Title: ObjectOriented Metrics
1Object-Oriented Metrics
- Renaat Verbruggen
- School of Computing,
- Dublin City University
2Introduction and Welcome
- My Background
- Esprit Object-oriented Project 1986
- Lecturer in Software Engineering
- Research in formal OO
- Consultant to Industry on OO
3Agenda
- What is different about Object-oriented projects?
- What is measurement in software development ?
- What are typical OO metrics ?
- What other guidelines exist?
4Differences in OO projects 1
- The code produced.
- Encapsulation
- Data Abstraction (Classes)
- Inheritance
- Polymorphism
- Not just Lines of Code.
5Differences in OO projects 2
- Reuse a priority
- Use (reuse) of libraries or Frameworks
- Reuse through Inheritance
- Reuse above code level
- Patterns
- Business objects
6Differences in OO projects 3
- Reuse changes process
- Build reusable components
- Frameworks and libraries
- Abstraction, generalisation
- Cost ? Investment
- Find and reuse components
- Saving ? return on investment
7Differences in OO projects 4
- Development process iterative
- Often the major difference !
- Growth of software over iterations
- Reuse-based
- Change considered explicitly
- Support for risk management
- ? Need for early and updated metrics
8Reasoning 1
- Tom DeMarco
- ''You cannot control what you cannot measure.''
- Clerk Maxwell
- ''To measure is to know.''
9Reasoning 2
- Lord Kelvin
- ''The degree to which you can express something
in numbers is the degree to which you really
understand it.'' - Louise Pasteur
- ''A science is as mature as its measurement
tools.''
10Experience 1
- Lowell Arthur
- ''Better a little caution than a great regret.''
- Victor Basili
- ''Measurement is an excellent abstraction
mechanism for learning what works and what
doesn't.''
11Experience 2
- Frederick Brooks
- ''Adding manpower to a late software project
makes it later.'' - Tom Gilb
- ''Project without clear goals will not achieve
their goal clearly.''
12Experience 3
- Law of Parkinson
- ''Work expands to fill the available time.''
13Measurement
- What is measurement ?
- "Measurement is the process by which numbers or
symbols are assigned to attributes of entities in
the real world in such a way as to describe them
according to clearly defined rules." (Norman
Fenton)
14Measurement
- Units of Measurement
- Measure a persons temperature
- Celsius
- Fahrenheit
- Feverish - too hot (analogy)
- Accuracy
- Replicability
- How do we measure software ?
15Measurable Project Goals
- Are the following measurable goals ?
- The software will not fail
- The software will be easy to use
- The project will be completed by June 30
- The product will meet all requirements
- What makes a goal measurable ?
16Setting Measurable Goals
- Metric Definition
- Clarity
- Non-ambiguous
- Common Understanding
- Replicability
- Accuracy ?
- Examples
17Setting up Measures 1
- Establish why you are measuring
- Goal-Question-Metric(GQM)
- 1. define goal or purpose
- 2. Break down into questions
- 3. Pick suitable metrics
- Create a Metrics programme within company
- Choose metrics already developed
18Setting up Measures 2
- Create your own metrics ?
- Define the metric as completely as possible
- Define the properties of attribute to be measured
- Define the object to be measured , the metrics
domain - Define the metric.
- Formality is essential
19Setting up Measures 3
- Validate the metric theoretically
- Prove that the properties are met
- Prove that the dimensions of the metric are sound
- Determine the scale for the metric
20Setting up Measures 4
- Validate the metric practically
- devise best means to measure
- level of automation
- minimum disruption for developers
- Use metric in several practical places.
- Promote metric
21Setting up Measures 5
- Example
- Attribute to be measured product size
- Essential property positive, additive
- Metric domain set of lines ending with \n
- Metric Name LOC
- Theory
- LOC is an absolute scale type
- Fulfils essential property of product size
22Setting up Measures 6
- Yet LOC has problems - why?
- Because it is modelled simplistically
- \n s are just one element to the product size.
- Used to try to capture too much about the
software.
23Software Metrics Validation
- "Validation of a software measure is the process
of ensuring that the measure is a proper
numerical characterisation of the claimed
attribute this means showing that the
representation condition is satisfied. - Norman Fenton, City University London
24Shyam R. Chidamber Chris F. Kemerer
25Weighted Methods Per Class (as sum of the McCabe
numbers)
- The number of methods and the complexity of
methods involved is an indicator of how much time
and effort is required to develop and maintain a
class. - The larger the number of methods in a class the
greater the potential impact on children, since
children will inherit all the methods defined in
the class. - Classes with large numbers of methods are likely
to be more application specific, limiting the
possibility of reuse.''
26McCabes Cyclomatic Complexity
- Based on the control graph of the program
- Can be used to decide on basis path testing etc.
- no. linearly independent paths
- no. of edges - no of nodes modules
27Depth of Inheritance Tree
- The deeper a class is in the hierarchy, the
greater the number of methods it is likely to
inherit, making it more complex to predict its
behaviour. - Deeper trees constitute greater design
complexity, since more methods and classes are
involved. - The deeper a particular class is in the
hierarchy, the greater the potential reuse of
inherited methods.
28Number of Children(as number of immediate
sub-classes)
- Greater the number of children, greater the
reuse, since inheritance promotes reuse. - Greater the number of children, the greater the
likelihood of improper abstraction of the parent
class. If a class has a large number of children,
it may be a case of misuse of sub-classing. - The number of children gives an idea of the
potential influence a class has on the design. If
a class has a large number of children, it may
require more testing of the methods in that
class.
29Response For a Class (as number of used methods)
- If a large number of methods can be invoked in
response to a message, the testing and debugging
of the class becomes more complicated since it
requires a greater level of understanding
required on the part of the tester. - The larger the number of methods that can be
invoked from a class, the greater the complexity
of the class. - A worst case value for possible responses will
assist in appropriate allocation of testing time.
30Coupling Between Objects 1
- Excessive coupling between objects is detrimental
to modular design and prevents reuse. The more
independent an object is, the easier it is to
reuse it in another application. - In order to improve modularity and promote
encapsulation, inter-object couples should be
kept to a minimum. The larger the number of
couples, the higher the sensitivity to changes in
other parts of the design and therefore
maintenance is more difficult.
31Coupling Between Objects 2
- A measure of coupling is useful to determine how
complex the testing of various parts of a design
are likely to be. The higher the inter-object
coupling, the more rigorous the testing needs to
be.''
32Lack of Cohesion in Methods (disjunctive
instance variables)
- Cohesiveness of methods within a class is
desirable, since it promotes encapsulation. - Lack of cohesion implies classes should probably
be split into two or more sub/classes. - Any measure of disparateness of methods helps
identify flaws in the design of classes. - Low cohesion increases complexity, thereby
increasing the likelihood of errors during the
development process.
33Design Metrics And Experience 1
- From Mark Lorenz
- 1. The average method size should be less than 8
LOC for Smalltalk and 24 LOC for C. Bigger
averages indicate O-O design problems (i.e.
function-oriented coding). - 2. The average number of methods per class should
be less than 20. Bigger averages indicate too
much responsibility in too few classes.
34Design Metrics And Experience 2
- 3. The average number of instance variables per
class should be less than 6. Similar in reasoning
as the previous point - more instance variables
indicate that one class is doing more than it
should. - 4. The class hierarchy nesting level should be
less than 6. Start counting at the level of any
framework classes that you use or the root class
if you don't. - 5. The number of subsystem-to-subsystem
relationships should be less than the average
number of class-to-class relationships within a
subsystem.
35Design Metrics And Experience 3
- 6. The number of class-to-class relationships
within a subsystem should be relatively high. - 7. The instance variable usage by the methods
within a class can be used to look for possible
design problems. - 8. The average number of comment lines should be
greater than 1. Smaller averages indicate too
little documentation with the (small) methods. - 9. The number of problem reports per class should
be low.
36Design Metrics And Experience 4
- 10. The number of times a class is reused across
the original application and in other
applications might indicate a need to redesign
it. - 11. The number of classes and methods thrown away
should occur at a steady rate throughout most of
the development process.
37Other Experience 1
- 1. A prototype class has 10 to 15 methods, each
with 5 to 10 lines of code, and takes 1
person-week to develop. - 2. A production class has 20 to 30 methods, each
with 10 to 20 lines of code, and takes 8
person-weeks to develop. In both these cases,
development includes documentation and testing. - 3. C will have 2 to 3 times the lines of code
of Smalltalk. - 4. Code volume will expand in the first half of
the project and decline in the second half, as
review clean up the system.
38Other Experience 2
- 5. Deeply nested classes are more complex, due to
inheritance. - 6. A class or group of classes (e.g., a
framework) with a low amount of coupling to other
classes will be more reusable. - 7. A class has higher cohesion if its methods
utilise similar sets of instance variables.
39Project Completion Metrics And Experience 1
- 1.The average number of support classes per key
class ... will help you to estimate the total
number of classes in the final system. - 2. The average man-days per application class ...
to estimate the amount of human resources you
need to complete the project. - 3. The average number of classes per developer
... will help you decide what staffing level
needed to develop the application.
40Project Completion Metrics And Experience 2
- 4. The number of major iterations ... will help
you schedule times when early-release drivers can
be given to customers and human factors staff to
verify requirements and usability. - 5. The number of subsystems should relate to
major functionally-related portions of the total
business' system.
41Establishing A Metrication Programme 1
- Barbara Kitchenham
- 1. Define your goals (which are likely to include
requirements for measurements to support basic
management activities). - 2. Identify measures that will support the
monitoring and achievement of those goals. - 3. Define and plan the metrication programme.
42Establishing A Metrication Programme 2
- 4. Establish a data collection system to support
the metrication programme. - 5. Analyse your collected data to support your
management activities and monitor achievement of
your goals. - 6. Review and update your goals in the light of
your achievements.
43Establishing A Metrication Programme 3
- 7. Update your data collection in the light of
your changing goals and management requirements."
44Software Metrics Application 1
- "What do the successful companies do
- They have 'decriminalized' errors. People talk
openly about what they have done wrong as a means
of self-improvement. There is no need to hide
failure management is not allowed to, or simply
does not, use it against you.
45Software Metrics Application 2
- Measurement is part of 'how we do business.' That
is, there is no management mandate or policy that
causes measurement to happen, but rather a common
understanding that it is the only reasonable way
to build product."
46Software Metrics Application 3
- They tend to have achieved an SEI process level
of 4 or 5 (very good) without ever having passed
through level 3. That is, they measure and use
feedback to improve their software process
without ever having invoked a defined process!
(That is, of course, the epitome of
technologist/experimentation vs.
management/control.)
47Object Oriented Metrics
- Process of development tends to be different.
- Project should not be penalised for this
- Or allowed too much free rein !
- Metrics are a very useful addition to an
object-oriented project.
48New Guidelines
- Warning Signs
- RFC gt 100
- RFC gt 5 NMC
- CBO gt 5
- WMC gt 100
- NMC gt 40
49Overall
- Far more important to validate current metrics
empirically than propose new ones - Aim to make link to productivity, quality and
project management