Picture Perception for Humans - PowerPoint PPT Presentation

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Picture Perception for Humans

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1. Week 7: Basic Ideas for. Physical Simulations. in Computer Graphics ... mixing real/synthetic images, Ph.Ds, theatre/architectural lighting, archaeology, ... – PowerPoint PPT presentation

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Title: Picture Perception for Humans


1
Week 7 Basic Ideas for Physical Simulationsin
Computer Graphics
Jack Tumblin CS 395 Advanced Computer
Graphics Winter 2003
2
Recall Newton New Notation
  • Newtonian Physics
  • F M a
  • Notation time derivative as a dot
  • y
  • How does a spring work?
  • F -K(x-x0)

.
3
1-D Spring-Mass Example
  • Given initial position y0 at time t0,What is y
    for time tgt0?
  • Position y
  • Velocity y v
  • Accel v a
  • Newton says F Ma
  • Spring Force F GM -K(y - y0) solve....

y
y0
.
K
.
M
G
4
'State Variable' Form
  • 'State' A vector that holds everything
    you know about a particle
  • or spring, or rigid object, or car, or body
    segment, or missile, or basketball or...

5
How Do We Solve it?
  • Explicit Integration
  • Implicit Integration

6
Conclusion
  • Physically accurate (geometric optics only)
    simulation of light transport.
  • Ultimate Realism? perceptual, not physical
  • Languished as tweak-hungry lab curiosity
  • Gradual adoption for multitexturing source, for
    mixing real/synthetic images, Ph.Ds,
    theatre/architectural lighting, archaeology,
  • Growing interest for use in inverse rendering
    tasks image-based rendering modeling
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