J2ME: Tic Tac Toe - PowerPoint PPT Presentation

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J2ME: Tic Tac Toe

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J2ME: Tic Tac Toe By Jud Porter and John Tat Goals for Project Design and implement multiplayer game Network connectivity between mobile devices Keep scoring for the ... – PowerPoint PPT presentation

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Title: J2ME: Tic Tac Toe


1
J2ME Tic Tac Toe
  • By Jud Porter and John Tat

2
Goals for Project
  • Design and implement multiplayer game
  • Network connectivity between mobile devices
  • Keep scoring for the game
  • Implement a cursor to select positions

3
Why Tic Tac Toe?
  • Simple game to implement
  • Framework can be used to implement more complex
    game
  • Designed and implemented in J2ME
  • Java Micro Edition
  • Wireless Toolkit 2.2
  • Generic toolkit instead of vendor specific
  • Better chance of working on a variety of devices

4
J2ME and Wireless Toolkit
  • Device that program is implemented on must be
    specified
  • Device implements profile
  • Profiles are built upon configuration
  • MIDP 2.0
  • Mobile Information Device Profile 2.0
  • CLDC 1.1
  • Connection Limited Device Configuration 1.1

5
Tic Tac Toe Classes
  • TacTacToeMidlet
  • First class that runs
  • Allows the user to select between Client and
    Server
  • Creates a new instance of Client or Server
    depending on choice
  • TicTacToeCanvas
  • Drawing of the board
  • Key Pressed
  • Check for winner
  • Keeps track of scores
  • Updates opponents pieces

6
Tic Tac Toe Classes Contd
  • TicTacToeServer
  • Creates instance of TicTacToeCanvas class
  • Communication scheme with client
  • First to move
  • Sends an integer to client of grid selection
  • Waits to receive integer for client of grid
    selection
  • TicTacToeClient
  • Creates instance of TicTacToeCanvas class
  • Communication scheme with server
  • Wait for server to move
  • receives the integer and places a piece
    accordingly onto the board

7
Game Structure
8
Communication Scheme
  • Bluetooth
  • Protocol too difficult for scope of this project
  • Could not get simple application to work
  • Other Protocols Datagram, Socket, COMM
  • Moved onto Socket Protocol
  • Endpoint for communication of two devices
  • Socket connection on port localhost 5000
  • InputStream and OutputStream are opened when
    server discovers the client or client finds
    server
  • Two way communication scheme

9
Communication Scheme
  • Server has first move
  • Client waits for server to move
  • On move (when Fire key is pressed) location of
    move encoded as integer is sent to other device
  • On receipt of location, other client now has
    control of board to send next move

10
TicTacToeCanvas
  • Paint
  • Draws board
  • Draws pieces
  • Draws cursor
  • SetPiece
  • Stores client/server moves
  • Change turns
  • keyPressed
  • Moves the cursor on the screen
  • Selects the board position and sends it to the
    client/server
  • CheckWinner
  • Checks for a winner
  • Reset
  • Resets the board for both client and server

11
Server/Client Screenshots
12
Game Screenshots
13
Winner Screenshots
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