Title: NGJA National Course 20022003 edited by Ken Achiron
1NGJA National Course2002-2003edited by Ken
Achiron
2Major Contributors
3WARNING !
- All information here is based on current FIG
Code along with the latest NGJA/USA
Interpretations. New information since last year
is highlighted. - Slides updated after ntlcr03a this year will be
marked. See 147 (notes) for a list of updates as
the year progresses.
4Course Outline
- General Intro
- NCAA Rules Differences
- Scoring and A-Jury Rules
- Difficulty Rules
- Special Requirements
- Presentation
- Event Specifics in Olympic Order
5Basis For Scoring
- A-jury
- Difficulty 2.8
- Special Requirements 1.0
- Bonus Points 1.2
- 5.0
- B-jury
- Presentation 5.0
- Total Score 10.0
6Organization
- FIG A and B Panel Judging
- A panel - sets the Start Value
- B panel - presentation deductions
- B panel Range
- 0.2 for deductions of 0.00 0.50
- 0.3 for deductions of 0.55 1.00
- 0.4 for deductions of 1.05 2.00
- 0.5 for deductions of gt 2.00
7NCAA Rules 2003
- Straight FIG Rules except
- Judges will evaluate both A and B
- Both the Start Score and Final Score must be in
range. - Use last years ranges
- No Partial Replacement
- Dark Pants ok / All colors ok
- 0.05 can be used at all levels
- No time limit on FX
8NCAA Rules 2003Bonus
- 0.1 Extra Bonus for stuck D or higher value
dismount (except PH) - FX Last skill performed that is a D plus skill
will get the stick bonus. - Start value cannot rise above 10.0 with except
for stick bonus (10.1) - VT Stick bonus 9.5 and higher SV only
- Max score 9.95 with visible error
9NCAA Rules 2003Score Ranges
- 9.5 10.0 .1
- 9.0 9.45 .2
- 8.0 8.95 .3
- 6.0 7.95 .5
- 0.0 5.95 .8
10NCAA Rules 2003Vault
- 0.1 Stick bonus 9.5 and higher SV only
- NCAA No zero for landing seat first.
- Max score 9.95 with visible error
- Failure to mark Landing Zone - 0.3
- Vault numbers flashed or pre-comp form utilized
11Difficulty Values
- 4 A parts _at_ 0.1 each 0.4
- 3 B parts _at_ 0.3 each 0.9
- 3 C parts _at_ 0.5 each 1.5
- 0 D parts
- 10 parts Total 2.8
- Higher values may replace lower
- There is no partial replacement
12Difficulty Bonus
- D parts 0.1
- E parts 0.2
- Super E 0.3
- FX Combined Super E 0.3
- FX Listed Super E 0.4
- FX Listed Super E B 0.5
Always without a single large deduction
13Bonus for Connections
- D D 0.1
- D E or SE 0.2
- E E or SE 0.2
Always without a single large deduction
14Special Requirements
- Each event has 5 element groups.
- Must include at least a B skill from each.
- 5 element groups x 0.2 each 1.0 total.
- PH, SR, PB, HB have a dismount group.
- Dismount must be at least a C.
- B Dismount - 0.1
- A Dismount - 0.2
- No Dismount - 0.3
- There is no Dismount Group on Floor Ex but same
deductions are taken
15Missed Dismounts - I
- If a fall takes place on the dismount
- (without landing feet first first and without
showing any control) - 0.5 for fall
- No Recognition of the element
- No Bonus
- 0.3 for missing dismount element group (also
taken on Floor Exercise) - (The dismt must be completed prior to fall)
16Missed Dismounts - II
- If a fall or large deduction takes place on the
dismount - (After showing a landing with some control)
- 0.5 for fall or 0.3 for a large deduction
- Recognition of the element
- No Bonus
- Credit for the Dismount Element Group
- (The dismt must be completed prior to fall)
17Missed Dismounts - III
- A missed dismount may not be repeated.
18A Panel Deductions
- Missing Special Requirement 0.2
- Non Commensurate Dismount
- (in FX or elsewhere taken in Group 5)
- no dismount or not recog 0.3
- A dismount 0.2
- B dismount 0.1
- Repetition (3 in a row) 0.2
- Prohibited elements
- (e.g. unlisted straddled strength) 0.2
- and non-recognition
19Causes for Non-Recognition - I
- Repeated elements
- Assistance by spotter in completion
- Holding less than 1 second
- Pushing off with feet first dismount
- Unlisted Straddled strength
- Strength hold gt45 from position
- So poorly done as to be non-recognizable
20Causes for Non-Recognition - II
- FX element performed after 70 sec.
- FX element performed outside the area
- PH skew more than 45
- SR element controlled by feet on cables
- VT Repeating 1st vault group in Finals
- VT Invalid vault
- HB element from the feet on the bar
21Difficulty and Execution - I
- An element that is not recognized by the A panel
is not eligible for bonus. - A legitimate dismount that does not have its
difficulty recognized will receive NO CREDIT for
the dismount requirement. (Article 15.4)
22Difficulty and Execution - II
- An element will not be recognized by the A Jury
if it significantly deviates from the prescribed
execution - Rings Any amount of elbow bend changes a
straight arm press to a bent arm press. - An element will not be recognized if it is
completed with a fall. (Article 15.5.a)
23Final Score Deductions
- Behavior Violations
- Non-permitted spotter 0.2
- Improper attire 0.2
- Not acknowledging before/after 0.2
- Over 30 sec. before starting 0.2
- Remounting the podium after 0.2
- Coach speaking w gymnast during 0.2
- Other undisciplined/abusive 0.2
- Over 30 sec after fall exercise over
24Final Score Deductions
- Behavior Violations
- Uniforms
- Improper attire 0.2
- This may apply to each performance
25Final Score Deductions
- Apparatus Violations
- Over 25 meter run (Vault) 0.3
- No vault board safety collar on Round Off Entry
zero score - Illegal board placement (PB) 0.3
- Illegal Mat situation 0.3
- Move supplementary mat during exc 0.3
- Raising apparatus w/o permission 0.3
26Final Score Deductions
- Team Deductions
- Team gymnast(s) compete in wrong order on an
apparatus 1.0 - (Gymnast also receives no score)
- Other undisciplined or abusive behavior by
coach 1.0 - Team Uniform deductions team errors apply only
once for a team per competition
27Presentation
- This years emphasis is on excellent execution.
Judges are asked to pay close attention to - Body Positions, extension
- Angles
- Length of hold positions
- Landings
- Form
28Presentation - I
- Small error 0.1
- (Slight deviation / bending)
- Medium error 0.2
- (Distinct deviation / strong bending)
- Large error 0.3
- (Severe Deviation / extreme bending)
- Fall 0.5
29Presentation - II
- Deviation During Holds
- Small error - up to 15 0.1
- Medium error - 16 to 30 0.2
- Large error - 31 to 45 0.3
- Over 45 0.3
- non recognition
30Presentation - III
- Deviation During Swing to HS or other endings in
strength positions - Up to 15 0.0
- Small error - 16 to 30 0.1
- Medium error- 31 to 45 0.2
- Large error Over 45 0.3 non
recognition of the difficulty
31Presentation - IV
- Salto w legs apart
- less than shoulder width 0.1
- more than shoulder width 0.2
- Atypical Straddling 0.2
- Duration of hold parts - 2 sec
- held betw one two sec 0.1
- held one second 0.2
- held less than 1 sec 0.3
- non recognition
32Presentation - V
- Intermediate Swings
- 1/2 intermediate swings 0.2
- full intermediate swing 0.3
- Touch Apparatus/floor 0.1 0.2
- Hitting apparatus or floor 0.2 0.3
- Interruption w/o fall 0.3
- Fall from or onto apparatus 0.5
33Presentation - VI
- Assistance by the spotter 0.5 and non recog of
difficulty - Spotter touches gymnast 0.1, 0.2 (FIG 5/01)
- Walking in Handstands 0.1 per step - no
limit - Interrupt upward move 0.1, 0.2, 0.3
- Two or more attempts hold 0.2, 0.3
- Unsteadiness or Fall from HS
- swing or big disturbance 0.2
- fall over 0.3
34Presentation - VII
- Incomplete twists up to 30 0.1
- 31 to 60 0.2
- 61 to 90 0.3
- Lack of height or amplitude
- in salto or flight elements 0.1 or 0.2
- Addl intermediate hand support 0.1
- Legs Apart 0.1 or 0.2 Except vault0.1, 0.2, 0.3
35Landings
- Lack of extension in preparation for
landing 0.1 or 0.2 - Legs apart on landing lt shoulder width 0.1 gt
shoulder width 0.2 - Landing
- small steps or hops 0.1 ea
- touch mat 1 or 2 hands 0.2
- large step or hops 0.2
- support w 1 or 2 hands 0.3
- Fall during landing 0.5, non-rec
36General - I
- Supplementary Rule
- B-Panel judges may always adjust their score by
0.05 if needed. - For example
- deductions total 0.6 or 0.7,
- may apply a total deduction of 0.65.
37Repetition Rule
- No repetition of elements.
- Rings final strength hold position may be shown
at most twice. - Repeated elements may not count towards the start
value but are still evaluated for presentation.
38Body Positions
39Body PositionsTuck
- Perfect tuck is with knee bend and hip flexion of
90. - Knee bend of less than 90 or a hip flexion of
less than 90 are errors.
40Body PositionsPike
- Perfect pike is straight knees and hip flexion of
gt90. - Hip flexion of lt 90 is an error.
- Knee flexion gt 45 at any time tuck.
41Body PositionsLayout
- Layout perfectly straight for static, slightly
bent for swing. - Hip flexion gt45 at any time Pike.
- Stretched with backward knee flexion of 90 is
stretched, but with large error and non
recognition.
42Floor ExerciseElement Groups
- I Balance, Strength, Flexibility
- II Leaps, Jumps, Circles
- III Acrobatic forward
- IV Acrobatic backward
- V Acrobatic sideways or Arabian
43Floor Exercise
- No Minimum Time 70 sec MAX
- Connection bonus available only for acrobatic
elements - Listed super E's 0.4 bonus
- Combined super Es 0.3
- Listed super E B 0.5
44Floor ExerciseConnection Saltos and Value Raising
- Connection of 2 acrobatic saltos creates a single
value as follows - BBC
- BCD
- CC, BD, CDE
- BE, CE Super E
- Value Raising of saltos The first 2 connected
saltos are combined, the 3rd and subsequent
saltos are value raised if at least "C" value.
45Floor ExerciseMore on Connecting Saltos - I
- Only two passes of combination tumbling allowed
for connection bonus. A third is allowed, but
credit awarded only for independent elements. - Additional two salto connections are permitted as
long as one of the elements is at least of D
value.
46Floor ExerciseMore on Connecting Saltos II
- Long acro line definition 2 or more skills.
- Max of 2 lines with 3 or more skills for value
raising. - Subsequent lines at least a D but 2 skills
only. - Addl lines with 3 or more elements allowed but
only get independent values. - Any number of 2 skill passes with D are OK.
47Floor ExerciseMore on Connecting Saltos - III
48Floor ExercisePresentation Concern
- Controlled landings are necessary before falling
to a prone - e.g., after a bounding pass that finishes in a
Rudi - From legs together L or V-sit, a straddle press
is atypical deduct 0.2
49Floor ExerciseNew Skill Values
- P.48, V.11 Round Off A
- All front saltos w 1/1 t same box / number
- All front saltos w 3/2 t same box / number
- Lipskyi (48 20) 1 ½ salto tu or pike w 5/2 tw.
- Lipskyi stretched (49 25) SE
- Tamayo (48 5) Arabian double salto str SE
- Van Roon (45 44) 1 ½ salto fwd tu w 1/1 t. roll
out D
50Floor ExerciseElement Group IBalance, Strength,
Flexibility
- VB, Split to Press B
- Straddle L Press B, Manna C
- V Press C, Manna Press D
- Straddle Planche A, Planche B
- 180 scale B
51Floor ExerciseElement Group IILeaps, Jumps,
Turns Circles
- Jump or 1 leg double turnB, triple turnC
- Flair to HSB, HS to flairB, GogoladzeD
- Flair spindleB, Flair spindle 1/1 HS C
- Flair 1/1 spindle to HS lower to flair D
- Russian 360 to 540 B
- Russian 720 - 900 C
- Fedorchenko D
- number of circles is no longer specified
(12/2000)
52Floor ExerciseElement Group IIIAcrobatic
Element Forward
- Salto forward (t, p, str separate box) B
- Salto forward to prone (t, p) B, str C
- Salto forward tuck, pike or str w 1/1 tw C
- Salto forward tuck, pike or str w 1 1/2 tw C
- Salto fwd str with 2/1 tw D, 5/2 tw E
- Front 1 3/4 C (t,p), strD,
- Double front tuck D, pike E
- 1 1/2 salto fwd tucked with full twist D (FIG
5/01)
53Floor ExerciseElement Group IVAcrobatic Element
Backward
- Salto backward (t p together, str is separate)
B - Tempo salto (whip back) B (different box)
- Salto backward 1/1 tuck, str B
- Salto backward 3/2 tuck, str C
- Salto backward 2/1 tuck, str C (different box)
- Double back tuck, pike (different boxes) C
- Double 1/1 tuck D, Double 2/1 tuck E
- Double layout D
- Double 1/1 str E, Double 2/1 str Super E
54Floor ExerciseElement Group VAcrobatic Element
Sideward
- Aerial A, Side Salto B
- Jump 3/2 dive roll B
- Arabian Double Tuck D, Pike E
- Arabian 1 3/4 (t or p) C, str D
- Thomas D, Stretched Thomas E
- Double side tucked C, piked D
- 1 3/4 side (Li Yue jiu) C
- Lou Yun E
55Floor ExerciseImportant Information
- Skills done completely outside the area do not
get value (including dismounts). - NO 3/2 salto with repulsion on off hands.
- Circle and flair elements same value and box
unless stated. No straddled wendeswings. - No strength hold with straddled legs
exceptionJapanese HS regular straddle L and A
value straddled planche.
56Pommel HorseElement Groups
- I. Single leg work
- II. Circles, spindles
- III. Travels
- IV. Kehres and Wendeswings
- V. Dismounts
57Pommel HorseGeneral
- Elements with legs together same difficulty as
flaired (exceptions spindle in side support,
also flops) - Elements performed on leather same value as on
pommels - Connection must be made at the earliest when a
full circle (2 hand placements) no connection
possible. (FIG 5/01)
58Pommel HorseNew
- Handstand that travels 3/3 of the horse is raised
one letter. (p. 52 Art.31f.) - The two types of combined elements may not follow
each other directly. In order to be recognized,
there must be at least one element of minimum B
value between them and not initiated/performed on
one pommel. (p. 52. Art 31,giii) - P. 58, II. 39 Remove with or without travel
59Pommel HorseFlops
- You must do at least 3 flops to get credit for
combined skills - Only 1 flop sequence (DSB Pommel loops) is
allowed - 3 flops on the pommel D, flaired E
- 4 flops on the pommel E, flaired SE
60Pommel HorseThe Flop Document
- This section summarizes Flops and Flops to
Russians as explained in the The Flop Rules, by
Dave Juszczyk and available on the NGJA Website. - Flops are Group IV skills comprised of Direct
Stocklis and/or Pommel Loops. - All Flops start from front support. (FIG 5/01)
61Pommel HorseThe Flop Document - I
- Flops are sequences of Stocklis (S) Pommel
Loops (L) which can be combined to create skills
of D or higher value. - A gymnast can do any number of stocklis or loops
in a flop sequence, but cannot perform 3
consecutive stocklis or 3 consecutive loops.
62Pommel HorseThe Flop Document - II
- A gymnast can do only 1 sequence of flops and 1
combined sequence of flops and Russians in a
single routine. However, they may not be directly
connected. A B skill must be in between and not
on one pommel. - Flops can only fulfill the group IV requirement
- Flairing all skills in a flop sequence raises the
value by 1 letter - 3 flops D, Flaired E 4 flops E, Flaired
SE
63Pommel HorseThe Flop Document - III
- 1 or 2 flops can be combined with a single pommel
Russian skill to create a separate flop-Russian
combined sequence of D or higher value - When starting from a 1/2 wendeswing (1/4 turn)
all flops are counted from front support to
front support, the 1/2 wendeswing is not
counted as anything.
64Pommel HorseThe Flop Document IVStockli Rules
- Stocklis are always counted from front support to
front support - A skill is a Stockli if it includes a 1/2 turn
from front support to front support. - The exception to this is for a longitudinal
travel to the pommel finishing with a 1/4 turn to
front support. This is also a Stockli.
65Pommel HorseThe Flop Document IVPommel Loop
Rules
- Pommel loops All start from front support(FIG
5/01) - Front sup crossw PL to Front sup crossw
- Front sup sidew 1/4 t. PL to Front sup crossw
- Front sup crossw PL to 1/4 t. to Front sup sidew
66Pommel HorseThe Flop Document VCombining Flops
- It is impossible to do a single pommel loop
between 2 stocklis. - In order to successfully complete 2 pommel loops
between 2 stocklis (SLLS) the 2 pommel loops must
each include a 1/4 turn (S - 1/4t. Loop Loop
1/4t. - S)
67Pommel HorseThe Flop Document VIConnecting
Flops To Other Skills - I
- Flops cannot connect to a Flop-Russian sequence.
- Travels that end in side support can connect to
flop sequences if no more than a 1/2 circle
between the skills. (e.g. Mogilny)
68Pommel HorseThe Flop Document VIIConnecting
Flops To Other Skills - II
- A Sivado can connect to a flop sequence that
begins with a stockli starting from a cross
support on the end. - Flop sequence or Flop-Russian can connect to a
Russian skill on the end if the gymnast does not
go to a rear support in between. (stomach must
face horse throughout the connection)
69Pommel HorseThe Flop Document VIIIConnecting
Flops
70Pommel HorseThe Flop Document IXConnecting
Flops to Russians
71Pommel Horse Counting Hand Placements
- 1 Circle 2 or 3 hand placements
- 2 Circles 4 or 5 hand placements
72Pommel Horse Counting Hand PlacementsCircle
sideways on the Leather
- For B value 1 Circle sideways on the leather
(hands outside the pommels) - must have 3 hand placements on the leather
73Pommel Horse - Cross Travels
- L-P-P-L C
- Only two 3/3 cross travels for bonus are allowed.
- All other 3/3 cross travels are values at D.
- (L-P-L-P-L L-L-L, L-P- far L)
- one hand or two hand support same travel.
- A half turn breaks a travel (no more Buckeye)
74Pommel HorseHandstands
- Handstand - straddled or legs together, dismount
or staying on the horse B. - Lower to circle or flared circle or into scissor
upgrades one letter. - Stockli element to HS up 1 letter
- 360 pirouette upgrades one letter.
- 3/3 travel in handstand upgrades one letter.
75Pommel HorseSpindles
- Any 1/2 spindle in side support B
- Any 1/2 spindle in cross support C
- 1/1 Spindle flared side sup 2 circles C (1/2
spindle flared 2x) - 1/1 Spindle flared in side sup 1 circle D
- 1/1 Spindle in cross support 2 circles D
- 1/1 Spindle legs together in 1 circle E (side
or cross support)
76Pommel Horse Russians
- 270 A
- 360- 540 B
- 720- 900 C
- 1080 D
- on 1 pommel upgrades one letter
77Pommel HorseElement Group I Single leg work
- Scissors A, fwd bwd scissor 1/2 A
- Fwd scissor hop travel (or with 1/2) B
- Double Scissor Fwd/Back (1/1) B
- Double Scissor Fwd/Back hop side C
- Belenki down B
- Scissor HS C, BryanC
78Pommel HorseElement Group II Circles, Spindles
- Circle on one pommel (cross or side) B
- Circle with hands outside pommels B
- Circle cross sup w hands betw pommels B
- Circle cross support rearways on end A
- 2x any circle removed from code
79Pommel HorseElement Group II
- Any 1/2 spindle in SIDE SUPPORT B
- 1/1 side support spindle 2 circles C,
- Cross support 1/1 spindle within 2 circles D.
- 1/1 flair spindle in side sup in one circle D
- 1/1 Spindle with legs closed (1 circle) E.
- Handstand Rule the same
- HS lower to leg cut B
- HS lower to circle C, HS 1/1 turn lower to
circle D
80Pommel HorseElement Group III Travels
- All 3/3 cross travels D. except lppl C
- Maximum of two cross support travels for bonus
allowed per routine (forw and/or bwd) - Cross travel 1/3 A
- Cross travel 1/2 or 2/3 B
- Rear travel sideward A
81Pommel HorseElement Group IV Kehres and
Wendeswings
- Kehre A, Kehre 1/1 E
- Molguilny D, Tong Fei D
- Russian 720 with 3/3 travel E
- Russian skills (See separate page)
- Reverse Stockli B
- Direct Stockli A or B
- Flops (see separate page)
82Pommel HorseElement Group V Dismounts
- Russian 180 A
- Russian 360 or 540 to wende B
- 720 or 900 C
- 1080 D
- Handstand 1/1 turn and 3/3 travel D
- Other HS dismounts same.
- Stockli A, continued with reverse Stockli without
extra hand placement to handstand dismount D
(FIG 5/01)
83Still RingsElement Groups
- I. Kip and swing elements
- II. Swing to handstands
- III. Swing to strength holds
- IV. Strength and hold elements
- V. Dismounts
- Apparatus height increased by 5 cm.
84Still RingsGeneral Principles - I
- Connection ONLY for strength to strength.
- Same final strength hold position may be shown at
most twice regardless of how the position was
achieved. - Even though the final strength hold position may
be shown twice, a repeated element (same box) is
not given credit.
85Still RingsGeneral Principles - II
- No Crossing of the ropes allowed.
-
- Deductions are taken both for the initial entry
position (gt15) and for the actual hold position.
- A false grip on strength parts is a deduction
(-0.1).
86Still RingsGeneral Principles - III
- Presses are recognized only if the beginning
strength part was recognized and end position is
held at least 1 sec. - If the arm bend is greater than 45, then the
felge to handstand is not recognized.
87Still RingsGeneral Principles - IV
- Example of Deductions
- Felge to inverted cross
- Entry at 35 above horizontal
- Lowers to inv. cross 10 above horiz.
- Deduct 0.2 entry too high,
- Deduct 0.1 for position on the hold.
88Still RingsWhat is a Maltese?
- Everything is a Planche unlessit is a Maltese!
89Still RingsGeneral Principles - V
- A Maltese is recognized as such when the
shoulders and hips are at the level of the rings.
Anything higher is recognized as a planche. - The correct arm position on a Maltese is with the
hands flat to the ground. If the hands are turned
in, there is a deduction. If the body is resting
on the arms, there is non recognition.
90Still RingsNew - I
- P. 77 30 Slow felge fwd, straight body and arms
to swallow, no support phase E - P.77 35 Raj Bhavsar, pull thru momentary front
lever, press to malteseE, straight bodySE - P74 35 Honma direct (no supp phase) to Inv.
Cross E, Straight body SE
91Still RingsNew - II
- P.73 15, Front uprise, direct to inverted cross
D, straight body SE - P.7929, From cross, roll to cross straight arms
and body (no support phase) D
92RingsElement Group IKip and swing elements
- Kip to L support B
- Tuck Guzoghy C pike D stretched E.
- Yamawaki tuck B pike C stretched D.
- Felge through HS (no hold) B
- Honma B Honma stretched C
- Back uprise straddle L B
93RingsElement Group IISwing to Handstands
- Backward swing or giant to HS C
- Forward swing or giant to HS C
- From support, swing bwd to HS B
- Honma swing to HS C
- Honma stretched swing to HS D
94RingsElement Group IIISwing to strength elements
- Back uprise, felge, back kip to Planche D
- Back uprise, felge, front uprise, back kip to
Maltese E - Back uprise, felge, back kip to Inverted Cross
D - Kip, back uprise, felge to Cross C
- Honma to Cross D
95RingsElement Group IVStrength elements
- Stiff-Stiff or Hollowback press to HS B
- Cross B Inverted Cross C
- Straddle Planche B Planche C Maltese D
- Azarian D Felge slowly to Maltese SE
- Maltese press to Planche D
- Planche press to Inv Cross D
- Maltese press to Inv Cross E
96RingsElement Group IVStrength elements
- Cross pull to L seat C
- Cross pull to Maltese E
- L press to Inverted Cross C
- Cross or L cross press to Inv Cross D
- Cross or L cross press w. straight body to Inv
Cross SE - Inverted cross press to HS C
97RingsElement Group VDismounts
- Double back 1/1 turn C
- Double Back stretched C
- Double Front salto tuck w 1/2 tw C
- Double Front salto piked w 1/2 tw D
- Double back 1/1 turn stretched D
- Double back 2/1 Stretched Super E
- Triple back Super E
98Vaulting
- Vaulting is Quick!
- Start Value
- Maximum Run 25 meters
- Preflight execution
- Postflight execution
- Distance deductions are back!
- Landing
99VaultingNew - I
- Comp I One vault except those who wish to
qualify for Vault Finals - They must vault twice under conditions identical
with the rules for Vault Finals - Gymnasts must declare intentions at the time
start lists are submitted. - 1st Vault to count towards team and AA.
- 2nd vault averaged w 1st to qualify for Finals.
100VaultingNew - II
101VaultingNew - III
- P.89 33 Handspring salto fwd, tu w ½ turn
salto bwd, Zimmerman 10.0 - Pg.89 28 rename Xiao to Dragulescu.
- Pg.89 36 Handspring salto fwd. stretched with
2/1 turn 9.90 p. - Pg.88 19 Handspring salto fwd. stretched with
1/1 turn 9.50 p.
102VaultingNew - IV
- Pg. 92 5 Yurchenko stre w 5/2 t 10 p.
- Pg. 92 15 became 14 Melisannidis tucked but
with same start value 9.8 p - Pg.92 15 Melissanidis piked 10 p.
103Vaulting - Distance Axis
- One vault in prelims, team, AA finals
- Two vaults in apparatus finals from different
vault groups - RO Entry vaults require safety collar around
board - Axis zone- 50 cm
0.2 (XX) 0.0 0.2 (XX)
0.1 (X X) (X X) 0.1
100 cm
1.0 meter Land less than 1 meter
- 0.5
104Vaulting - FIG
- Salto vaults must display a distinct opening
phase in preparation for landing. - A landing that is not prepared is a sign of an
error in technique and will usually result in a
technical execution deduction as well as a
landing deduction.
105Vaulting FIGMarking the mats
- The taped line marking the 1 meter distance must
be placed in the safe landing area. Landing on
the tape is still good. - The taped lines marking the 1 meter wide corridor
must be placed in the safe landing area. Landing
on the tape is still good. - The supplementary mat should be placed on the 20
cm mat so that they are even nearest the table,
and the marks line up.
106VaultingElement Groups
- I. Direct Vaults
- II. Full turns in preflight
- III. Front handsprings
- IV. Tsuks, Kasamatsus
- V. Round-off entry vaults
107VaultingGroup IIIFront Handsprings
- Handspring front 8.4 Cuervo 8.6
- Handspring front piked 8.6 pike Cuervo 8.8
- Handspring front str 9.2 w1/2 turn 9.3
- Handspring front str w3/2 9.6
- Handspring double front tuck 9.8 w1/2 t10.0
108VaultingGroup IVTsukahara Kasamatsu
- Tsuk 8.4 Tsuk 1/1 8.8 Tsuk 2/1 9.2
- Tsuk double back 9.8
- Tsuk piked 8.5 pike with 1/1 turn 8.9
- Tsuk Stretched 8.9 1/2 turn 9.1
- Tsuk stretched 1/1 turn 9.3 3/2 turn 9.5
- Tsuk Stretched with 2/1 9.7
- Tsuk Stretched 5/2 turn 9.9 3/1 turn 10.0
109VaultingGroup VRoundoff Entry Vaults
- Yurchenko vaults have same values as tsuks.
- RO 1/2 on to HS salto fwd piked 8.8
- RO 1/2 on HS salto fwd piked w1/29.0 (Nemov)
- RO 1/2 on to HS salto fwd str 9.4 w1/2 9.5
- RO 1/2 on to HS salto fwd str w 3/2 9.8
- RO 1/1 on to salto bwd stretched 9.1 (Sherbo)
- Sherbo w 1/1 turn9.5 Sherbo w 2/1 turn 9.9
110Parallel BarsElement Groups
- I. Support on bars
- II. Upper arm on bars
- III. Hang under bars
- IV. Strength, leg swing elements
- and elements on one rail
- V. Dismounts
- Apparatus height increased by 5 cm.
111Parallel BarsGeneral Principles - I
- Bonus for connection only when skills follow in
same direction. - Only listed strength elements permitted
- Saltos and dismounts in side hang not permitted
- Regrasp in bent arm upper arm finish
- Start in bent arm start from support
112Parallel BarsGeneral Principles - II
- Most skills defined to handstand
- Swinging skills to handstand need not be held
- There should be no pause between skills that
receive connection bonus - Skills in unusual grip skill in normal grip
113Parallel BarsGeneral Principles - III
- Connections must be without pause to earn bonus
points. - Steps in the handstand between skills will
prevent connection bonus - Pauses of less than one second may prevent
connection bonus but do not rise to the level of
an A part between.
114Parallel Bars ConnectionSkills which connect
eitherforward or backward
- Pirouette 1/1 turn or hop 1/1 turn
- Diamidov 1 1/4 1/4 turn
- (must pass thru dbl undergrip so as not to have
an extra hand placement for connection) - Peach HS with 1/2 turn to HS
- All can connect in either direction(Forward or
Backward)
115Parallel Bars New - I
- Pg. 98 20 Correction - Pegan to hdst. on one
rail - Pg. 99 24 Correction - Makuts 3/4 Diamidov
and 1/4 Healy to support - Pg.100 46 Stutzkehre bwd. to support move to B
under 47 - Pg.100 47 Novikovmove to C under 48
116Parallel Bars New - II
- Pg.100 48 Healy move to D under 49
- Pg.100 49 From hdst. on one rail Healy or Healy
with ¼ turn move to E under 50 - Pg.103 10 Fwd. uprise with 3/4 Diamidov and 1/4
Healy to support, Tsolakidis E - Pg.104 31 Bwd. uprise and straddle cut or flank
over to support become 37 B
117Parallel Bars New - III
- Pg.104 37 Bwd. uprise and salto fwd.p. to
support become 38 C - Pd.104 38 Yamawaki become 39 D
- Pg.106 44 Giant swing bwd. with 1/1 turn -
cancel the bottom picture. Giant swing with ½ ½
turn C A. To fulfill the D value requirement
only Giant Diamidov - 1/1 turn will be taken
into consideration.
118Parallel Bars Skill Definitions
- Giant with a 1/1 turn performed as follows Giant
with 1/2 turn followed by immediate pirouette
CA even if the direction is the same. - Peach with 1/2 or 1/1 turn must turn on the way
up to receive its value.
119Parallel Bars Skill DefinitionsPresses and
Straddling
- Straddling on a press on Parallel Bars
- A Panel award difficulty
- B Panel deduct 0.2 (gratuitous straddling)
- This includes the basic press from support and
the glide to stoop through on 1 bar to handstand
(group IV box 3).
120Parallel Bars Skill Definitions
- Swinging elements will not be combined with
strength elements even when achieving the
strength position immediately. - Therefore, a Moy, directly to a Manna will be
evaluated as two elements, and receive a B C
value. - Back uprise to handstand, followed by Brandstrom,
is considered as two elements - B and C, II-22,
and I-38.
121Parallel BarsElement Group ISupport on both
bars
- Stutz HS to 1 rail (cross) C
- Stutz HS to 1 rail sideways (Bilozerchev) D
- Toss to one rail (side/cross) (Peters) D
- Tumilovich C, Suarez D
- Double back tuck to upper arm D pike E
- Diamidov with 1/4 to one rail C
- Diamidov with 1/2 turn to HS D
122Parallel BarsElement Group ISupport on both
bars
- Back Stutz B
- Healy to support D, Healy or Healy 1/4 t. to
sup from 1 rail E - Hop Pirouette (1/2t) to HSB, Hop 3/4 to 1
railC - Gatson D
- Double front tuck C piked D
- Full twist in HS Brandstrom styleC, I-63 (FIG
5/01) - Any kind of 1/1 tw has same value of C. (FIG
5/01)
123Parallel BarsElement Group IIUpper arm support
- Front uprise reverse cut to handstand B
- Front uprise stutz handstand D
- Front uprise double back E piked Sup E
- Back uprise straddle cut to support B
- Roll bwd to HS w straight arms (streuli) B
- Back uprise to HS (or with 1/2 turn) B
- Back uprise hop 1/2 turn to HS C
124Parallel BarsElement Group IIUpper arm support
- Backuprise hop 3/4 to 1 rail D
- Backuprise with 1/2 turn and straddle backward
(Markelov) C - Backuprise to salto fwd piked
- (Whippit) C
- Backuprise to 5/4 salto fwd tucked/piked
(Yamawaki) D
125Parallel BarsElement Group IIIHang on both bars
- Moy to support B piked C
- Tippelt D
- Glide kip reverse cut to HS C
- Glide rearward to handstand C
- Basket to HS C
- Basket from HS to HS D
126Parallel BarsElement Group IIIHang on both bars
- Giant Bwd to handstand C
- Giant Bwd with 1/1 t. diamidov style D
- Giant bwd with inlocate grip (Wells) D
- Wells must inlocate on the way up
- Giant bwd to double back tuck (Belle) E
- Giant bwd to double back piked Sup E
127Parallel BarsElement Group IVStrength, Leg
swings, elements sideways on one bar
- Glide through straddle L to HS (1 rail) B
- Glide stoop to HS (1 rail) C
- Press on two rails to HS B
- Glide on 1 rail kip to HS skills eliminated
- Glide stoop to one bar (legs together), with hop
and 3/4 turn or greater D (FIG 5/01)
128Parallel BarsElement Group IVStrength, Leg
swings, elements sideways on one bar
- Manna (crossways or sideways) C
- 1 circle or flair on end facing in A
- 1 circle / flair in center or facing out B
- Flair to handstand C with 1/2 turn C
129Parallel BarsElement Group VDismounts
- Pike double back D
- Tuck double front D
- Tuck double front with 1/2 turn E
- Roethlisberger tucked or piked D
130Horizontal BarElement Groups
- I. Long hang swings
- II. Flight elements
- III. In bar
- IV. El-grip
- V. Dismounts
- Apparatus height increased by 5 cm.
131Horizontal BarGeneral Principles
- Releases are grouped
- CC D
- CD E
- CE Super E
- 3rd release upgrades minimum C.
- Elements with turns must show the turns as an
integral part of the element being performed and
the turn must be initiated on the way up.
132Horizontal BarGeneral Principles
- Unless otherwise indicated, hop elements have the
same value as analogous elements performed
without a hop. But different boxes. - Elements fulfill the element group requirement
for only those groups that the element is listed
in. e.g. Elgrip endo is listed in 4, not 3.
133Horizontal BarNew
- Pg.118 24 Zou Li Min move to 28 with new value
C - Pg.122 48 Czech giant to TkachevC
- Pg.122 55 Kolman stretched under the name
Cassina SE - Pg.123 63 Stalder 1/2 turn to immediate rear
vault to hang C
134Horizontal BarElement Group ILong Hang Swings
- Blind turn A Cal hop A
- Backuprise 1/1 turn to HS B
- From overgrip backuprise 1/1 turn to HS C
- Fwd giant and 1/1 or 3/2 turn B
- Fwd giant and 1/1 or 3/2 turn with hop C
- Fwd giant and 1/1 or 3/2 to elgrip C
- From HS, 1/1 turn to elgrip C, (FIG 5/01)
- To el-grip, without turn B (FIG 5/01)
135Horizontal BarElement Group ILong Hang Swings
- Zou Li Min C
- Bwd giant with 1/1 turn B
- Quast (bwd giant hop1/1 turn) C
- Quast with 1/2 turn to ug or mixed g. D
(12/2000) - Bwd giant with 1/1 turn to elgrip C
- Bwd giant hop with 3/2 turn to elgrip E
136Horizontal BarElement Group IIFlight Elements
- Carballo C
- Markelov C Yamawaki D
- Tkatchev C piked C (different box)
- Tkatchev stretched D 1/1 turn E
- StalderTkatchev (Piatti) C Piatti Stretched D
- Jager piked C Jager piked from elgrip C
- Jager Stretched D with 1/1 turn E
137Horizontal BarElement Group IIFlight Elements
- Gaylord D Gaylord with 1/2 turn (Pegan) E
- Gienger C Gaylord 2 D Pineda Sup E.
- Deff E
- Kovacs D
- Kovacs Piked E
- Kovacs Stretched E
- Kovacs 1/1 turn (Kolman) Super E
138Horizontal BarElement Group IIIIn Bar elements
- Free hip half turn, free hip hop A
- Free hip cal hop or hop 1/2 turn to HS A
- Free hip 1/1 or 3/2 to HS B
- Free hip hop 1/1 or 3/2 turn B
139Horizontal BarElement Group IIIIn Bar elements
- Endo or with 1/2 turn B
- Endo 1/1 or 3/2 turn C
- Endo 1/1 or 3/2 turn to elgrip D
- Stooped Endo or with 1/2 turn C
- Stooped Endo with 1/1 or 3/2 D
- Stooped Endo with 1/1 turn to elgrip E
- Endo straddle with 2/1 turns to El Grip D, (FIG
5/01) - more than 1 turn doesnt elevate difficulty.
(FIG 5/01)
140Horizontal BarElement Group IIIIn Bar elements
- Stalder B Stalder 1/2 turn B
- Stalder 1/1 or 3/2 turn C
- Stalder hop to elgrip C
- Stalder hop 1/1 or 3/2 turn to elgrip D
- Stoop Stalder C Stoop Stalder 1/2 C
- Stoop Stalder hop 1/2 to HS C
- Stalder 1/2 turn to elgrip C
- Stoop Stalder 1/2 turn to elgrip D
141Horizontal BarElement Group IVJam / El-grip
elements
- Jam B Jam to HS C
- 1/2 Tak to HS D
- 1/1 Tak above horiz B to HS E
- Elgrip giant B Invert C
- Elgrip hop to ug or 1/2 turn B
- Elgrip giant hop 1/1 turn (mixed grip) C
142Horizontal BarElement Group IVEl-grip / German
elements
- Elgrip Endo C
- Elgrip stooped Endo D
- German Giant turn to handstand C (FIG 5/01)
- German Giant hop to handstand C (FIG 5/01)
143Horizontal BarElement Group VDismounts
- Double Back tuck or pike B
- Double Back Stretched C
- Double back tucked with 1/1 turn C
- Double back stretched with 1/1 turn D
- Double back stretched with 2/1 turn E
- Double front tuck or pike or w 1/2 turn C
- Double front with 3/2 turn D
144Horizontal BarGeneral Principles - I
- Connection must be immediate
- From double overgrip In-Bar Endo switch hand to
under grip to perform a 1/1 Pirouette breaks this
skill into two skills (in-bar endo C and 1/1
pirouette B) - In-Bar Endo and pausing to perform a 1/1
Pirouette breaks this skill into two skills
(in-bar endo C and 1/1 pirouette B)
145Horizontal BarGeneral Principles - II
- Back uprise 1/1 turn HS is evaluated based on the
following - Skill must start in overgrip
- Skill must be executed on the way up and finish
in overgrip for C value - One arm Giants B
- No more than 2x through the bottom
146Horizontal BarGeneral Principles - III
- Jam to Handstand
- 90 - 75 (gt horiz) C value skill
- 75 - 45 (gt horiz) B, no deduction
- 30 - 45 (gt horiz) B, deduct 0.1
- 15 - 30 (gt horiz) B, deduct 0.2
- below 15 (gt horiz) Non recognition
deduct 0.3 - There is no A jam
147NGJA National CoursePresentation Updates
- Ntlcr03a.ppt is the base version.
- See the Notes for version updates, beginning with
the next version - Latest Version is ntlcr03a.ppt
148NGJA National Course2002-2003