Title: Professor George Stonehouse
1Building the Creative Business
- Professor George Stonehouse
- Dean, Napier University Business School
2What is creativity?
- The generation of new ideas or new associations
between existing ideas and turning them into
reality - Creativity is the generation of new ideas
either new ways of looking at existing problems
or of seeing new opportunities. (Cox, 2005)
3Creativity
Divergent Convergent thinking
Problem Solving
Experience
Knowledge
Creativity
Design
Innovation
4- "Everyone should seek to be creative, even though
creativity is full of risks and uncertainties." - Edward de BonoThe Thinking Manager
5The Age of Creativity
- Daniel Pink in A Whole New Mind Daniel Pink (A
Whole New Mind 2005) says we have developed
through - Agricultural age farmers
- Industrial age - factory workers
- Information age knowledge workers to
- Conceptual / Creative age creators and
empathizers - Left-brain linear, analytical thinking replaced
by right-brain creativeness and empathy as most
important business skills
6Why should business be creative?
7Why should business be creative?
- Globalisation and Competition
- India and China not only challenge to the low
cost industries but also to high-tech sectors -
8Why should business be creative?
- Globalisation - Markets, changing customer wants
and tastes
9Why should business be creative?
- Most creative companies 2007
- Apple
- Google
- Toyota
- GE
- Microsoft
- Procter Gamble
- 3M
- Walt Disney Co
- IBM
- Sony
- Innovation Index Group there is a very strong
positive correlation between creativity,
innovation and stock performance - Creative Organizations are the most successful
10- Sir John Harvey Jones
- "The essential characteristics of modern
organisations are creativity, innovation and
speed. There is no place for turnaround
strategies or Business Process Reengineering. If
you need these, then it may already be too late".
11What is creative advantage?
- Creative advantage
- Creating new knowledge and continuously
innovating to gain competitive advantage through
added customer value
12Business is creative
- The Creative Industries
- All industries are and must be creative
13What is creativity in business?
- Thinking the unthinkable
- Moving from
- the abstract to the concrete
- the intangible to the tangible
- the impracticable to the practicable
- the useless to the useful
- the drawing board to the customer
14How is business creative?
- Products and services
- Design
- Marketing
- Processes
- Systems
- Relationships
- Management
15Examples of creativity
- Steam engine
- Saxophone
- Discovery of penicillin
- Mobile phone
- YouTube
- StableTable
16How does creativity happen?
Creating Knowledge
Adapting
Planning
The Organisation
Learning
Innovating and implementing
Reviewing Reflecting
17Organising for creativity
- Often tensions between
- Creativity conducting day to day business
- Leadership vs management
- Over emphasis on management and efficiency can
cause - Cultural dependency on rules and procedures
- Focus on process rather than customer
- No thinking beyond existing ways of doing
business - New ideas, risk taking and experimenting
discouraged
18Creativity the people
- Creative individuals
- All people can be creative in the right
circumstances - Creative teams and organisations
- Teams get ideas to market
- Teams - different people with different ideas
skills - Creative tension
- questioning of existing ideas, development
testing of new ones
19Creative organisations I
- Creative organisations require appropriate social
architecture - Leadership management
- Culture
- Structure
- Systems
20Leadership, management and creativity
- Leaders in learning and creative organisations
must - Build a shared vision for the future creative
tension - Focus creativity on delivering the vision
- Be emotionally intelligent an enabler of
creativity in others - Empower people to lead and be creative at all
levels creative culture - Build creative teams
- Manage the tension between creativity
operations
21Building a creative organisational culture
- Leaders and managers play a critical role
- Culture in a creative organisation
- places a high value (rewards) on creativity
- encourages experimentation experiential
learning - encourages questioning and creative thinking
- encourages trust, sharing of ideas knowledge
22Structure and infrastructure
- Structure and infrastructure
- Can support or work against creative leadership
and culture - Structure for creativity
- Flat
- Project teams cross functional
- Infrastructure
- Communications, storage, sharing
23Changing to a creative culture
- Creativity audit
- Attitude approach of leaders and managers
- Cultural signs and symbols
- Communication, education and training
- Build trust and allay fears
- Incentives
- Encourage participation and neutralise opposition
- Structure and infrastructure
24Summary
- Creativity and creative advantage and knowledge
- Creative Organisations
- Leadership
- Culture
- Structure
- Infrastructure