Metropolis Light Transport for Participating Media - PowerPoint PPT Presentation

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Metropolis Light Transport for Participating Media

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Path Integral Formulation. Sampling. Rendering with Metropolis Light Transport. Results ... Line Integral Computation: Ray Marching. Equidistant Sampling ... – PowerPoint PPT presentation

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Title: Metropolis Light Transport for Participating Media


1
Metropolis Light Transport for Participating
Media
Mark Pauly Thomas Kollig Alexander Keller
ETH Zürich University of Kaiserslautern
2
Overview
  • Light Transport for Participating Media
  • Path Integral Formulation
  • Sampling
  • Rendering with Metropolis Light Transport
  • Results
  • Conclusions

3
Related Work
MC Methods
FE Methods
  • Light Tracing 93
  • Pattanaik, Mudur
  • Zonal Methods 87
  • Rushmeier, Torrance
  • Bidirectional Path Tracing 96
  • Lafortune, Willems
  • Hierarchical Radiosity 93
  • Bhate
  • Photon Map 98
  • Jensen, Christensen
  • Spherical Harmonics 84
  • Kajiya, von Herzen
  • Metropolis Light Transport 97
  • Veach, Guibas
  • Discrete Ordinates 94
  • Languenou, Bouatouch, Chelle

4
Light Transport
  • Global Balance Equation

In-scattering
Emission
Streaming
Absorption
Out-scattering
5
Path Integral Formulation
  • Measurement Equation

6
  • Path Characteristic

7
  • Path Space

8
  • Measurement Contribution Function

9
Sampling
  • Line Integral Computation Ray Marching

10
Metropolis Light Transport
  • Generate a random walk
    through path space
  • For each path deposit a constant amount of energy
    at the corresponding pixel
  • Obtain desired image by distributing paths
    according to image contribution

? Metropolis sampling
11
  • Metropolis Sampling
  • Propose a mutation of current path
  • Compute acceptance probability
  • Choose as new sample if
  • ? Samples are correlated
  • ? we can exploit coherence

12
  • Mutation Strategies
  • Bidirectional Mutations
  • large changes to the current path
  • ensures ergodicity
  • Perturbations
  • high acceptance probability
  • changes to image location
  • low cost

Scattering Perturbations Propagation
Perturbations
Sensor Perturbations Caustic Perturbations
13
  • Propagation Perturbation

medium
image plane
light source
eye
14
Results
15
Results
16
Results
17
Conclusions
  • Participating media are fully integrated
  • inhomogeneous media
  • multiple, anisotropic scattering
  • volume caustics
  • color bleeding
  • General geometry and reflection models
  • Robust
  • Complex Scenes
  • Difficult Lighting Situations
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