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Review of Lecture 3

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Title: Review of Lecture 3


1
Review of Lecture 3
  • Vectors Scalars
  • Adding Vectors Geometrically
  • Components of Vectors
  • Unit Vectors
  • Adding Vectors by Components
  • Multiplying Vectors
  • Multiplying a Vector by a Scalar
  • Scalar (Dot) Product
  • Vector (Cross) Product

2
Position Displacement
  • Lets begin with the definition of a position
    vector which is a vector that extends from a
    reference point (usually the origin of a
    coordinate system) to a particle
  • In unit vector notation we therefore have

3
Position Displacement
  • Here we have graphically a position vector of

4
Position Displacement
  • As you can see, if the particle moves, then the
    position vector also changes
  • So if the particle moves from r1 to r2, then the
    displacement (vector) for the particle is given
    by

5
Position Displacement
  • Written in unit vector notation we
    getorand finally as

6
Position Displacement
  • Given an initial position vector ofand a
    later position vector ofwhat is the
    displacement ?r ?
  • Is the magnitude of r2 different from r1?

7
Position Displacement
  • The initial position vector for a proton
    isand later is
  • What is the protons displacement vector?
  • To what plane is the displacement vector parallel?

8
Average Velocity Instantaneous Velocity
  • We can see that if a particle moves through a
    displacement ?r in a time interval of ?t, then
    its average velocity vavg isor

9
Average Velocity Instantaneous Velocity
  • Because ?t is a scalar, we can see that the
    vector vavg must be in the same direction as the
    vector ?r
  • We can also rewrite vavg using unit vector
    notation as

10
Average Velocity Instantaneous Velocity
  • We also know that as ?t ? 0, we can express the
    instantaneous velocity at the time t as
  • So in the limit as ?t ? 0, we have vavg ? v
  • Most importantly, vavg takes on the direction of
    the tangent line at the time t in other words,
    v is always tangent to the particles path at
    the particles position

11
Average Velocity Instantaneous Velocity
  • Again going back to unit vector notation, we
    getwhich can be simplified down to

12
Average Velocity Instantaneous Velocity
  • In doing this we can see that
  • The values vx, vy and vz are simply the scalar
    components of the vector v
  • So we can find the scalar components of a vector
    v by simply differentiating its position vector r

13
Average Velocity Instantaneous Velocity
  • This is shown diagrammatically in the following
    figure

14
Average Velocity Instantaneous Velocity
  • Note one important point
  • Unlike a position vector or a displacement
    vector, a velocity vector is not drawn from one
    point (here / A / F(x1, y1, z1)) to another
    point (there / B / F(x2, y2, z2))
  • Rather, it shows the instantaneous direction of
    travel of the particle located at the tail of
    the vector the magnitude can be drawn to any
    arbitrary scale

15
Average Velocity Instantaneous Velocity
  • The position of an electron is given bywith t
    in seconds and r in meters
  • What is the function for the electrons velocity?
  • At t 2.00 s, what is v in unit vector notation
    and as a magnitude direction (relative to the
    positive x axis)?

16
Average Acceleration Instantaneous Acceleration
  • We can see that if a particles velocity changes
    from v1 to v2 in a time interval of ?t, then
    its average acceleration aavg isor

17
Average Acceleration Instantaneous Acceleration
  • And just as we did for the velocity case, if we
    shrink ?t to zero about some instant t, then the
    instantaneous acceleration is
  • Important If the particles velocity changes in
    either magnitude or direction (or both), then
    there is an acceleration

18
Average Acceleration Instantaneous Acceleration
  • We can also rewrite a using unit vector notation
    asor

19
Average Acceleration Instantaneous Acceleration
  • This of course leads directly towhere the
    scalar components of the acceleration are

20
Average Acceleration Instantaneous Acceleration
  • The scalar components can also of course be
    expressed as

21
Average Acceleration Instantaneous Acceleration
  • Review problem 4-15

22
Average Acceleration Instantaneous Acceleration
  • Again note
  • Just as with the velocity vector, the
    acceleration vector doesnt point from here to
    there
  • The vector shows the instantaneous direction of
    the acceleration of the particle located at the
    tail of the vector the magnitude can be drawn
    to any arbitrary scale

23
Average Acceleration Instantaneous Acceleration
  • Now lets compare the two figures that we have
    for the directions of the instantaneous velocity
    and instantaneous acceleration

24
Average Acceleration Instantaneous Acceleration
25
Average Acceleration Instantaneous Acceleration
  • A proton initially has a velocityand then 4.0
    seconds later has a velocityin meters per
    second
  • For that 4.0 seconds, what is the protons
    average acceleration aavg in unit vector notation
    and expressed as a magnitude direction?

26
Projectile Motion
  • A special case of 2-dimensional motion is when
    the particle has some initial velocity v0, but
    the acceleration is always the free-fall
    acceleration (-g), which is downward
  • This case is called projectile motion in that the
    particle (a baseball, a cannonball, ) is
    projected or launched

27
Projectile Motion
28
Projectile Motion
  • In studying projectile motion, we shall always
    assume (unless specified otherwise) that air
    friction is being ignored
  • This assumption considerably simplifies the
    equations of motion
  • Lets start by examining Figure 4-10

29
Projectile Motion
  • The projectile is launched with an initial
    velocityv0 v0xi v0yjwherev0x
    v0cos?,v0y v0sin?

30
Projectile Motion
  • During its flight, we know that the projectiles
    position vector r and velocity vector v are
    constantly changing, but the acceleration vector
    a is constant and always pointing directly
    downward
  • We also know that there is no horizontal
    acceleration therefore the horizontal velocity
    of the particle is constant

31
Projectile Motion
  • This leads us to an important point
  • In projectile motion the horizontal motion and
    vertical motion are completely independent of
    each other

32
Projectile Motion
  • This means that projectile motion problems can be
    separated into two, single dimension problems
    one with zero acceleration (the horizontal
    problem) and the other with a constant downward
    acceleration (-g) (the vertical problem)
  • We have of course seen these kinds of problems
    before, but lets now take a more detailed look

33
Projectile Motion(Horizontal)
  • Because there is no acceleration in the
    horizontal direction, the horizontal velocity vx
    will always be just
  • The horizontal position of the particle will
    therefore be

34
Projectile Motion(Vertical)
  • The vertical motion is just what we examined
    previously when we looked at what happens when a
    ball is tossed directly upwards and then
    experiences free-fall
  • So the equations in Table 2-1 apply where the
    acceleration is g in the downward direction and
    we substitute y for x

35
Projectile Motion(Vertical)
  • We therefore have (equation 2-15)or

36
Projectile Motion(Vertical)
  • Similarly we can also get (equation 2-11)and
    (equation 2-16)
  • As with a ball thrown vertically, when the
    (vertical) velocity goes to zero, the projectile
    is at the maximum height along its trajectory

37
Projectile Motion
  • Now that we have the two independent equations
    (as a function of t), we should be able to create
    one equation that describes the projectiles path
    that is, an equation for y as a function of x
  • We know x as a function of t, so lets just turn
    that equation around and find t as a function of x

38
Projectile Motion
  • To simplify things a little, we will choose to
    set our x0 0 we then get
  • For the same reason, we will also choose to set
    our y0 0

39
Projectile Motion
  • Substituting for t we getwhich reduces down
    to

40
Projectile Motion
  • Notice that because g, ?0 and v0 are all
    constants, the equationis of the
    formwhich is the equation for a parabola

41
Projectile Motion
  • Review problem 4-18

42
Horizontal Range
  • Lets define the horizontal range that the
    projectile travels to be the distance (along the
    x axis) that the projectile travels when it
    returns to the launch height

43
Horizontal Range
  • Going back to our two independent
    equations,we can see that the maximum range
    occurs when y y0 0

44
Horizontal Range
  • Lets set the distance traveled along the x axis
    to beand the height at that distance to be

45
Horizontal Range
  • Substituting for t we getwhich reduces down
    to

46
Horizontal Range
  • Using the trig identity
  • we finally get

47
Horizontal Range
  • Note that the maximum value of sin 2?0 occurs
    when ?0 45º (which if you have fired many
    projectiles is what you would expect)
  • Note that this equation does not hold true if the
    final height is not the launch height

48
The Effect of Air Resistance
  • A complete study of the effects of air resistance
    is well past the level of complexity we are
    prepared to deal with in this course
  • The amount of air resistance (e.g., the drag
    force) depends on
  • the shape of the projectile,
  • the density of the projectile, and
  • the size of the projectile

49
The Effect of Air Resistance
  • Depending on these factors, the air resistance
    may introduce either a linear or a
    non-linear(e.g., quadratic) drag force or both
  • In either case, the drag force increases with
    velocity and eventually will match the force
    provided by the acceleration of gravity
  • When this occurs, the object has reached its
    terminal velocity and will not further accelerate

50
The Effect of Air Resistance
  • The effect of air resistance can be quite
    substantial as you can see from Table 4-1, the
    range, maximum height and total time of flight
    can be dramatically reduced

51
More on Acceleration
  • It was noted earlier that a change in the
    direction of a particle causes an acceleration
    even if the magnitude of the particles velocity
    vector didnt change
  • Why is that?

52
Uniform Circular Motion
  • Suppose that we have a particle on the end of a
    string and we are swinging it in a circle at a
    constant (e.g., uniform) speed
  • We would not normally think that the particle is
    accelerating as its speed is constant
  • But the particles velocity (being a vector
    quantity) is not constant (because it is
    constantly changing direction)

53
Uniform Circular Motion
  • Given our definition of acceleration (a
    non-constant velocity), then it must be that the
    particle is accelerating
  • Here we see the velocity and acceleration vectors
    for our particle moving at a uniform speed in a
    circle

54
Uniform Circular Motion
  • The velocity vector is always tangent to the
    circle in the direction of motion
  • As a result, the acceleration is directed
    radially inward

55
Uniform Circular Motion
  • This inward directed acceleration is called
    centripetal (center seeking) acceleration and
    is given by the equationwhere a is the
    magnitude of the acceleration, r is the radius of
    the circle and v is the speed of the particle
  • We will derive this equation shortly

56
Uniform Circular Motion
  • The period of revolution (or simply the period)
    is the time it takes to go around the circle once
  • The period is given by

57
Uniform Circular Motion
  • Now lets derive the centripetal acceleration
    equation
  • Here we see our particle at some instant it is
    moving at a constant speed v and is located at
    the point(xp, yp)

58
Uniform Circular Motion
  • We know that the velocity v is always tangent to
    the particles path
  • That means that v is perpendicular to the radius
    r drawn from the origin to the particles position

59
Uniform Circular Motion
  • And using a little geometry, we can see that the
    angle ? between the velocity vector and the
    vertical line at p matches the angle the radius
    makes with the x axis

60
Uniform Circular Motion
  • The scalar components of v are shown here asvx
    and vy
  • The velocity can also be written as

61
Uniform Circular Motion
  • Replacing sin ? with yp/r and cos ? with xp/r we
    get
  • We know that we have to take the time derivative
    of the velocity to get the acceleration

62
Uniform Circular Motion
  • So we then get

63
Uniform Circular Motion
  • But we know that dyp/dt is nothing more than the
    velocity component vy similarly, we know that
    dxp/dt vx
  • We also know from earlier that vx - v sin ? and
    vy v cos ?

64
Uniform Circular Motion
  • Making those substitutions we finally get

65
Uniform Circular Motion
  • To compute the magnitude of a we have

66
Uniform Circular Motion
  • To compute the angle ? we have

67
Relative Motionin One Dimension
  • So far we have discussed the motion of a particle
    in 1 and 2 dimensions
  • Now lets discuss how different observers in
    different frames of reference would see that
    particle
  • We will begin by defining what we mean by a
    reference frame

68
Relative Motionin One Dimension
  • The easiest way to think of a reference frame is
    that its a physical object to which we attach our
    coordinate system
  • For most purposes that is the ground, and
    sometimes we want an absolute reference
  • Boire Field is at 42-46-54.347N / 071-30-53.206W
    (42.7817631 / -71.5147794) (estimated)

69
Relative Motionin One Dimension
  • Sometimes though our reference is relative
  • Your honor, he was going 55 mph in a 35 mph
    zone
  • Here the speed of the particle (the car in this
    case) was relative to the ground and also
    relative to the observer (the police officer
    who we assume was not moving)
  • But what would happen if the officer were moving
    what would be observed then?

70
Relative Motionin One Dimension
  • Lets create two reference frames A and B
  • Frame A is not moving relative to the ground, but
    frame B is moving at a constant speed along the
    highway
  • An observer at the origin of each frame Alex in
    Frame A and Barbara in Frame B each measure the
    position of a car moving down the highway

71
Relative Motionin One Dimension
  • We can see that the following is true

72
Relative Motionin One Dimension
  • This tells us that The position xPA of P as
    measured by A is equal to the position xPB of P
    as measured by B plus the position xBA of B as
    measured by A
  • If we take the time derivative of that relation
    we get

73
Relative Motionin One Dimension
  • We know that v dx/dt, so we then get
  • This tells us that The velocity vPA of P as
    measured by A is equal to the velocity vPB of P
    as measured by B plus the velocity vBA of B as
    measured by A

74
Relative Motionin One Dimension
  • Now lets differentiate once again to get the
    acceleration of particle P as viewed in both
    frames of reference

75
Relative Motionin One Dimension
  • The result is
  • This is because vBA is constant and therefore
    drops out when the differential is taken
  • Observers in two different frames of reference
    (moving with a constant velocity relative to each
    other) will see that a moving particle has the
    same acceleration

76
Relative Motionin One Dimension
  • It is important to note that our frames of
    reference (A and B) are moving with a constant
    velocity relative to one another
  • As such, these are called inertial frames of
    reference (from Newtons 1st Law the Law of
    Inertia)
  • We would not get the same result if frame B were
    accelerating relative to frame A

77
Relative Motionin Two Dimensions
  • So far we have limited ourselves to relative
    motion in one dimension
  • By extension this can of course be applied to 2
    (or 3) dimensions

78
Relative Motionin Two Dimensions
  • The relationship for positions gives us
  • For velocities we get
  • And finally for acceleration we get

79
Next Class
  • Homework Problems Chapter 421, 23, 59, 85, 88,
    97
  • Read sections Chapter 5
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