Title: Sports Product
1Sports Product
- HSS 3000/5263
- Sport Marketing
- Brian Turner
2What is the sport product?
- a good, a service, or any combination of the
two that is designed to provide benefits to a
sports spectator, participant, or sponsor
3What is the sport product?
4What is the sport product?
- Tangibility
- Standardization/consistency
- Perishability
- Separability
5Branding
- name, design, symbol, or any combination that a
sports organization uses to help differentiate
its products from the competition
6Branding
- Brand names
- Element of the brand that can be vocalized
- Guidelines
- Positive, distinctive, generate positive feelings
and associations, be easy to remember, and easy
to pronounce - Translatable to a dynamite attitude-oriented logo
- Imply the benefits the sports product delivers
- Consistent with the image of the rest of the
product lines, organization, and/or city - Legally and ethically permissible
7Branding
8Branding Process
- Brand awareness
- Brand image
- Brand equity
9Branding Process
10What is a licensed product?
- not manufactured by leagues, teams, or
schools, but rather by independent companies
under an agreement with a sport entity. - Licensing
- a contractual method of developing and
exploiting intellectual property by transferring
the rights of use to third parties without
transfer of ownership.
11What is a licensed product?
- Trademark
- any word, name, symbol, or device or
combination thereof adopted and used by a
manufacturer or merchant to identify his goods
and distinguish them from those manufactured or
sold by others.
12What is a licensed product?
- Trademark infringement
- the reproduction, counterfeiting, copying, or
imitation in commerce of a registered mark. - Bars companies that do not pay for the right to
use these trademarks from manufacturing products
bearing those marks.
13What makes licensing work?
- Intangibility of sport
- Support/involvement with a team
- Brand awareness
14What makes licensing work?
- Licensee advantages
- Positive association with the sports entity
- Greater levels of brand awareness
- Save time/money in building brand equity
- Receive initial distribution with retailers
- Expanded and improved shelf space
- May be able to charge higher prices
- Licensee disadvantages
- Athlete, league, or sport may fall into disfavor
- Success depends on success of team
- Styles change quickly
15What makes licensing work?
- Licensor advantages
- Expansion into new markets
- Generate awareness of the sports entity
- Increase its brand equity
- Very little risk
- Licensee disadvantages
- May lose some control over the elements of the
marketing mix
16How does licensing work?
- Licensees pay an initial, one-time licensing fee
- They take on production issues and assume risk by
manufacturing product - They then pay a royalty for the use of specific
trademarks on specific products
17Licensed-Product Revenues
- Retail Sales of Licensed
- Sport Products in the US
- 1990 -
- 1995 -
- 1996 -
18Approach of ProfessionalSport Leagues
19Collegiate Licensing
- Up to the 1970s, manufacturers did not pay
royalties - Significant revenues began in the late 1980s
20Quality
- Service quality
- SERQUAL
- TEAMQUAL
21Quality
- Product quality
- Performance
- Features
- Reliability
- Conformance
- Durability
- Serviceability
- Aesthetics
- Perceived quality
22New Sports Products
- New products from organizational perspective
- New to the world
- New product category entries
- Product line extensions
- Product improvements
- Repositionings
23New Sports Products
- New products from the consumers perspective
- Discontinuous innovations
- Dynamically continuous innovations
- Continuous innovations
24New Product Development
- Idea generation
- Idea screening
- Analysis of the concept or potential
- Development
- Test marketing
- Commercialization
25New Product Success Factors
- Product considerations
- Trialability
- Observability
- Perceived complexity
- Relative advantage
- Compatibility
26New Product Success Factors
- Other marketing mix considerations
- Pricing
- Promotion
- Distribution
- Marketing environment considerations
- Competition
- Consumer tastes
- Demographics
27Product Life Cycles
- Introduction
- Growth
- Maturity
- Decline
28Product Life Cycles