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Experiences with an Architecture for Intelligent Reactive Agents

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Title: Experiences with an Architecture for Intelligent Reactive Agents


1
Experiences with an Architecture for Intelligent
Reactive Agents
  • By R. Peter Bonasso, R. James Firby, Erann Gat,
    David Kortenkamp, David P Miller, Marc G Slack
  • Presented By Tony Morelli 9/16/2004

2
Abstract
  • 3T Robot Architecture
  • 3 Levels of abstraction
  • Variety of software tools have been created to
    implement this on multiple real robots
  • Has been implemented on several different robot
    systems with different processors, operating
    systems, effectors, and sensors.

3
Introduction
  • Three interacting layers
  • Dynamically reprogrammable set of reactive skills
    cooridnated by a skill manager
  • Sequencer that controls skills to accomplis a
    specific task. Use the Reactive Action Packages
    (RAP)
  • Deliberative planner that reasons in depth about
    goals, resources and timing constraints. Use the
    Adversarial Planner (AP)

4
Software Tools for Arcitechture Implementation
  • A number of tools were developed for integrating
    the three tiers together and providing the user
    with a paradigm for developing robotic
    applications

5
Skills
  • Input and Out Specification Each skill must
    provide a description of the inputs it expects
    and the outputs it generates
  • Computational Transform The actual work
  • Initialization Routine What to do on power up
  • An Enable Function
  • A Disable Function

6
Sequencing
  • Accomplish routinely performed tasks
  • Task is dependent upon the robot's knowledge of
    the situation.
  • Replies are through skills called events.
  • Events take inputs from other skills
  • Events notify the sequencer when a desired state
    has been detected.
  • Lacks the foresite to achieve global behavior

7
Planning
  • Operates at the highest level of abstraction to
    make its problem space as small as possible
  • Using the AP planner
  • Multiagent control (robots usually have
    interaction with either people or other robots)
  • Robots need to be able to work together
  • CounterPlanning --- Need to do change plans when
    something an uncontrolled agent enters the
    picture.

8
Applications of the Architecture
  • Discuss the robot.
  • Describe the task, the skills, the RAPs, and the
    plans
  • Give results and lessons learned of the
    architecture

9
A Mobile Robot that Recognizes People
  • Search for a particular color shirt
  • Crop the face and identify the person
  • Skills Searching and tracking colors, cropping
    the face, recognizing the face, and obstacle
    avoidance.
  • 20 RAPs to disable/enable skill sets and recover
    from errors.
  • Did not use the planning tier of the architecture

10
A Mobile Robot that Recognizes People - Skill
Network
11
A Trash Collecting Mobile Robot
  • Named Chip
  • Skills Moving while avoiding obstacles, face a
    particular direction, finding an object visually,
    tracking an object, and reaching towards an
    object.
  • Middle tier combined low level RAPs to make
    higher level RAPs
  • No upper tier
  • Successful in their experiments

12
A Mobile Robot that Navigates Office Buildings
  • Use sonar data for obstacle avoidance and laser
    scanner with bar coded tages for landmark
    recognition.
  • Skills Watching for landmarks, moving to
    landmarks, and moving through doorways.
  • RAPs for moving to a landmark or moving through a
    set of connecting spaces.
  • Planner can plan a new path if the hallway is
    blocked.

13
A Mobile Robot that Navigates Office Buildings
14
Space Station Robots
  • Plans are made by humans and sent to the planner
  • The planner creates a series of RAPs.
  • Simple failures are handled at the RAP level
  • Drastic failures will could cause the planner to
    abandon all plans
  • Implemented on a simulator prior to real life.
  • Differences were in the interfaces and the level
    of autonomy. The planner and the RAPs were
    basically unchanged.

15
Allocating Knowledge Across the Architecture
  • Time Skill level has time in milliseconds,
    sequencer in tenths of a second, and the planning
    level in seconds.
  • Bandwidth Skills are high bandwidth (image
    transferring). Between skill system and the RAP
    is small (enable/disable).
  • Task Requirements A RAP should be broken down
    into skills. If a RAP starts doing look ahead,
    it should be considered an AP.

16
Allocating Knowledge Across the Architecture (2)
  • Modifiability Skills are compiled into runtime
    events. RAP and planner are based on
    interpreters and their behavior can be changed by
    changing RAP descriptions and planning operators.

17
Comparison With Other Work
  • 2 Categories of autonomous agents
  • Control physically embedded agents
  • Explore issues in general intelligence
  • 3T an example of the first

18
Robot ArchitecturesSubsumption
  • Subsumption Decomposes robot control by task,
    rather than function.
  • No architectural support for abstraction,
    planning or resource management.

19
Robot ArchitecturesSSS
  • Three layer architecture
  • Subsumption is the middle layer
  • Only been demonstrated on tasks involving pure
    navigation

20
Robot ArchitecturesTask Control Architecture
  • No tiers
  • Cumbersome to have a general planner
  • All failures are lumped together
  • 3T handles failures at all three levels

21
Non-robotic Agent Architectures
  • Guardian Similar to 3T but with sequencing and
    deliberation performed by the same mechanism
  • Decision making can be faster
  • Cypress Their version of RAPs were difficult to
    integrate as they were not designed to allow
    integration with conventional AI planners

22
Future Work and Conclusions
  • Division of labor permits the generalization of
    knowledge across multiple projects.
  • 3T can ease the development of software control
    code.
  • 3T use in non-robotic control systems
  • WWW Robot (retrieves maps to fight fires)
  • Closed Ecological Life Support Systems
  • Determine the planting cycles of various crops

23
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