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COLLADA Tech Talk GDC 2005

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Specification and XML Schema. Import/Export plug-ins for XSI, 3DS Max, Maya. ... Tool requirements specification. COLLADA 1.2.4. COLLADA API - May 2005 release. ... – PowerPoint PPT presentation

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Title: COLLADA Tech Talk GDC 2005


1
COLLADA Tech TalkGDC 2005
  • Marcus Barnes
  • COLLADA Project Lead

2
Presentation Overview
  • Introduction
  • Ease of Use
  • Emdigo COLLADA API Preview
  • New Platforms
  • Emdigo Mobile Device UI
  • SCEA/SCEE COLLADA PSP Tool Chain
  • Future Glimpses
  • AGEIA and Softimage - Physics
  • NVIDIA FX Composer 2.0
  • QA please hold your questions until the end.

3
Introduction
  • COLLADA is an open source database schema for
    data interchange between tools in the content
    pipeline.
  • COLLADA 1.2 released.
  • Specification and XML Schema.
  • Import/Export plug-ins for XSI, 3DS Max, Maya.
  • Example data files and source code.
  • Collaboratively designed by Sony and many
    companies Game developers, DCC vendors,
    middleware vendors, hardware vendors.
  • http//collada.org - collada_at_collada.org

4
COLLADA Tools!
  • COLLADA Tools simplify the use of COLLADA in your
    TOOL Chain
  • COLLADA import/export Plug-ins
  • Maya, 3DSMax, XSI, and others
  • COLLADA API
  • Simplifies parsing and writing COLLADA XML.
  • COLLADA PC Viewer/Converter
  • Quick data verification and/or conversion to
    optimized binaries.
  • COLLADA Native Viewers
  • COLLADA files can be viewed untouched on dev
    tools.

5
2005 Road Map
  • COLLADA 1.2.3
  • April 15th release.
  • Conformance test suite.
  • Tool requirements specification.
  • COLLADA 1.2.4
  • COLLADA API - May 2005 release.
  • COLLADA 1.3.0
  • Shader Effects schema.
  • CgFX, Cg, GLSL, HLSL and FX.
  • Summer 2005 release.

6
QA
  • Questions and comments?
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