Sports Product - PowerPoint PPT Presentation

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Sports Product

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Branding ' ... Brand awareness. What makes licensing work? Licensee advantages ... Increase its brand equity. Very little risk. Licensee disadvantages ... – PowerPoint PPT presentation

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Title: Sports Product


1
Sports Product
  • HSS 3000/5263
  • Sport Marketing
  • Brian Turner

2
What is the sport product?
  • a good, a service, or any combination of the
    two that is designed to provide benefits to a
    sports spectator, participant, or sponsor

3
What is the sport product?
  • Goods
  • Services

4
What is the sport product?
  • Tangibility
  • Standardization/consistency
  • Perishability
  • Separability

5
Branding
  • name, design, symbol, or any combination that a
    sports organization uses to help differentiate
    its products from the competition

6
Branding
  • Brand names
  • Element of the brand that can be vocalized
  • Guidelines
  • Positive, distinctive, generate positive feelings
    and associations, be easy to remember, and easy
    to pronounce
  • Translatable to a dynamite attitude-oriented logo
  • Imply the benefits the sports product delivers
  • Consistent with the image of the rest of the
    product lines, organization, and/or city
  • Legally and ethically permissible

7
Branding
  • Brand mark or logo

8
Branding Process
  • Brand awareness
  • Brand image
  • Brand equity

9
Branding Process
  • Brand Loyalty

10
What is a licensed product?
  • not manufactured by leagues, teams, or
    schools, but rather by independent companies
    under an agreement with a sport entity.
  • Licensing
  • a contractual method of developing and
    exploiting intellectual property by transferring
    the rights of use to third parties without
    transfer of ownership.

11
What is a licensed product?
  • Trademark
  • any word, name, symbol, or device or
    combination thereof adopted and used by a
    manufacturer or merchant to identify his goods
    and distinguish them from those manufactured or
    sold by others.

12
What is a licensed product?
  • Trademark infringement
  • the reproduction, counterfeiting, copying, or
    imitation in commerce of a registered mark.
  • Bars companies that do not pay for the right to
    use these trademarks from manufacturing products
    bearing those marks.

13
What makes licensing work?
  • Intangibility of sport
  • Support/involvement with a team
  • Brand awareness

14
What makes licensing work?
  • Licensee advantages
  • Positive association with the sports entity
  • Greater levels of brand awareness
  • Save time/money in building brand equity
  • Receive initial distribution with retailers
  • Expanded and improved shelf space
  • May be able to charge higher prices
  • Licensee disadvantages
  • Athlete, league, or sport may fall into disfavor
  • Success depends on success of team
  • Styles change quickly

15
What makes licensing work?
  • Licensor advantages
  • Expansion into new markets
  • Generate awareness of the sports entity
  • Increase its brand equity
  • Very little risk
  • Licensee disadvantages
  • May lose some control over the elements of the
    marketing mix

16
How does licensing work?
  • Licensees pay an initial, one-time licensing fee
  • They take on production issues and assume risk by
    manufacturing product
  • They then pay a royalty for the use of specific
    trademarks on specific products

17
Licensed-Product Revenues
  • Retail Sales of Licensed
  • Sport Products in the US
  • 1990 -
  • 1995 -
  • 1996 -

18
Approach of ProfessionalSport Leagues
  • NFL
  • MLB
  • NHL
  • NBA

19
Collegiate Licensing
  • Up to the 1970s, manufacturers did not pay
    royalties
  • Significant revenues began in the late 1980s

20
Quality
  • Service quality
  • SERQUAL
  • TEAMQUAL

21
Quality
  • Product quality
  • Performance
  • Features
  • Reliability
  • Conformance
  • Durability
  • Serviceability
  • Aesthetics
  • Perceived quality

22
New Sports Products
  • New products from organizational perspective
  • New to the world
  • New product category entries
  • Product line extensions
  • Product improvements
  • Repositionings

23
New Sports Products
  • New products from the consumers perspective
  • Discontinuous innovations
  • Dynamically continuous innovations
  • Continuous innovations

24
New Product Development
  • Idea generation
  • Idea screening
  • Analysis of the concept or potential
  • Development
  • Test marketing
  • Commercialization

25
New Product Success Factors
  • Product considerations
  • Trialability
  • Observability
  • Perceived complexity
  • Relative advantage
  • Compatibility

26
New Product Success Factors
  • Other marketing mix considerations
  • Pricing
  • Promotion
  • Distribution
  • Marketing environment considerations
  • Competition
  • Consumer tastes
  • Demographics

27
Product Life Cycles
  • Introduction
  • Growth
  • Maturity
  • Decline

28
Product Life Cycles
  • Fad
  • Classic
  • Seasonal
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