Title: SOUND
1SOUND
2ORIGIN OF SOUND
- Vibrations of a material object
- Guitar string
- Reed
- Column of air
- Vocal chords
3Origin of Sound
- Original vibration will then stimulate something
larger - Sounding board of guitar
4Origin of Sound
- Original vibration will then stimulate something
larger - Air column within reed
- or wind instrument
5Origin of Sound
- Original vibration will then stimulate something
larger - Air in throat mouth of singer
6Origin of Sound
- Frequency of vibrating source equals frequency of
sound waves produced - Frequency of sound is called pitch
7Origin of Sound
- On average most people can hear pitches that
range in frequency from - 20,000 Hz
- 20 Hz
8Origin of Sound
- On average most people can hear pitches that
range in frequency from - 20 Hz - 20,000Hz
- As we grow older that range shrinks
9Origin of Sound
- Infrasonic
- below 20 Hz
- Ex Elephants communicate
- in this range
- Ultrasonic
- above 20,000Hz
- Ex Bats communicate or hunt in this range
- Super Sonic
- does not refer to pitch but rather speed faster
than sound
10Origin of Sound
- Infrasonic
- Ultrasonic
- Super Sonic
- Sonic Boom when an object travels faster than
sound there is a sudden change of high low
pressures
11Doppler Effect
- Change in pitch due to motion of the source or
receiver - Pitch goes up as sound moves toward you
- Pitch goes down as sound moves away from you
12Doppler Effect
- Change in pitch due to motion of the source or
receiver - Analogy is a bug disturbing the water
13Doppler Effect
- Change in pitch due to motion of the source or
receiver - Analogy is a bug disturbing the water
14Doppler Effect
- Change in pitch due to motion of the source or
receiver - Pitch goes up as sound moves toward you
- Pitch goes down as sound moves away from you
15Doppler Effect
- Change in pitch due to motion of the source or
receiver - Police use radar which can calculate the speed of
a car by measuring the Doppler effect
16Doppler Effect
- Doppler Effect of Light
- Astronomers use the Doppler shift to gather data
about heavenly bodies
17Doppler Effect
- Doppler Effect of Light
- Blue shift increasing frequency in visible
light which indicates star motion as moving
toward
18Doppler Effect
- Doppler Effect of Light
- Red shift decreasing frequency in visible light
which indicates star motion is moving away - A red shift in all galaxies reveals an expanding
universe - Spinning galaxies have red shift on side moving
away blue shift on side moving toward
19Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
20Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
21Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
22Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
23Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
24Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
25Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
26Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
27Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
28Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
29Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
30Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves
31Sound in Air
- Vibrations are sent to the surrounding as
Longitudinal Waves - Compression areas of high pressure
- Rarefaction areas of low pressure
32Media that Transmit Sound
- Sound must have a medium in order to travel
- In a vacuum, there are no molecules to transmit
the vibrations
33Media that Transmit Sound
- Sound travels in the air at 340 m/s at 200 C
- Speed increases by .60 m/s for every 10 C
increase - As thermal kinetic energy increases, speed of
sound increases
34Media that Transmit Sound
- Question
- How far away is a storm if you note a 3 s delay
between a lightening flash sound of thunder at
200 C?
35Media that Transmit Sound
- Answer
- 340 m/s x 3 s 1020 m
36Media that Transmit Sound
- Light can travel about 100,000 m in the same time
it takes sound to go 1 m
37Media that Transmit Sound
- The distance light can travel in 1 s takes sound
8 months to travel
38Media that Transmit Sound
- water
- Sound travels 1482 m/s in fresh water
- About 4x faster than air
39Media that Transmit Sound
- water
- Sound travels 1522 m/s in salt water
- About 4x faster than air
40Media that Transmit Sound
- Question
- Why does sound travel faster in salt water than
it does in salt?
41Media that Transmit Sound
- Answer
- Because salt water is more dense.
- Salt water has more molecules closer together in
order to transmit vibrations
42Media that Transmit Sound
- Solids
- Sound travels 5960 m/s in steel
- About 18x faster than air
43Media that Transmit Sound
- Speed of sound is increased by
- Temperature
- Density
- Elasticity
44Media that Transmit Sound
- Ultrasound
- Easily reflected off organs
45Sound level
- Question
- What is the difference in the sound wave produced
from hitting your desk hard compared to hitting
your desk soft?
46Sound level
47Sound level
- Intensity
- Tells how much power reaches your ear per unit of
area - Watts/meter2
48Sound level
- Intensity
- P IA
- P 4pIr2
- E IAt
49Sound level
- Intensity
- Directly related to the square of the amplitude
- Intensity varies inversely with the square of the
distance. - As distance doubles, intensity decreases to 1/4
50Sound level
- Loudness
- Our perception of sound
- Not directly related to amplitude
- Affected by pitch and tone
51Sound level
- Decibel scale
- Used to measure sound level
- ? (10dB) log I/I0
52Sound level
- Decibel scale
- Intensity is logarithmic
- 10 dB 20 dB is an increase of 10x
- 10 dB 30 dB is an increase of 100x
53Sound level
- Decibel scale
- Loudness perception
- 10 dB 20 dB is an increase of 2x
- 10 dB 30 dB is an increase of 3x
54Sound level
55Forced Vibrations
- The vibration of one object can force another
object to vibrate - Guitar string sets the sounding board into
vibration - Sounding board sets more air molecules into
vibration - Sounding boards make sound louder
- Important for all stringed instruments
56Natural Frequency
- Every object, when disturbed, vibrates at its own
unique frequency
57Natural Frequency
- Depends on elasticity shape of object
- Elasticity refers to the ability of an object to
return to its original shape after being
distorted
58Natural Frequency
- Natural frequency is reached when minimum energy
is required to produce a forced vibration
59Resonance
- When the forced vibration of an object matches
the objects natural frequency
60Resonance
- Sound resonates if the objects are elastic.
- Steel is elastic and resonates
- Putty is not elastic and does not resonate
- Remember, elasticity and stretchability are
different
61Interference
- Remember the slinky lab?
- 2 waves generated from opposite ends but on the
same side resulted in constructive interference
62Interference
- Remember the slinky lab?
- 2 waves generated from opposite ends and on
opposite sides resulted in destructive
interference
63Interference
- Sound interference
- Constructive interference is louder
- Large compression waves
64Interference
- Sound interference
- Destructive interference are areas of no sound
- Large rarefaction waves
- Produce dead spots
65Interference
- Destructive interference can be useful
- Noise canceling earphones
- contain microchips that produce
- mirror image compressions and
- rarefactions
- Can cancel about 95 of noise
66Beats
- When 2 slightly different frequencies vibrate
together - Tremolo effect
67Beats
- Beat frequencies are calculated by subtracting
the 2 frequencies - 250 Hz 252 Hz have beat frequency of 2 Hz
68Music
- Open pipe resonator
- Resonates only when its length is an even of
quarter wavelengths - 2/4, 4/4, 6/4, etc. (1/2, 1, 1 ½ )
- Brass, flutes, oboes, sax
69Music
- Closed pipe resonator
- Resonates only when its length is an odd of
quarter wavelengths - ¼, ¾,
- clarinet
70Music
- Open Closed pipe resonators resonate at more
than one place - Singing rod
71Music
- Fundamental
- Lowest frequency making up sound
72Music
- Harmonics
- Waves of frequencies that are a whole multiple
of the fundamental
73Music
- Octave
- 2 notes with frequencies of 21 ratio
- Ex 440 Hz
- 1 octave below is 220 Hz
- 1 octave above is 880 Hz
74Noise
- Large of frequencies with no relationship but
with equal amplitudes - Very soothing
75Sound Technology
- Hi fi uses all ranges that can be heard
- 20 Hz 20,000 Hz
- Telephone systems only use 300Hz 3,000Hz
- Range most spoken language is heard
76White Noise
- Large of frequencies with no relationship