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Notification systems on large displays

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... of planned attendance at upcoming events to reflect group interests. ... of others' plans as well as determining whether events were of interest to them. ... – PowerPoint PPT presentation

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Title: Notification systems on large displays


1
Notification systems on large displays
  • Alain Fabian
  • Saurabh Bhatia

2
Semi-Public Displays for Small, Co-located Groups
  • Elaine M. Huang
  • Elizabeth D. Mynatt

3
Semi-Public Displays
  • For small co-located group environments,
    specifically the academic lab setting.
  • Provide information about group members, and
    foster coordination and collaboration.
  • Make information easily available and reduce the
    need for group members to remember or retrieve it
    from overloaded channels, such as email.
  • Information relevance, audience targeting, and
    information scoping differs from regular large
    screen awareness displays because of group size.

4
Semi-Public Displays
5
SPD uniqueness
  • Success ability of the application to provide
    relevant content extent to which the
    application addresses privacy concerns.
  • Systems for promoting awareness in large groups
    that rely on user-submitted content tend to be
    uninformative because content is not of interest
    to much of its audience.

6
SPD uniqueness
  • Detailed information about individuals is more
    likely to be of relevance to the group as a
    whole.
  • Personal information may be more appropriate
    among a group of co-located co-workers, who are
    likely to share context and have more personal
    knowledge of each other.
  • Communication and collaboration within small
    groups is often greater than that of large,
    distributed groups ? more important for
    individuals in a small group to have access to
    information about their co-workers.

7
Designing for SPDs
  • Reminders brief requests or facts displayed to
    foster discussion and enhance awareness of group
    members.
  • Collaboration Space designated shared
    interactive spaces for asynchronous group work.
  • Active Portrait a graphical representation of
    the group that provides an overview of group
    activity over time.
  • Attendance Panel an abstract visualization of
    planned attendance at upcoming events to reflect
    group interests.

8
SPD design
9
Results of evaluation
  • Worked well
  • Reminders
  • useful to maintain awareness of group members
    day-to-day work status as well as for getting
    help with both short-term and long-term tasks
  • Attendance panel
  • useful for maintaining awareness of others plans
    as well as determining whether events were of
    interest to them.
  • Did not work so well
  • Collaboration space
  • Interesting but not useful, difficult to interact
    with
  • Active portraits
  • Difficult to distinguish levels of fading,
    inaccuracies of keyboard input.

10
Interactive Public Ambient Displays
Transitioning from Implicitto Explicit, Public
to Personal, Interaction with Multiple Users
  • Daniel Vogel, Ravin Balakrishnan

11
Interactive public ambient displays
  • Public displays can be used to access our
    personal information securely and easily.
  • We may no longer have to carry around personal
    devices like PDAs or laptops to access all our
    personal information.
  • Design goal is for a single display to fluidly
    serve the dual role of public ambient or personal
    focused display depending on the context that is
    inferred from a few key variables, including an
    individuals level of attention to the display,
    and the relationship of available information to
    an individual currently near the display.

12
Design principles
  • Calm Aesthetics
  • Aesthetics of the displayed information, and how
    the interface subtly reacts to input and fluidly
    signals state changes.
  • Comprehension
  • An interactive display should reveal meaning and
    functionality naturally.
  • Notification
  • Cues such as users walking speed and direction,
    gaze, conversation, and proximity to the display
    could be used to determine the interruptability
    tolerance of a potential user.
  • Short-Duration Fluid Interaction
  • Tasks for quick information queries rather than
    involved activities, no sign-in/out.

13
Design principles
  • Immediate Usability
  • Learning by exploration
  • Shared Use
  • Share the system either individually or
    collaboratively whether interacting implicitly,
    explicitly, or simply viewing the ambient
    display.
  • Combining Public and Personal Information
  • When appropriate weave an active users harmless
    personal information into the ambient display.
  • Privacy
  • Techniques to discourage other users from
    eavesdropping
  • The display of personal information should be
    controlled by the user.

14
Calm aesthetics design
Weather Office activity Calendar Email/M
essaging
15
Interaction phases
16
Interactions
Features Vertical Bar user interaction
area Subtle notifications Different detail
levels Personal vs. Private approach
17
Video description of the system
  • http//www.dgp.utoronto.ca/ravin/videos/uist2004_
    ambient.avi

18
Discussion
  • Personal vs. Public information which design
    approach is best?
  • Should interaction require learning gestures,
    even if simple in public displays?
  • Tradeoff Interruption vs. Comprehension for
    public displays.
  • Do you find the calm aesthetics design
    un-interruptive?
  • Do you understand the meaning? Would you
    understand its meaning at a glance if you didnt
    see it before?
  • Do you think these kind of displays can replace
    PDAs assuming they would be everywhere?
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