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Language, graphics and gesture in a mapbased dialogue

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Title: Language, graphics and gesture in a mapbased dialogue


1
Language, graphics and gesture in a map-based
dialogue
  • John Lee
  • Human Communication Research Centre
  • University of Edinburgh

2
Gesture and Languagethe emerging consensus?
  • Gesture and language are integrated parts of a
    multimodal communication system
  • Gesture is (typically) neither epiphenomenal,
    redundant nor unrelated, but complementary
  • Information provided only in gesture is often
    essential to understanding a communication
  • Both speakers and hearers are able to exploit
    this (at least subconsciously)
  • A considerable literature on these points now
    exists, cf. Goldin-Meadow, 2003.

3
Gesture and information
  • Gesture naturally often conveys spatial
    information
  • E.g. direction or nature of a movement mentioned
    (but not described) in speech
  • Nature of gesture can depend on language
    structure
  • Gesture can be of major assistance in explanation
  • examples of kinship, fish traps etc. in Laos
    (Enfield 2005)
  • which it achieves by allowing the use of
    spatial structures as cognitive artifacts
  • But gesture in diagrammatic reasoning tasks is
    not greatly studied

4
Our study
  • Collaboration between Edinburgh and Stanford
    (Jean Carletta, Tracy McLeod Barbara Tversky,
    Julie Heiser)
  • Map-based task recovery of people from Stanford
    campus after a hypothetical earthquake
  • Conducted in pairs video-recorded
  • Two conditions co-present and remote
  • Videotapes annotated using Noldus Observer and
    NITE toolkit
  • Data analysis still in a fairly early stage
  • emphasis here is on planning phase of the task

5
The map (or one like it)
6
The two conditions
7
Observations
  • Theres a lot of gesture in the remote condition
  • often more than in co-present, unexpectedly
    (Alibali et al 2001)
  • which perhaps emphasises that even co-present
    is not face-to-face
  • Very tight focus of interaction on the map itself
  • Absence of iconic gestures and beat gestures
  • (in both conditions)
  • If beat gestures are perhaps fundamental
    elsewhere, deictic and focussing gestures may
    be in our situation

8
Observations (contd.)
  • In co-present, gesture without speech is unusual
  • except when continuing with an action already
    discussed
  • as though unexplained gesture would be
    inappropriate
  • and so is speech without gesture
  • heavy use of deixis and ellipsis high
    multimodality
  • Results in a powerful imperative to interact
  • produces a close and explicit focus on
    information
  • produces a faster and much more successful
    performance on the task than in remote (cf.
    Heiser et al 2004)
  • Clear benefit of shared access to the map,
    mediated by shared gesture

9
Observations (contd.)
  • In remote, deixis being impossible, descriptive
    phrases are frequent
  • Conventions need to be agreed for identification
  • e.g. place names, people numbers, etc.
  • Task progress is slowed
  • Lack of fine-grained feedback leads to poor
    convergence
  • sketches in final stage are low quality (Heiser
    et al 2004)
  • cf. MAGIC results

10
Speculation
  • Role of gesture in betraying processes of thought
    (cf. Goldin-Meadow 2003) is important
  • evident in remote in absence of speech probably
    also a factor in co-present
  • but hard to disentangle from communication
  • Grounding is an important process with 2 levels
  • linguistic (cf. Clark) to establish shared
    reference
  • reasoning to ensure shared strategy and allow
    confident progress based on mutual contributions
  • both levels more difficult to achieve in remote
    condition
  • Continuity between use of ephemeral gestural
    cognitive artifacts (Enfield) and concrete
    diagrams

11
Moral for technology?
  • In systems to support distant task
    collaborationtry to reproduce co-presence!
  • Hardly a new idea
  • But maybe some thoughts here about focusing
    multimodality on areas such as gesture around
    task representations, rather than e.g.
    reproducing the face-to-face experience
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