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Emotion in Action: Driving Simulator Technique

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Emotion in Action: Driving Simulator Technique. Edelle McMahon & Roddy Cowie ... Throttle level. Throttle change. Abrupt throttle change (surge) Braking intensity ... – PowerPoint PPT presentation

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Title: Emotion in Action: Driving Simulator Technique


1
Emotion in Action Driving Simulator Technique
  • Edelle McMahon Roddy Cowie
  • School of Psychology
  • Queens University Belfast

2
What we mean by emotion in action(and how it
relates to databases)
  • In everyday life, emotion shapes ongoing
    activities
  • Research is drawn to pure episodes
  • BUT normally, emotion is coexisting with other
    plans, agendas, demands
  • and what happens is an outcome of interactions
  • Conversation is one instance of interaction
  • SAL etc let us study that context
  • But its not the only one

3
What we mean by emotion in action(and how it
relates to databases)
  • We hypothesise it affects other aspects of life
    by affecting cognition
  • probably not whole story (motivation to make
    something happen), but a big part
  • The results are distinctive actions
  • e.g. Aristotles impulses ben Zeevs
    partiality
  • And may play a big part in recognising emotion

4
What we mean by emotion in action(and how it
relates to databases)
  • We want to understand these effects
  • not just episodes where expressing emotion is top
    of the agenda
  • Practically important
  • we cant assume direct transfer from situations
    where emotion is be-all end-all
  • we may misinterpret apparently pure cases
  • We need data that allows us to study these
    effects
  • Drive sim is a context but also an application
    in itself

5
The events we can study with STISIM
  • Aspects of driving
  • Dangerous driving
  • Overcautious driving
  • Indicators of cognitive processes
  • Attention
  • Decision-making
  • Direct signs of emotion
  • Vocal, facial, physiological, behavioural
  • STISIM a good platform - can monitor a range of
    emotion outcomes

6
Inducing emotion
  • Desiderata
  • i) naturalness
  • ii) rigour
  • Policy
  • we have tried i), and its messy
  • Ii) will need tweaking
  • Choices
  • Velten
  • Computer game
  • PLUS repeat reinforce

7
Data issues
  • primary records (raw data) give
  • audio-visual
  • full transcript of driving
  • physiological records
  • analysis needed to create useful features

8
Useful Features Physiological
  • ECG
  • Heart Rate, Heart Rate Diff., Beat Magnitude
  • GSR
  • GSR Level, GSR Diff
  • RESP
  • Breath Rate, Breath Rate Diff., Breath Magnitude
  • Skin Temp
  • Temp Level, Temp Diff

9
Useful Features Performance
  • Implicit Driving Performance
  • Acceleration
  • Deceleration
  • Lateral Velocity
  • Lateral acceleration
  • Steering effort
  • Steering change
  • Throttle level
  • Throttle change
  • Abrupt throttle change (surge)
  • Braking intensity
  • Braking intensity change
  • Explicit Driving Performance
  • Pedestrian risk
  • Out of lane
  • Off road
  • Over speed limit
  • Crashes

10
Plan of work
  • consultation with partners get it right!
  • pilot work on inducing
  • experiments proper

11
  • Thank you!

12
  • Contact me on.
  • e.m.mcmahon_at_qub.ac.uk
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