Team-based Instructional Planning Julita Vassileva University of Saskatchewan - PowerPoint PPT Presentation

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Team-based Instructional Planning Julita Vassileva University of Saskatchewan

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Stats of learners (with their requirements) and their success. Idea: distributed planner! ... Searching for and selecting LOs (team members) ... – PowerPoint PPT presentation

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Title: Team-based Instructional Planning Julita Vassileva University of Saskatchewan


1
Team-based Instructional Planning Julita
VassilevaUniversity of Saskatchewan
2
Motivation

LOR

LOR

LOR



LOR
LOR
LOR
3
Motivation
  • Heterogeneous repositories of LOs lots of
    materials available
  • Metadata standards, semantic web search is
    possible
  • But will the learner know how to search to find
    what is best suitable for his/her learning goals?
  • Assuming this problem was solved, how to present
    the learner with a coherent learning experience
    and not with a set of fragments?

4
Instructional Planning
  • An instructional planner should take the
    requirements
  • goals, constraints, learning style, preferred
    teaching style of the student
  • pedagogical requirements and strategies
  • available LOs that meet these requirements
  • and create a sequence that appears coherent,
    smooth, and making sense to the student.
  • However, all the knowledge is domain-dependent! ?
    very complex planning (centralized planner will
    be a bottleneck)
  • A lot of the knowledge resides with the LOs
  • Prerequisite links among LOs, pedagogical
    characteristics
  • Stats of learners (with their requirements) and
    their success
  • Idea distributed planner!

5
Planning in a Soccer Game
6
Team Analogy





Planning a course Soccer
LO Agents Players
Students agent Coach
Pedagogical agent Rule book / Referee
Student Ball
7
LO Agents
  • Self-interested
  • Goal to maximize their success statistics
  • Secondary goal to maximize number of students
    taught (eventually ).
  • Cooperating
  • Only through cooperation they can achieve max.
    number of successful teaching sessions

8
Students Agent
  • Keeps information about the student (learner
    model)
  • Goal, learning style, preferences, teaching style
  • History
  • Role
  • Searching for and selecting LOs (team members)
  • Watches the game and interferes when needed (when
    students constraints are violated)

Constraint-satisfaction
9
Pedagogical Agent
  • Keeps information about teaching strategies in
    the domain
  • Collects statistics about successof LOs with
    different learners
  • Collects stats about success of sequences of LOs
  • Role
  • Monitors the game and ensuresthat the players
    keep to the rules
  • Auctions out the ball (the attention of the
    student), accepts bids from team-members (LOs)

10
Algorithm Overview
11
Re-planning
  • If student is not doing well in current plan
  • Fails a test or sequence of tests or game
    constraints violated (PA interferes)
  • E.g. no time left to complete the plan
  • Growing evidence about student shows that some
    learner model data was incorrect (SA interferes)
  • Different goal
  • Different learning style / preferences
  • Different background knowledge

12
Proof of Existence Simulation
  • Fictitious LOs
  • Different levels of granularity, for different
    types of learners, different stats of usage
  • Fictitious SAs
  • Different knowledge, learning types
  • Very simple PAs
  • Rules (try to use max stat LOs, match, keep
    time)
  • Criteria for success
  • Won games (accomplished learner goals and max LOs
    success stats)
  • More Distant Future
  • Implement in real system
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