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EECSCS 470

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General purpose processors, embedded processors,historically significant ... High-Level languages (C, Verilog) Assembly instructions (OS calls) ... – PowerPoint PPT presentation

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Title: EECSCS 470


1
EECS/CS 470
  • Computer Architecture
  • Winter 2003

2
Goals of the Course
  • Advanced coverage of computer architecture
  • General purpose processors, embedded
    processors,historically significant processors,
    design tools.
  • Instruction set architecture
  • Processor microarchitecture
  • Systems architecture
  • Memory systems
  • I/O systems

3
Teaching Staff
  • Professor Trevor Mudge
  • Office Hours
  • Monday 130pm class time, after class on
    Wednesday after class Room 2114D EECS
  • www.eecs.umich.edu/tnm
  • Graduate Research Instructor Vishal Soni
  • Office hours
  • Tuesdays and Thursdays 115 pm - 315 pm  Room
    2420B EECS

4
Grading in 470
  • Quizzes (5 each) 10
  • Homework 1 5
  • Homework 2 10
  • Homework 3 25
  • Project 30
  • Exams (two in class, 10 each) 20

5
Time Management
  • 3 hours/week lecture
  • This is probably the most important time
  • 1 hour/week discussion
  • 2 hours/week reading
  • 2-4 hours/week Homework/ exam prep
  • 5 hours/week Project (half semester)
  • Total 10-15 hours per week.

6
Web Resources
  • Course Web Page http//www.eecs.umich.edu/cours
    es/eecs470
  • Berkeley CPU Page http//bwrc.eecs.berkeley.edu/
    CIC/
  • Class newsgroup
  • news//news-server.engin.umich.edu/umich.eecs.c
    lass.470
  • Winter term 2003
  • EECS GRADUATE STUDENTS
  • THE LAST DAY TO DROP A COURSE WITHOUT A "W" IS
    JANUARY 24, 2003
  • FROM JAN. 25TH THROUGH MAR. 3RD YOU MAY DROP A
    COURSE AND RECEIVE A "W"
  • SIGNATURES REQUIRED FROM INSTRUCTOR ADVISOR
  • BEGINNING MARCH 4TH DROPS
  • APPROVED ONLY FOR EXCEPTIONAL CIRCUMSTANCES
  • ALSO REQUIRES SIGNATURES FROM INSTRUCTOR, ADVISOR
    GRADUATE CHAIR

7
Levels of Abstraction
  • Problem/Idea (English?)
  • Algorithm (pseudo-code)
  • High-Level languages (C, Verilog)
  • Assembly instructions (OS calls)
  • Machine instructions (I/O interfaces)
  • Microarchitecture/organization (block diagrams)
  • Logic level gates, flip-flops (schematic, HDL)
  • Circuit level transistors, sizing (schematic,
    HDL)
  • Physical VLSI layout, rectangles, cabling, PC
    boards.

What are the abstractions at each level?
8
Levels of Abstraction
  • Problem/Idea (English?)
  • Algorithm (pseudo-code)
  • High-Level languages (C, Verilog)
  • Assembly instructions (OS calls)
  • Machine instructions (I/O interfaces)
  • Microarchitecture/organization (block diagrams)
  • Logic level gates, flip-flops (schematic, HDL)
  • Circuit level transistors, sizing (schematic,
    HDL)
  • Physical VLSI layout, rectangles, cabling, PC
    boards.

At what level do I perform a square root?
Recursion?
9
Levels of Abstraction
  • Problem/Idea (English?)
  • Algorithm (pseudo-code)
  • High-Level languages (C, Verilog)
  • Assembly instructions (OS calls)
  • Machine instructions (I/O interfaces)
  • Microarchitecture/organization (block diagrams)
  • Logic level gates, flip-flops (schematic, HDL)
  • Circuit level transistors, sizing (schematic,
    HDL)
  • Physical VLSI layout, rectangles, cabling, PC
    boards.

Who translates from one level to the next?
10
Role of Architecture
  • Responsible for hardware specification
  • Instruction set design
  • Also responsible for structuring the overall
    implementation
  • Microarchitectural design
  • Interacts with everyone
  • mainly compiler and logic level designers
  • Cannot do a good job without knowledge of both
    sides

11
Design Issues Performance
  • Get acceptable performance out of system
  • Scientific floating point throughput,
    memorydisk intensive, predictable
  • Commercial string handling, disk (databases),
    predictable
  • Multimedia specific data types (pixels),
    network? Predictable?
  • Embedded what do you mean by performance?
  • Workstation Maybe all of the above, maybe not

12
Calculating Performance
  • Execution time is often the best metric
  • Throughput (tasks/sec) vs latency (sec/task)
  • Benchmarks what are the tasks?
  • What I care about!
  • Representative programs (SPEC, Byte)
  • Kernels representative code fragments
  • Toy programs not very useful
  • Synthetic programs does nothing but with a
    representative instruction mix.

13
Design Issues Cost
  • Processor
  • Die size, packaging, heat sink? Gold connectors?
  • Support fan, connectors, motherboard
    specifications, etc.
  • Calculating processor cost
  • Cost of device (die package testing) /
    yield
  • Die cost wafer cost / good die yield
  • Good die yield related to die size and defect
    density
  • Support costs direct costs (components, labor),
    indirect
    costs ( sales, service, RD)
  • Total costs amortized over number of systems
    sold(PC vs NASA)

14
Other design issues
  • Some applications care about other design issues.
  • NASA deep space mission
  • Reliability software and hardware (radiation
    hardening)
  • Power also important for my laptop
  • AMD
  • code compatibility (with Intel)

15
Other Issues
  • Questions?
  • Next time, read all of chapter 1 before lecture
  • Sign overrides
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