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CMSC102 Information Technology and Internet Research

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Some Electronic Toys. 14. Using a Computer. Batch Mode vs. ... Electronic toys. Talking to voicemail. Buttons in home appliances. 15. Types of Networks ... – PowerPoint PPT presentation

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Title: CMSC102 Information Technology and Internet Research


1
Welcome
  • CMSC102 Information Technology and Internet
    Research
  • I am John Arras
  • Office 1109 A.V. Williams Building
  • Phone 301-405-8411
  • Email jra_at_cs.umd.edu
  • This is the best way to contact me.

2
Class Materials
  • 4 large brown envelopes
  • 4 3.5 diskettes
  • Nothin but Net by E.Golub and J. Plane (3rd
    edition)
  • Where Wizards Stay Up Late by Hafner and Lyon
  • WAM print account (get one in 1109 S Campus
    Dining Hall. 20 to start)

3
Grading
  • 7 Projects Practice what you learn.
  • Paper (book report)
  • 2 in-class exams
  • Final exam
  • Online skills exam
  • A file called duedates in the class account will
    give approx. due dates for projects.

4
Administrative
  • Missed Exams
  • No makeups. A Univ. approved excuse with prior
    notice can drop an exam.
  • Academic Honesty
  • Do not discuss any assignments with other
    students. Come to me or the TAs for help.
  • The waitlist generally clears up.
  • I might oversubscribe, but not likely.

5
Late Assignments
  • Assignments are not accepted late.
  • This includes being just 10 minutes late or
    handing in to me in my office after class.
  • This includes things like power outages the night
    before the assignment is due.
  • I do this to be fair to the people that hand the
    assignment in on time.

6
Late Assignments 2
  • The one exception to no late assignments is if
    you have a university-approved excuse that says
    you were unable to do any work for a long time.
  • You have about 1-2 weeks for each assignment, so
    any excuse would have to excuse you from most of
    that time.

7
Course Outline
  • Introduction to computers, networks, and UNIX
  • Editors and email
  • FTP, Telnet Usenet and online databases
  • Browsers, the Web and HTML
  • Javascript
  • Spreadsheets

8
Hardware
  • Hardware consists of the physical pieces of a
    computer.
  • Different hardware can perform the same task.
  • Hardware may be interchangeable
  • Some computers are more modular (like PCs) and
    some are more monolithic (like laptops).

9
Operating Systems (Software)
  • Low-level instructions between hardware and
    applications.
  • Examples Windows, MacOS, UNIX, and Linux.
  • Usually hardware-specific.
  • Each type of hardware has a specific way of doing
    operations like add two numbers.

10
Applications Software
  • They run over the operating system.
  • Examples word processors, web browsers and
    spreadsheets.
  • Different programs perform similar tasks.
  • Incompatible data files between programs.
  • Incompatible data transmission between programs.

11
Hardware/Software Interaction
  • Hardware physically processes instructions to and
    from devices like the keyboard, monitor, and
    printer.
  • Applications software tells the hardware what to
    do.
  • The operating system acts as a mediator between
    the hardware and applications software.

12
Compatability
  • Generally software works on one kind of machine
    and one kind of operating system.
  • Some software can work on many machines and
    operating systems.
  • Examples
  • Netscape runs on many platforms.
  • Java programs run on many platforms.
  • They run many places for different reasons.

13
Examples of Computers
  • Desktop PCs, Macs.
  • Laptops.
  • Servers.
  • PDAs.
  • Game Consoles.
  • Some Cellphones.
  • Some Electronic Toys.

14
Using a Computer
  • Batch Mode vs. Interactive environments
  • Command Line interface
  • Graphical User Interface (GUI)
  • Some other kinds of interfaces
  • Electronic toys
  • Talking to voicemail
  • Buttons in home appliances

15
Types of Networks
  • Single Machine
  • Local Area Network (LAN)
  • Wide Area Network (WAN)
  • Internet (network of networks)
  • Topologies point to point, bus, ring
  • Connections Client/Server, Host/Terminal.

16
Protocols
  • A set of rules for communication.
  • A network can have many protocols.
  • Transmission Control Protocol/Internet Protocol
    (TCP/IP) is used on the Internet.
  • Machines send and receive information from each
    other using these protocols.

17
Internet Research Issues
  • We will address this issue more as the semester
    goes along.
  • What kinds of research can you do?
  • What are some of the pitfalls?
  • How much use can the Internet be?
  • How accurate is the information?
  • Are you allowed to use the information?
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