Title: Issues of VIRTUAL REALITY
1Issues of VIRTUAL REALITY
- Group 7
- Assignment 1
- TVR3101 Virtual Reality
2Members
- Junita Jamal 98100016
- Asma Md. Ali 98100062
- Shariza Hamzah 98100299
- Muhammad Hasni Madzaki 97100989
- Zulhusni Zamani 98102983
- Ibrahim Abdullah 1001180041
3Human-Computer Interface
- A new discipline.
- Human-computer interface a study of an
interaction between man and machine - Involves design, implementation and evaluation of
interactive systems in the context of users task
and work - Interface can presents illusion of simplicity
- Interface a contact surface that reflects the
physical properties of the interactions, the
functions to be performed, and the balance of
power and control - User interface is actually a user contact with
an input language of user, an output language for
the machine and a protocol for interaction
4Human-Computer Interface (cont)
- Interfaces "blend with the task", and "make tools
invisible" so that "the technology is subervient
to that goal". - Characteristics 'simple', 'self-explanatory',
'adaptive' and 'supportive'. - Richer sensory environment can also be achieved
through use of sound, natural speech recognition,
graphics, gesture input devices, animation,
video, optical media. - Systems include additional interface features to
control components such as optical disks,
videotape, speech digitizers and a range of
devices that support "whole user tasks".
5Human-Computer Interface (cont)
- As computers increase in complexity, they are
becoming easier to use - If computers were capable of communicating via
speech, gesture, or handwriting, their keyboards
could become unnecessary and they could be made
smaller - Ability to create adaptive interfaces that can be
quickly tailored to specific user needs hence
when computer communicates via human language and
adapts to user needs, users begin to think of it
as an "intelligent agent" or a human surrogate,
instead of thinking of it as a tool
6Human-Computer Interface (cont)
- Designer Requirements
- Psychology and cognitive science or the knowledge
of user perceptions. - Know the capability and limitation of someone.
- Cognitive and problems solving skills is very
important. - Know how to market the design.
- Effective presentation on interface.
- Designer also should know the technical writing
to write the manuals and clear representations.
7Intelligent Interface in VE
- Intelligent because it can communicate using
human language, or because it performs
intelligent functions, or because it adapts to a
specific task and user - Intelligent interface makes interaction with the
computer easier, more intuitive, and more
flexible. - Intelligent environments are spaces in which
computation is seamlessly used to enhance
ordinary activity. - Interaction in terms of forms that people are
naturally comfortable with. - Not menus, mice and windows but gesture, speech,
context, and affect. - Enhance and simplify interaction with an
interactive 3D graphical system.
8Intelligent Interface in VE (cont)
- Relieve users from technical detail and allow
them to communicate with the system in an
intuitive and human-like manner - Three main aspects adaptation to user
preferences, multimodal input, and open and
underspecified input (Interface Agents for
Interacting with Virtual Environments by Britta
Lenzmann) - Allow the user to navigate and manipulate the
virtual world by using simple hand gestures, but
require expensive technical equipment (e.g.,
DataGlove, Head-Mounted Display)
9Intelligent Interface in VE (cont)
- User Adaptation
- Learning from direct feedback without explicit
acquisition of user data - Adaptation process is achieved by a form of
reinforcement learning - Prototype using simple heuristics, adaptation to
varying users' preferences for different spatial
reference frames can be achieved
10Intelligent Interface in VE (cont)
- MultiModal Input
- Intuitive human-computer interaction, the
interface should be able to understand and
integrate user instructions of different
modalities - Communicate instructions to the graphical system,
natural language input and simple hand gestures
indicating a direction can be used - Integrating information of these modalities into
one multimodal input should be solved by using
several mode-specific input agents, i.e., a
speech listener agent and a gesture listener
agent, a global input data structure, and a
coordinator input agent. - The listener agents are responsible for receiving
and analyzing the sensor data and for sending
them to the coordinator input agent which stores
all incoming data in the global input data
structure - Integrate the gestural and verbal inputs by
interpreting them as belonging together
11Intelligent Interface in VE (cont)
- Open Input
- Uncompleted and underspecified instructions are
allowed - Use a combination of time-oriented and
event-oriented techniques
12Intelligent Interface in VE (cont)
- ONR (Office of Naval Research) invest in
fundamental research that is expected to have a
major impact on VE systems of the future.
13Issues in Networked VE
- Connecting to a Networked Virtual Environment
- VCC Registration
- Guests
- Internet Lag and Moderated Rooms
- Users Versus Builders
- Buffers
14How to solve bottleneck problem
- Digital subscriber line (DSL)
- Fiber Optic
- 1000BASE-T
15Social Impact of Virtual Reality
- Impact in manufacturing
- E.g. early detection of design flaws that are not
obvious with current technologies until prototype
construction - Impact in educational system
- People tend to learn more easily through
experiential exercise, rather than through
memorizing rules - Impact in training
- As VR offers such a tool, many types of training
could be carried out efficiently and effectively
through VR
16Virtual Reality in Malaysia and MSC
- VR in malaysia.
- still new
- education
- centre for VR
- UNIMAS
- MMU
- imitation of hand arm in VR telecommunication
- entertainment
- virtual artist
- TYCO
- website using VR technology/application
- www.virtualmalaysia.com
- VR game application
- SEGA CITY
- Genting Theme Park
- Motion Master
17Virtual Reality in Malaysia and MSC (cont)
- MSC
- general info
- 7 flagship applications
- smart school
- smart card
- RD clusters
- electronic government
- worldwide manufacturing web
- borderless marketing
- telemedicine
- Co relationship between VR and MSC