Interpretive Evaluation

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Interpretive Evaluation

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More specific form of ethnography with a focus on asking questions. Field study ... Focus: Ethnography. Deeply contextual study ... Concurrent/informed ethnography ... – PowerPoint PPT presentation

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Title: Interpretive Evaluation


1
Interpretive Evaluation
  • be the ball
  • get in the zone

2
Todays Agenda
  • SHW2 Post-Mortem
  • Fitts Law a loose end from last time
  • Simpler (higher-level) user modeling
  • Expert system case study
  • Interpretive Evaluation
  • Ethnography (mainly)
  • Cooperative Evaluation (a little)

3
Low Level Models
  • Fitts Law
  • Models movement times for selection (reaching)
    tasks in one dimension
  • Basic idea Movement time for a well-rehearsed
    selection task
  • Increases as distance to target increases
  • Decreases as size of target increases

4
Original Experiment
  • 1-D

A
W
5
Components
  • ID - Index of difficulty
  • ID is information theoretic quantity
  • Based on work of Shannon consider less
    information (less uncertainty) with a larger
    target
  • Fitts original ID log2(2A/W) nobody sure why

ID log2 (A/W 1.0)
width tolerance of target
bits result
distance to move
6
Components
  • MT - Movement time
  • MT is a linear function of ID
  • a and b are experimental constants

MT a bID
7
Exact Equation
  • Run empirical tests to determine a and b in MT
    a bID
  • Will get different ones for different input
    devices and device uses

MT
ID
8
Questions
  • What do you do in 2D?
  • WxL rect one way is ID log2(A/min(W,L) 1)
  • If we have Fitts law, then why in the GOMS-KLM
    problem did we say that the P operator has time
    1.10 s?
  • Where can this be applied in user interface
    design?

9
ATOMIKFitts Law in Modern Practice
  • Alphabetically Tuned and Optimized Mobile
    Interface Keyboard
  • Zhai, Hunter, Smith IBM 2001
  • Model keys as atoms in a molecule, use Fitts law
    to model attractive forces
  • Run a Monte Carlo simulation to derive
    force-optimized layout

10
Simpler User Modeling
  • How do attributes of users influence the design
    of user interfaces?
  • Are there some design guidelines that we can
    derive from different attributes?

11
User Profiles
  • Attributes
  • attitude, motivation, reading level, typing
    skill, education, system experience, task
    experience, computer literacy, frequency of use,
    training, color-blindness, handedness, gender,
  • Novice, intermediate, expert

12
Motivation
  • User
  • Low motivation, discretionary use
  • Low motivation, mandatory
  • High motivation, due to fear
  • High motivation, due to interest
  • Design goal
  • Ease of learning
  • Control, power
  • Ease of learning, robustness, control
  • Power, ease of use

13
Knowledge Experience
  • Experience
  • task system
  • low low
  • high high
  • low high
  • high low
  • Design goals
  • Many syntactic and semantic prompts
  • Efficient commands, concise syntax
  • Semantic help facilities
  • Lots of syntactic prompting

14
Job Task Implications
  • Frequency of use
  • High - Ease of use
  • Low - Ease of learning remembering
  • Task implications
  • High - Ease of use
  • Low - Ease of learning
  • System use
  • Mandatory - Ease of using
  • Discretionary - Ease of learning

15
DiscussionCONFIG Expert System
  • The specific UI problems are not discussed in
    great detail, but it is clear that fixing the UI
    problems did not raise system use. Why?
  • Does this case study support the generalizations
    about motivation and experience that we just
    made? Why (not)?
  • What were the major process flaws that you
    noticed, and how could they be improved?
  • Do you agree with the authors recommendations?

16
Evaluation
  • Predictive
  • Discount Usability (last Thurs)
  • Cognitive Modeling
  • GOMS family (last Tues)
  • contextual (next Tues)
  • Interpretive (today)
  • User testing (much later)

17
Approaches
  • Experimental (Lab studies, quantitative)
  • Typically in a closed, lab setting
    Manipulate independent variables to see effect on
    dependent variables
  • Naturalistic (Field studies, qualitative)
  • Observation occurs in real life setting Watch
    process over time
    Ecologically valid

18
Interpretive Evaluation
  • Experimental Formal and objective
  • Interpretive More subjective
  • Concerned with humans, so there is no such thing
    as an objective reality
  • Do you agree?
  • Sociological, anthropological approach
  • Users involved, as opposed to predictive
    approaches

19
IE Beliefs
  • Sees limitations in scientific hypothesis testing
    in closed environment
  • Lab is not real world
  • Cant control all variables
  • Context is neglected
  • Artificial, short tasks

20
IE Methods
  • A number of different methods or techniques in
    this area exist
  • Ethnography
  • Our main focus
  • Contextual inquiry
  • More specific form of ethnography with a focus on
    asking questions
  • Field study
  • Common notion, often equated with ethnography
  • Observational study
  • Much more informal, just watching users

21
Focus Ethnography
  • Deeply contextual study
  • Immerse oneself in situation you want to learn
    about (anthropological and sociological roots)
  • Observing people in their cultural context
  • Interpretation of data is primary
  • Behavior is meaningful only in context

22
Ethnographic Philosophy
  • Argues that formal environment of controlled
    study is artificial --- Experimenter wields
    power over subject
  • So get into working environment of user and
    learn from the user
  • Interpretation is primary, not data

23
Ethnographic Objectives
  • Understanding the user
  • Understand goals and values
  • Understand individuals or groups interactions
    within a culture
  • Try to make tacit domain knowledge explicit in an
    unbiased fashion
  • For UI designers Improve system by finding
    problems in way it is currently being used

24
Field Tools and Techniques
  • In person observation
  • Audio/video recording
  • Interviews
  • Wallow in the data

25
Observation is Key
  • Carefully observe everything about users and
    their environment
  • Think of describing it to someone who has never
    seen this activity before
  • What users say is important, but also non-verbal
    details

26
Observations
  • Things of interest to evaluator
  • Structure and language used in work
  • Individual and group actions
  • Culture affecting work
  • Explicit and implicit aspects of work
  • Example Office work environment
  • Business practices, rooms, artifacts, work
    standards, relationships between workers,
    managers,

27
Interviews Important
  • Have a question plan, but keep interview open to
    different directions
  • Be specific
  • Create interpretations with users
  • Be sure to use their terminology
  • At end, query What should I have asked?
  • Record interviews

28
Ethnography Steps
  • 1. Preparation
  • Understand organization policies and work culture
  • Familiarize yourself with system and its history
  • Set initial goals and prepare questions
  • Gain access and permission to observe interview
  • 2. Field study
  • Establish rapport with users
  • Observe/interview users in workplace and collect
    all different forms of data
  • Follow any leads that emerge from visits
  • Record the visits

Rose et al 95
29
Ethnography Steps
  • 3. Analysis
  • Compile collected data in numerical, textual and
    multimedia databases
  • Quantify data and compile statistics
  • Reduce and interpret data
  • Refine goals and process used
  • 4. Reporting
  • Consider multiple audiences and goals
  • Prepare a report and present findings

30
Ethnography AnalysisAffinity Diagram
  • Write down each quote/observation on a slip of
    paper
  • Put up on board
  • Coalesce items that have affinity
  • If they are saying similar things about an issue
  • Give names to different groups (colors too)
  • Continue grouping subgroups
  • A hierarchy will be formed

31
Why is Ethnography Useful?
  • Can help designer gain a rich and true assessment
    of user needs
  • Help to define requirements
  • Uncovers true nature of users job
  • Discovers things that are outside of job
    description or documentation
  • Allows you to play role of end-user better
  • Can sit in when real users not available
  • Open-ended and unbiased nature promotes discovery
  • Empirical study and task analysis are more formal
    ethnography may yield more unexpected
    revelations

32
Types of Findings
  • Can be both
  • Qualitative
  • Observe trends, habits, patterns,
  • Quantitative
  • How often was something done, what per cent of
    the time did something occur, how many different

33
Drawbacks ofEthnographic Methods
  • Time required
  • Can take weeks or months
  • Scale
  • Most use small numbers of participants just to
    keep somewhat manageable
  • Type of results
  • Highly qualitative, may be difficult to
    present/use
  • Acquired skill learn by doing
  • Identifying and extracting interesting things
    is challenging

34
Ethnomethodology
  • Concurrent/informed ethnography
  • Study is being done in conjunction with a system
    being developed
  • Helps keep focus on user throughout design
  • - Requires lots of time and coordination
  • Contrast with Participatory (Scandinavian) Design
    (well discuss this a bit later)
  • bring users from workplace to be designers
  • basically the philosophical polar opposite of
    ethnography, but for similar ends

35
Cooperative Evaluation
  • User is viewed as collaborator in evaluation, not
    a subject
  • Friendly approach
  • Relaxed version of think-aloud
  • Evaluator and participant can ask each other
    questions

36
CE Methods
  • Seeks to detect errors early in a prototype
  • Experimenter uses tasks, also talks to
    participant throughout, asks questions
  • Have debriefing session at end

37
Some Words on P1Understanding the Problem
  • Reports due 2/6 post to project workspace
  • Format reqt printable (Word, PDF, HTML)
  • Besides points listed, special emphasis on
  • User group analysis and implications for design
  • Convincing argument that you are addressing a
    real problem or deficiency (can be speculative)
  • Dont inflict technology on users just because
    its cool
  • Do surveys, interviews, focus groups do
    SOMETHING that gives you the needed
    justification!
  • Careful (sub)task analysis (HTA, flowchart)

38
Next on the Menu
  • Cognitive modeling
  • Contextual methods
  • Design of Everyday Things
  • Design
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