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Issues of VIRTUAL REALITY

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Title: Issues of VIRTUAL REALITY


1
Issues of VIRTUAL REALITY
  • Group 7
  • Assignment 1
  • TVR3101 Virtual Reality

2
Members
  • Junita Jamal 98100016
  • Asma Md. Ali 98100062
  • Shariza Hamzah 98100299
  • Muhammad Hasni Madzaki 97100989
  • Zulhusni Zamani 98102983
  • Ibrahim Abdullah 1001180041

3
Human-Computer Interface
  • A new discipline.
  • Human-computer interface a study of an
    interaction between man and machine
  • Involves design, implementation and evaluation of
    interactive systems in the context of users task
    and work
  • Interface can presents illusion of simplicity
  • Interface a contact surface that reflects the
    physical properties of the interactions, the
    functions to be performed, and the balance of
    power and control
  • User interface is actually a user contact with
    an input language of user, an output language for
    the machine and a protocol for interaction

4
Human-Computer Interface (cont)
  • Interfaces "blend with the task", and "make tools
    invisible" so that "the technology is subervient
    to that goal".
  • Characteristics 'simple', 'self-explanatory',
    'adaptive' and 'supportive'.
  • Richer sensory environment can also be achieved
    through use of sound, natural speech recognition,
    graphics, gesture input devices, animation,
    video, optical media.
  • Systems include additional interface features to
    control components such as optical disks,
    videotape, speech digitizers and a range of
    devices that support "whole user tasks".

5
Human-Computer Interface (cont)
  • As computers increase in complexity, they are
    becoming easier to use
  • If computers were capable of communicating via
    speech, gesture, or handwriting, their keyboards
    could become unnecessary and they could be made
    smaller
  • Ability to create adaptive interfaces that can be
    quickly tailored to specific user needs hence
    when computer communicates via human language and
    adapts to user needs, users begin to think of it
    as an "intelligent agent" or a human surrogate,
    instead of thinking of it as a tool

6
Human-Computer Interface (cont)
  • Designer Requirements
  • Psychology and cognitive science or the knowledge
    of user perceptions.
  • Know the capability and limitation of someone.
  • Cognitive and problems solving skills is very
    important.
  • Know how to market the design.
  • Effective presentation on interface.
  • Designer also should know the technical writing
    to write the manuals and clear representations.

7
Intelligent Interface in VE
  • Intelligent because it can communicate using
    human language, or because it performs
    intelligent functions, or because it adapts to a
    specific task and user
  • Intelligent interface makes interaction with the
    computer easier, more intuitive, and more
    flexible.
  • Intelligent environments are spaces in which
    computation is seamlessly used to enhance
    ordinary activity.
  • Interaction in terms of forms that people are
    naturally comfortable with.
  • Not menus, mice and windows but gesture, speech,
    context, and affect.
  • Enhance and simplify interaction with an
    interactive 3D graphical system.

8
Intelligent Interface in VE (cont)
  • Relieve users from technical detail and allow
    them to communicate with the system in an
    intuitive and human-like manner
  • Three main aspects adaptation to user
    preferences, multimodal input, and open and
    underspecified input (Interface Agents for
    Interacting with Virtual Environments by Britta
    Lenzmann)
  • Allow the user to navigate and manipulate the
    virtual world by using simple hand gestures, but
    require expensive technical equipment (e.g.,
    DataGlove, Head-Mounted Display)

9
Intelligent Interface in VE (cont)
  • User Adaptation
  • Learning from direct feedback without explicit
    acquisition of user data
  • Adaptation process is achieved by a form of
    reinforcement learning
  • Prototype using simple heuristics, adaptation to
    varying users' preferences for different spatial
    reference frames can be achieved

10
Intelligent Interface in VE (cont)
  • MultiModal Input
  • Intuitive human-computer interaction, the
    interface should be able to understand and
    integrate user instructions of different
    modalities
  • Communicate instructions to the graphical system,
    natural language input and simple hand gestures
    indicating a direction can be used
  • Integrating information of these modalities into
    one multimodal input should be solved by using
    several mode-specific input agents, i.e., a
    speech listener agent and a gesture listener
    agent, a global input data structure, and a
    coordinator input agent.
  • The listener agents are responsible for receiving
    and analyzing the sensor data and for sending
    them to the coordinator input agent which stores
    all incoming data in the global input data
    structure
  • Integrate the gestural and verbal inputs by
    interpreting them as belonging together

11
Intelligent Interface in VE (cont)
  • Open Input
  • Uncompleted and underspecified instructions are
    allowed
  • Use a combination of time-oriented and
    event-oriented techniques

12
Intelligent Interface in VE (cont)
  • ONR (Office of Naval Research) invest in
    fundamental research that is expected to have a
    major impact on VE systems of the future.

13
Issues in Networked VE
  • Connecting to a Networked Virtual Environment
  • VCC Registration
  • Guests
  • Internet Lag and Moderated Rooms
  • Users Versus Builders
  • Buffers

14
How to solve bottleneck problem
  • Digital subscriber line (DSL)
  • Fiber Optic
  • 1000BASE-T

15
Social Impact of Virtual Reality
  • Impact in manufacturing
  • E.g. early detection of design flaws that are not
    obvious with current technologies until prototype
    construction
  • Impact in educational system
  • People tend to learn more easily through
    experiential exercise, rather than through
    memorizing rules
  • Impact in training
  • As VR offers such a tool, many types of training
    could be carried out efficiently and effectively
    through VR

16
Virtual Reality in Malaysia and MSC
  • VR in malaysia.
  • still new
  • education
  • centre for VR
  • UNIMAS
  • MMU
  • imitation of hand arm in VR telecommunication
  • entertainment
  • virtual artist
  • TYCO
  • website using VR technology/application
  • www.virtualmalaysia.com
  • VR game application
  • SEGA CITY
  • Genting Theme Park
  • Motion Master

17
Virtual Reality in Malaysia and MSC (cont)
  • MSC
  • general info
  • 7 flagship applications
  • smart school
  • smart card
  • RD clusters
  • electronic government
  • worldwide manufacturing web
  • borderless marketing
  • telemedicine
  • Co relationship between VR and MSC
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