a message on the desktop.

OutputWindow outwin new OutputWindow()
55
The Output Window
56
The showMessage() Pop-up Window
57
Circle Area and Circumference
public class CircleCalc public static void
main(String args) final double PI
3.14159 InputRequestor in new
InputRequestor() OutputWindow out new
OutputWindow() double r
in.requestDouble("Radius ")
out.println("Radius " r)
out.println("Area " PI PI r)
out.println("Circumference " 2 PI
r)
58
Lesson 2 - Basic Java Elements
  • Unit B6 - Introduction to Applets and Graphics

59
The Web
60
My First HTML Example
ltH3gtMy First HTML Filelt/H3gt ltpgt Hello
World!!! ltpgt Here is a link to lta
hrefhttp//www.cnn.comgtCNNlt/agt!
61
My First Web Page
62
Running programs in a web page
  • Java was invented so that running programs can be
    embedded in web-pages
  • Such Java programs are called Applets
  • This had to solve some problems
  • Platform independence
  • browsers have a built-in Java byte-code
    interpreter
  • Security
  • the program runs in the browser in a sandbox

63
A Web Page with an Embedded Applet
64
Writing Applets
  • An Applet does not have a main method.
  • Instead, it has a set of methods that control the
    interaction with the user.
  • An Applet inherits this interface from the
    java.applet.Applet class
  • The paint method has to paint the screen
  • It receives a Graphics object, and uses it to
    paint
  • The Graphics class has various drawXXX() methods

65
Smiley.java
import java.applet.Applet import
java.awt. public class Smiley extends Applet
public void paint (Graphics page)
page.setColor(Color.yellow)
page.fillOval(50,50,300,300)
page.setColor(Color.black)
page.fillOval(125,125,50,50)
page.fillOval(225,125,50,50)
page.drawLine(150,275,250,275)
66
Smiley.HTML
ltH3gtMy Smiley Appletlt/H3gt ltapplet
codeSmiley.class" width400 height400gt lt/applet
gt ltpgt Above this text you should see Smiley!!
  • The Smiley.class file should be placed in the
    same directory with Smiley.HTML

67
Smiley
68
Graphics Coordinates
10
150
20
45
page.drawLine (10, 20, 150, 45)
69
Drawing an Oval
175
20
page.drawOval (175, 20, 50, 80)
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