Title: Echo Generation and Simulated Reverberation
1Echo GenerationandSimulated Reverberation
- R.C. Maher
- ECEN4002/5002 DSP Laboratory
- Spring 2002
2Recirculating Delay Line
- Recall that a simple delay FIFO (first-in,
first-out) queue can be implemented using a
modulo buffer - Now, consider a recirculating buffer
output can also be taken here
3Recirculating Delay (cont.)
xn
yn
N poles equally spaced around circle (radius k1/N)
4Recirculating Delay (cont.)
- Example unit sample response (N8, k0.8)
5Recirculating Delay (cont.)
- Frequency response of system
- A comb filter
6Echo Generator
- If length N is short, comb filter effect (audio
coloration) is noticeable - If length N corresponds to a time delay of 200ms
or more, output perceived as an echo of the input - Scaling of input is typically needed to prevent
overflow
7Acoustics
- Sound propagates through air as a longitudinal
wave - Speed of sound
- 343 m/s _at_ 20C (331 m/s _at_ 0C)
- About 1125 ft/s
- About 1 ft/ms (light travels about 1 ft/ns)
- About 5 seconds per mile
- Audible wavelengths 1.7cm to 17m
8Human Hearing Characteristics
- Frequency sensitivity roughly 20 Hz 20kHz
- 3 decades, or 10 octaves
- Compares to less than one octave for human visual
system (wavelengths 3800 7600 angstroms) - Amplitude sensitivity roughly 20?Pa 20Pa
- Atmospheric pressure 105 Pa
- Minimum audible sound corresponds to motion a
fraction of diameter of hydrogen atom! - Any better, and we would hear thermal noise
- Difference judgments good, absolute judgments poor
9Acoustical Transfer Function
- Linear Time-Invariant (LTI) systems can be fully
described by an impulse response - Fourier Transform of the impulse response is the
transfer function - Acoustical path from a sound source to the
listeners ear is LTI, so we can describe the
acoustical system with a transfer function
10Reflections and Reverberation
- Direct sound arrival is followed by reflections
from room surfaces - Overlapping reflections are heard as
reverberation - Direct-to-Reverberant ratio gives cues to size of
room, type of room surfaces, and distance from
source
11Direct Sound and Reflections
Sound Source
12Reverb Simulation
- Method 1 obtain impulse response of real room,
then convolve with input signal - Results can be good, but computation and storage
requirements are high impulse response sequence
for 3-5 seconds is 200k - Method 2 use recirculating delay lines to
create an artificial impulse response - Less computation and storage, but tricky to get
satisfactory sound quality
13Reverb Simulation (cont.)
- For good reverb
- echo density (echoes per second) must increase as
time goes on - response should be quasi-random (no spectral
coloration) - high frequencies typically decay faster than low
frequencies
14Reverb Simulation (cont.)
- Plan use parallel recirculating delay lines
with incommensurate delays
Delay Line (z-N1)
k1
Delay Line (z-N2)
k2
15Other Improvements
- Cascade of all pass recirculators
-k
Delay Line (z-N)
N poles and zeroes equally spaced around
circle (pole radius k1/N, zero radius k-1/N)
k
16Other Improvements (cont.)
- Add lowpass filter to feedback path shortens
high frequency reverb time more like natural
reverberation
17EVM Note External Memory
- To use external memory on EVM, need to program
the bus control register and the address
attribute register 0 (see 56300 Family Manual) - movep 040821,xM_AAR0 Compare 8 most
significant bits - Look for a match with address
- Y0000 0100 xxxx xxxx xxxx xxxx
- No pack, no mux, Y enabled
- P and X disabled
- AAR0 pin active low
- movep 012421,xM_BCR One ext. wait state
- Access to external memory is slower than internal
memory wait state stalls processor