Modeling and Animation - PowerPoint PPT Presentation

1 / 19
About This Presentation
Title:

Modeling and Animation

Description:

Dynamic Space Warp: Mechanism for ... Gravity, Wind, Push, Motor, Field, Pbomb, etc. ... Notice that the curve is a parabola, described by lots of keys. ... – PowerPoint PPT presentation

Number of Views:23
Avg rating:3.0/5.0
Slides: 20
Provided by: abdennour8
Category:

less

Transcript and Presenter's Notes

Title: Modeling and Animation


1
Modeling and Animation
  • Lecture 5

2
Physics Based Animation in 3DS Max
  • Simulation User specifies objects, forces and
    processes to govern object and/or particle
    motion.
  • Dynamic Space Warp Mechanism for specifying
    forces or constraints on motion of objects and/or
    particles.
  • Path Follow, (PUS)dynaflect, (PUS)omniflect,
    (SU)deflector.
  • Gravity, Wind, Push, Motor, Field, Pbomb, etc.
  • Particle System Process that generates a
    collection of particles, with specified,
    randomized motion, over a region of space and a
    period of time
  • (Super) Spray, Snow, Blizzard, PCloud, PArray.

3
Example Max Files
  • Dynamics
  • A sphere falls under the influence of gravity and
    bounces off the floor bouncing-sphere.max
  • One block falls and bounces while dangling from a
    damped spring attached to another block
    boxes-and-spring.max
  • Particle Systems
  • A stream of particles is emitted at a point and
    follows a spline path smoke-stack.max
  • A stream of particles is emitted at a point, is
    blown by the wind, bounces off a wall and falls
    under the influence of gravity fountain.max

4
Bouncing Sphere
  • Create a small sphere in the ground plane.
  • Go into Front View and pan vertically so you have
    room to watch the object fall downward.
  • On the Command Panel, use Create, Space Warps,
    Particles and Dynamics to create a Gravity space
    warp in Top View.
  • Check Front View to see that the arrow indicates
    a downward direction for gravity.

5
(No Transcript)
6
Creating the Simulation
  • Got to the Utilities tab on the Command Panel and
    click on Dynamics.
  • Press New to create a new simulation, called
    Dynamics00.
  • Press Edit Object List, select Sphere01 and use
    the gt button to include it in the simulation.
    Press OK to confirm.
  • Press Edit Object and Assign Object Effects
    and use the gt button to include Gravity01 as an
    effect acting on Sphere01.

7
Solve the Simulation
  • Go to the Dynamics rollout on the Command Panel.
  • Check the Update Display w/ Solve box.
  • Press the Solve button The sphere accelerates
    downward, falling off the bottom of the window.
  • Open Track View and look a the spheres Position
    track function curves.
  • Notice that the curve is a parabola, described by
    lots of keys.
  • Press Edit Time use the mouse to select the time
    range 0,100 and press Reduce Keys to reduce
    the number of keys.
  • You may now edit this track as you wish.

8
(No Transcript)
9
Adding Collisions
  • Create a Box of size (W,L,H)(100,100,1) and
    location (x,y,z)(0,0,-100).
  • Use Edit Object List on the Dynamics rollout on
    the Command Panel, to include Box01 in the
    Dynamics00 simulation.
  • Press Edit Object, select Sphere01, press Assign
    Object Collisions and add Box01 to the
    collisions set for the sphere.
  • Press Edit Object, select Box01 and check the box
    marked This object is unyielding under Dynamic
    Controls to make sure the box wont move.
  • Press the Solve button and observe that the ball
    bounces.
  • Go to track view to observe the function curves
    and reduce the number of keys, as before.

10
(No Transcript)
11
Specification of Particle Systems
  • Region of space over which particles are emitted.
  • Period of time over which particles are emitted.
  • Initial linear and rotational velocities of
    particles.
  • Forces and/or process governing particles
    motion.
  • Shape and material properties of particles.
  • Lifetimes of particles.
  • Probability distributions to specify randomness
    in any or all of the above.

12
Fountain
  • Use Create, Particle-Systems to create a Super
    Spray particle emitter in Perspective View at the
    center of the ground plane.
  • Pull the Time Slide and see the particles that
    are emitted. Notice that no particles are emitted
    after the 30th frame.
  • Use the Particle Generation rollout to arrange
    that particles are generated at a rage of 100 per
    second, over 100 frames and have a lifetime of
    100 frames.
  • Increase the two Spread parameters in the Basic
    Parameters rollout to 45 degrees and 180.
  • Pull the Time Slider again and observe the
    particle stream.

13
(No Transcript)
14
Adding Wind
  • Use Create, Space Warps, and Particles Dynamics
    on the Command Menu to create a Wind space warp
    in Left View.
  • Use Bind Space Warp on the Main Toolbar to bind
    the Wind space warp to SuperSpray01.
  • Notice that the particles are blown by the wind.

15
(No Transcript)
16
Adding Gravity
  • Use Create, Space Warps, and Particles Dynamics
    on the Command Menu to create a Gravity space
    warp in Left View.
  • Set the Strength parameter of Gravity to 0.5
    units.
  • Use Bind Space Warp on the Main Toolbar to bind
    the Gravity space warp to SuperSpray01.
  • Notice that the particles are drawn downward by
    the Gravity.

17
(No Transcript)
18
Adding a Deflector
  • Use Create, Space Warps, and Particles Only on
    the Command Menu to create a POmniFlect space
    warp in Left View.
  • Use Bind Space Warp on the Main Toolbar to bind
    the POmniFlect space warp to SuperSpray01.
  • Rotate the POmniFlect space warp around the Y
    axis to deflect the particles upward.

19
(No Transcript)
Write a Comment
User Comments (0)
About PowerShow.com