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USING PREFAB LEARNING ACTIVITIES

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Title: USING PREFAB LEARNING ACTIVITIES


1
USING PREFAB LEARNING ACTIVITIES
  • KUMC LUNCH N LEARN
  • FEBRUARY 13, 2007
  • CHRIS GARRETT

2
What are Prefab Activities?
  • Teaching / Learning Templates
  • Sharable
  • Customizable

3
Why Use Prefab Activities?
  • To add interactivity to courses
  • To use assets already developed rather than
    reinventing
  • To enhance learning

4
BLOOMS TAXONOMY
5
Where Are Prefab Activities?
  • Angel Repository
  • SCORM Packages
  • TLT Slam Activities
  • Other stuff
  • Quia / Raptivity
  • Merlot

6
KNOWLEDGE
  • Recall data or information.
  • Define, describe, identify, know, label, list,
    match, name, outline, recall, recognize,
    reproduce, select, state.

7
COMPREHENSION
  • Understand the meaning, translation,
    interpolation, and interpretation of instructions
    and problems.
  • State a problem in one's own words.
  • Comprehend, convert, defend, distinguish,
    estimates, explain, extend, generalize, give
    examples, infer, interpret, paraphrase, predict,
    rewrite, summarize, translate.

8
APPLICATION
  • Use a concept in a new situation or unprompted
    use of an abstraction.
  • Apply what was learned in the classroom into
    novel situations in the work place.
  • Apply, change, compute, construct, demonstrate,
    discover, manipulate, modify, operate, predict,
    prepare, produce, relate, show, solve, use.

9
ANALYSIS
  • Separate material or concepts into component
    parts so that its organizational structure may be
    understood.
  • Distinguish between facts and inferences. 
  • Analyze, break down, compare, contrast, diagram,
    deconstruct, differentiate, discriminate,
    distinguish, identify, illustrate, infer,
    outline, relate, select, separate.

10
SYNTHESIS
  • Build a structure or pattern from diverse
    elements.
  • Put parts together to form a whole, with emphasis
    on creating a new meaning or structure.
  • Categorize, combine, compile, compose, create,
    devise, design, explain, generate, modify,
    organize, plan, rearrange, reconstruct, relate,
    reorganize, revise, rewrite, summarize, tell,
    write.

11
EVALUATION
  • Make judgments about the value of ideas or
    materials.
  • Appraise, compare, conclude, contrast, criticize,
    critique, defend, describe, discriminate,
    evaluate, explain, interpret, justify, relate,
    summarize, support.

12
RECEIVING PHENOMENA
  • Awareness, willingness to hear, selected
    attention.
  • Ask, choose, describe, follow, give, hold,
    identify, locate, name, point to, select, sit,
    erect, reply, use.

13
RESPONDING TO PHENOMENA
  • Active participation on the part of the
    learners. Attends and reacts to a particular
    phenomenon. Learning outcomes may emphasize
    compliance in responding, willingness to respond,
    or satisfaction in responding (motivation).
  • Answer, assist, aid, comply, conform, discuss,
    greet, help, label, perform, practice, present,
    read, recite, report, select, tell, write.

14
VALUING
  • The worth or value a person attaches to a
    particular object, phenomenon, or behavior. This
    ranges from simple acceptance to the more complex
    state of commitment. Valuing is based on the
    internalization of a set of specified values,
    while clues to these values are expressed in the
    learners overt behavior and are often
    identifiable. 
  • Complete, demonstrate, differentiate, explain,
    follow, form, initiate, invite, join, justify,
    propose, read, report, select, share, study,
    work.

15
ORGANIZING
  • Organizes values into priorities by contrasting
    different values, resolving conflicts between
    them, and creating an unique value system.  The
    emphasis is on comparing, relating, and
    synthesizing values. 
  • Complete, demonstrate, differentiate, explain,
    follow, form, initiate, invite, join, justify,
    propose, read, report, select, share, study,
    work.

16
INTERNALIZING VALUES
  • Has a value system that controls their
    behavior. The behavior is pervasive, consistent,
    predictable, and most importantly, characteristic
    of the learner. Instructional objectives are
    concerned with the student's general patterns of
    adjustment (personal, social, emotional).  
  • Act, discriminate, display, influence, listen,
    modify, perform, practice, propose, qualify,
    question, revise, serve, solve, verify.

17
PERCEPTION
  • The ability to use sensory cues to guide motor
    activity.  This ranges from sensory stimulation,
    through cue selection, to translation.  
  • Choose, describe, detect, differentiate,
    distinguish, identify, isolate, relate, select.

18
SET
  • Readiness to act. It includes mental, physical,
    and emotional sets. These three sets are
    dispositions that predetermine a persons
    response to different situations (sometimes
    called mindsets).
  • Begin, display, explain, move, proceed, react,
    show, state, volunteer.

19
GUIDED RESPONSE
  • The early stages in learning a complex skill that
    includes imitation and trial and error. Adequacy
    of performance is achieved by practicing.
  • Copy, trace, follow, react, reproduce, respond.

20
MECHANISM
  • This is the intermediate stage in learning a
    complex skill. Learned responses have become
    habitual and the movements can be performed with
    some confidence and proficiency.
  • Assemble, calibrate, construct, dismantle,
    display, fasten, fix, grind, heat, manipulate,
    measure, mend, mix, organize, sketch.

21
COMPLEX OVERT RESPONSE
  • The skillful performance of motor acts that
    involve complex movement patterns. Proficiency is
    indicated by a quick, accurate, and highly
    coordinated performance, requiring a minimum of
    energy. This category includes performing without
    hesitation, and automatic performance. For
    example, players are often utter sounds of
    satisfaction or expletives as soon as they hit a
    tennis ball or throw a football, because they can
    tell by the feel of the act what the result will
    produce.
  • Assemble, calibrate, construct, dismantle,
    display, fasten, fix, grind, heat, manipulate,
    measure, mend, mix, organize, sketch.

22
ADAPTATION
  • Skills are well developed and the individual can
    modify movement patterns to fit special
    requirements.
  • Adapt, alter, change, rearrange, reorganize,
    revise, vary.

23
ORIGINATION
  • Creating new movement patterns to fit a
    particular situation or specific problem. 
    Learning outcomes emphasize creativity based upon
    highly developed skills.
  • Arrange, build, combine, compose, construct,
    create, design, initiate, make, originate.
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