Title: 2006 TASO FOOTBALL MECHANICS
12006 TASO FOOTBALL MECHANICS
2COMMUNICATION
MECHANICS FUNDAMENTAL 1
3Changes to 2-Man Mechanics
- Manual was deleted and officials are to use 1-Man
Mechanics Instructions
4 1 and 2-Man Mechanics
5 1 and 2-Man Mechanics
6Changes to 3-Man Mechanics
- Formalizes what many folks were already doing
Use a R, H and L, no U
7PRESS BOX
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82006 TASO FOOTBALL MECHANICS5-MAN CREW
9PHASES OF THE GAME
- PASSING PLAYS
- GOAL LINE PLAYS
- SCRIMMAGE KICKS
- MEASUREMENTS
- INTERVALS
- FUMBLES
- MISC
- PRE-GAME DUTIES
- COIN TOSS
- GENERAL GAME DUTIES
- SIDELINE ADMIN
- KICKOFFS
- RUNNING PLAYS
10- HIGHLIGHTS AND SUMMARY
- NOT ALL INCLUSIVE
- ROOM FOR SOME VARIATION (COMMUNICATE)
11PRE-GAME
- PEOPLE ARE WATCHING YOU FROM THE MOMENT YOU
ARRIVE AT THE GAME SITE
12(No Transcript)
13PRE-GAME
- Pre-Game Conference Mandatory
- SETS THE TONE
- REPROGRAMS YOU
- ALL PARTICIPATE NOT THE TIME FOR A R LECTURE
(Specific Assignments?)
14- YOU EVEN HAVE TO LET THE U SPEAK (WHEN HE DOES
NOT HAVE HIS MOUTH FULL OF FOOD)
15PRE-GAME
- R U VISIT COACHES AT KO minus 75 (KO minus 45
latest) - U inspects equipment bandages. Are all
equipped according to rule? - identify captains
- Review any facility or game admin
issues (time sidelines events) - Review rule changes - if needed
16PRE-GAME
- B REVIEW CLOCK INSTRUCTIONS W/TIMERS
- ALL INSPECT FIELD SAFETY/MARKINGS
- H REVIEW PROCEDURES WITH CHAIN GANG
- B L INSTRUCT BALLPERSONS
17CHAIN GANGS
PRE-GAME
MOST CHAIN GANGS ARE FOLKS THAT WANT TO DO A GOOD
JOB
18CHAIN GANGS
BUT SOME CHAIN GANGS ARE NOT THAT EASY TO WORK
WITH
19 20COIN TOSS
- R ON VISITORS SIDE, U ON HOME, H AND L ON THIEIR
SIDE, B ON H SIDE - L AND B HAVE RESPECTIVE TEAMS BALL
- R U ESCORT CPTS TO CENTER
- L AND B GO TO 9 YD MARKS TO KEEP PLAYERS BEHIND
(AND EXTRA CPTs) - L OR B TAKE BALL IN AND ALL MEET POST-TOSS TO
RECORD RESULTS. BREAK TO YOUR KO POSITIONS
21COIN TOSS
- REMINDER GET CAPTAINS CALL (HEAD OR TAILS) AND
CONFIRM WITH ALL BEFORE TOSSING COIN
22GENERAL GAME DUTIES
23GENERAL GAME DUTIES
- R U - COUNT OFFENSE, B COUNT DEFENSE, H L
COUNT TEAM FROM YOUR SIDELINE (FIST) - B TIMING (PLAY CLOCK, INTERVALS, GAME CLOCK) R
ON VISITORS SIDE, U ON HOME, H AND L ON THIEIR
SIDE, B ON H SIDE - WRITTEN RECORDS ALL FOULS YOU CALL, ALL UC
FOULS, TOs. BALL AT END OF QTR - R CONSISTENT RFP (12 -15 SECS)
- U CORRECT LATERAL PLACEMENT OF BALL
- H DOWN AND DISTANCE
- U DEFENSIVE SIGNALS (R HELPS)
24GENERAL GAME DUTIES
- FLANKS
- HIDEOUTS BY TEAM A
- Check for 7 on the line (signals?), encroachment,
offside, False Starts, (coord with U and LJ)
Illegal shifts - Legality of motion
25GENERAL GAME DUTIES
- R
- FALSE STARTS BY YOUR BACKS
- INITIAL BLOCK BY YOUR T
- U
- FALSE STARTS
- YOUR TACKLE AND THE 3 INTERIOR LINEMEN
- SNAP LEGALITY
- PLAYER NUMBERING
26GENERAL GAME DUTIES
- BALL HANDLING
- IDEAL GAME BALLS FROM EACH TEAM ON EACH SIDELINE
- R AND B RELAY IN TO THE U (AVOID LONG TOSSES)
- THINK AHEAD ON CHANGES OF POSSESSION (NEW BALL)
- DONT SACRIFICE DEADBALL OFFICIATING FOR THE BALL
27GENERAL GAME DUTIES
- BALL HANDLING UIL Policy
- 12 year old ball boys
- 1 on ea sideline
- 3 balls min
28(No Transcript)
29SIDELINE ADMINISTRATION
30SIDELINE ADMINISTRATION
- Must keep sidelines clear! Safety and liability
issue as well as permitting you to do your job
effectively and efficiently - Rules require a 6 area just for you, a 6 area
for coaches and unlimited area behind that for
team
31684
234
684
UIL RECOMMENDS 12, BUT 6 IS MANDATORY
32COACHES
3 areas Restr. Coach Team
TEAM
UIL RECOMMENDS 12, (6 6) BUT REQUIRES 6
(3 AND 3)
33RESTRICTED
(6 OR 3)
COACHES
(6 OR 3)
TEAM
(No limit)
3 areas Restr. Coach Team
UIL RECOMMENDS 12, (6 6) BUT REQUIRES 6
34SIDELINE WARNING PROCEDURE
- Throw Flag, notify head coach, report to r, he
signals, both of you note time of 1st warning - Repeat the procedure if needed a 2d time warn
coach next one has 5 yard penalty - On 3d offense, R will assess penalty. Warn coach
that further fouls will result in 15 yard penalty - NOTE This is not designed for when coaches or
others are on the field during play. That
carries a 15 yard foul starting with 1st offense
35KICKOFFS
36KICKOFFS
- R OPPOSITE PRESSBOX, OUTSIDE SIDELINE UNTIL
SIDELINE CLEAR, THEN ON SIDELINE, COUNT TEAM B - H OPPOSITE PRESSBOX, CLEAR SIDELINE, TEAM B
RESTR LINE, COUNT TEAM B - U OPPOSITE PRESSBOX, TEAM A RESTR LINE, COUNT
TEAM A, ACTION ON AND BY KICKER - L PRESSBOX SIDE, OPPOSITE R, OUTSIDE SIDELINE
UNTIL CLEAR, THEN ON SIDELINE, COUNT TEAM B - B WITH KICKER, INSTRUCT, THEN TO PRESSBOX SIDE,
ON TEAM A RSTR LINE, COUNT TEAM A
37KICKOFFS
- Watch for
- 4 ON EA SIDE OF BALL WHEN KICKED (R B)
- TEAM A 9 YD MARK COMPLIANCE
- restraining line infractions
- illegal touching of short kicks
- illegal blocking by Team A
- Kicks out of bounds in your area
38KICKOFFS
- Watch for
- BALL LEGALLY TOUCHED IN FIELD OF PLAY OR GOES
INTO F.O.P. AFTER TOUCH IN EZ - BBW
- ILLEGAL FWD HANDING
- TEAM A GOING OOB DURING DOWN
39INITIAL POSITIONS
PRE-KICK POSITIONS
RFP IMMEDIATELY!
U
H
R
BJ
LJ
BJ
Courtesy - Robert Cameron
PRESSBOX
40RUNBACK
U
H
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R
U
LJ
BJ
BJ
BJ
Courtesy - Robert Cameron
PRESSBOX
41LONG RUNBACK
U
H
H
R
U
LJ
BJ
BJ
Courtesy - Robert Cameron
PRESSBOX
42SHORT FREE KICKS
- R MOVES TO CENTER OF FIELD, BEHIND DEEP
RECEIVER - L MOVES TO TEAM B RESTR LINE
43SHORT FREE KICK MECHS
U
H
R
BJ
LJ
Courtesy - Robert Cameron
PRESSBOX
44KEYS(APPLIES TO RUN AND PASS)
45KEYS
- BASICS
- KEYS ARE TEMPORARY
- STRENGTH of elig outside tackles
- TWINS 2 elig outside tackles on ea side
- If balanced - strength declared to LJ side
- B, H, AND L SHOULD Discuss in pre-game
46L
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47L
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Balanced formation STRENGTH L SIDE
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STRENGTH L SIDE
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TWINS 2 rcvrs ea side STRENGTH L SIDE
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51L
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TWINS 2 rcvrs ea side STRENGTH L SIDE
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52L
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Trips 3 rcvrs clusters STRENGTH L SIDE
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53L
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Trips 3 rcvrs clusters STRENGTH L SIDE
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54L
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Trips 3 rcvrs STRENGTH L SIDE
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55L
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Trips 3 rcvrs stacked STRENGTH L SIDE
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QUADS 4 rcvrs STRENGTH L SIDE
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57L
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STRENGTH L SIDE motion
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58RUNNING PLAYS
59RUNNING PLAYS
- R RUNNER TO THE NZ. QB TILL PITCHES-THEN
PITCHMAN (TO NZ) - U CHOPS, CLIPS, HOLDS
- FLANKS INITIAL CHARGE OF LINE, CRACKBACKS,
RUNNER BEYOND NZ, QB AFTER HE PITCHES IF BALL
GOES AWAY, FWD PROGRESS (HEAD UP) - B HELP WITH CRACKBACKS, STAY AHEAD OF PLAY,
INSIDE OUT LOOK AT BLOCKERS AHEAD, GET OOB TO
MAINTAIN ORDER(ESPECIALLY TEAM AREA)
60L
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61GOAL LINE PLAYS (10 AND IN)
62GOAL LINE PLAYS
- R DONT SIGNAL SCORE UNTIL SURE ALL REQUIRMENTS
ARE MET - U NORMALLY NOT AS DEEP. BE SIRE BALL IS NOT
MOVED FORWARD BY RUNNER AFTER DOWN, DISCRETE
SIGNALS TO FLANKS IF PILE AND YOU SEE RUNNER IN - FLANKS GET TO GL AT SNAP AND WAIT FOR RUNNER
(FROM 5 AND IN) SELL YOUR CALL HARD (RUN IN EZ
OR OUT) GL IS YOURS ALL THE WAY - B ON THE END LINE IF BALL SNAPPED AT 10 OR IN.
ALERT TO ILLEGAL ACTIVITY IN FRINGES,
63PASSING PLAYS
64PASSING PLAYS
- R STAY WIDER AND DEEPER THAN PASSER, ALERT FOR
I.G., WATCH PASSER AFTER THROW, WATHC ACTION
BEHIND LINE AFTER BALL GONE, WITH
FLANKS-DETERMINE IF PASS FWD OR BCKWRD FLAG AT
SPOT OF ILLEGAL PASSES - U OBSERVE LINE BLOCKING, MOVE TO LOS TO HELP ON
PASSER CROSSING LOS OR INELIGIBLES DOWNFIELD,
SIGNAL IF PASS TOUCHED,
65PASSING PLAYS
- FLANKS
- KNOW ELIGIBLES,
- STAY WITH YOUR KEY INITIALLY.
- HELP RULE FWD/BCKWRD ON QUICK QB PASS OUT TO SIDE
- DRIFT 5 7 YDS UNTIL PASS THROWN, THEN MOVE TO
BRACKET RECIEVER WITH B - RULE ON OPI DPI - DEF HOLDING - RECEIVERS OOB
66PASSING PLAYS
- B
- KNOW KEYS
- STAY DEEPER THAN DEEPEST RECEIVER.
- WHEN BALL THROWN, MOVE TO BRACKET WITH FLANK
- RULE ON OPI DPI - DEF HOLDING - RECEIVERS OOB
67PASSING PLAYS
- FLANKS AND B
- COMMUNICATE TO RULE ON CLOSE PLAYS AT THE
SIDELINE, ESPECIALLY WHEN GOAL LINE OR END LINE
INVOLVED (CAN BE SUBTLE HEAD NOD) - COORDINATE BALL REPLACEMENT AFTER PLAY
- IF ONE HAS A FLAG, OTHER GO TO HIM TO COVER FLAG
AND GIVE HELP IF UNCATCHABLE
68SCRIMMAGE KICKS (PUNTS)
69SCRIMMAGE KICKS
- R KICKING FOOT SIDE, WIDE ENOUGH TO SEE BALL
ALL THE WAY, EVEN WITH OR SLIGHTLY IN FRONT OF
KICKER WHEN HE KICKS, WARN KICKER IF NEAR END
LINE - U ADJUST ACCORDING TO FIELD POSITION, 4 7 YDS
DEEP (L SIDE) - FLANKS NORMAL POSITION
70SCRIMMAGE KICKS
- NEW IN 2006
- B ADJUST ACCORDING TO FIELD POSITION. NORMALLY
FAVOR H SIDE BUT CAN GO TO L SIDE, WIDER THAN AND
SLIGHTLY BEHIND RECEIVER
71SCRIMMAGE KICKS
- R WATCH BLOCKING AND ILLEGAL ACTS BY PLAYERS
BEHIND LOS, ACTION ON KICKER, SIGNAL 11 IF
NEEDED, - U SNAPPER PROTECTION. SNAP LEGALITY. INITIAL
BLOCKS, WATCH FOR KICK TIPPED AT LOS, WHEN
PLAYERS MOVE DOWNFIELD, PIVOT AND WATCH ACTION IN
CENTER OF FIELD, HELP H WITH KICK CROSSING NZ
72SCRIMMAGE KICKS
- H STAY AT LOS UNTIL BALL CROSSES IT, HELP WITH
BLOCKING, SIGNAL 11 IF NEEDED - L STAY AT LOS UNTIL SNAP HANDLED CLEANLY, IF
NOT-RETREAT TO HELP R. ONCE CLEAR-DRIFT
DOWNFIELD TO COVER KICK RETURN FROM YOUR SIDE AND
KICK OOB YOUR SIDE
73SCRIMMAGE KICKS
- B KCI, MARK END OF KICK WITH BAG, ILLEGAL
TOUCHES WITH BAG. FOLLOW RETURN WITH INSIDE-OUT
COVERAGE
74SCRIMMAGE KICKS (FGs)
75SCRIMMAGE KICKS (FGs)
- R FAVOR L SIDE, 1 YD BEHIND AND SEVERAL YDS TO
SIDE. NEED VIEW OF WHERE BALL IS TO BE PLACED
DOWN FOR KICK. IF NEEDED, COVER L SIDELINE - U ADJUST ACCORDING TO FIELD POSITION, 4 7 YDS
DEEP (L SIDE) SNAPPER PROTECTION. SNAP LEGALITY.
HELP DETERMINE IF KICK CROSSES NZ
76SCRIMMAGE KICKS (FGs)
- H ENTIRE LOS, FORMATION LEGALITY, KICK CROSSES
NZ? - L BEHIND UPRIGHT YOUR SIDE. RULE ON KICK WITH
B. IF PLAY DEVELOPS-GET TO GL. - B BEHIND UPRIGHT. UPRIGHT AND CROSS BAR. YOU
HAVE THE WHISTLE. IF PLAY DEVELOPS, GET TO GL OR
END LINE
77PRESS BOX
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R 1 yd behind several yds to side
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78SCRIMMAGE KICKS (FGs)
- REMEMBER IF KICK IS SHORT-OFFICIATE AS NORMAL
SCRIMMAGE KICK
79MEASUREMENTS
80MEASUREMENTS
- B HOLD BALL AT DEAD BALL SPOT
- L FIND SPOT PERPENDICULAR TO BALL AT 5 YARD
LINE CLOSEST TO REAR STAKE - H ENSURE CLIP IS IN CORRECT SPOT (rear of 5
yard line closest to rear post) Grasp chain at
that spot. - Hold chain as assistants move chains to field. GO
TO SPOT MARKED BY L - Instruct boxman to place box at nearest post spot
81MEASUREMENTS
- U TAKE FRONT STAKE AND WHEN H IS READY. STRETCH
CHAIN - R RULE (WITHOUT A CREDIT CARD)
IF SHORT IN SIDEZONE B STAYS WITH BALL ON
GROUND R TAKES CHAIN AT FOREMOST PART OF BALL
AND MOVES TO INBOUNDS LINE WITH NEW BALL OBTAINED
BY L. B RELEASES ONLY AFTER NEW BALL IS SPOTTED
AND CHAINS ARE REMOVED
82INTERVALS
83CHARGED TIMEOUTS
- ALL MAKE WRITTEN RECORD
- B TIMES AND SIGNALS R AT 1 MINUTE
- FLANKS ADVISE COACHES OF TO SITUATION (WHEN ALL
ARE GONE R MUST ADVISE COACH) - FLANKS STAY NEAR TEAMS SO CAN GET THEM BACK
- U STAY OVER BALL
84BETWEEN QUARTERS
- ALL MAKE WRITTEN RECORD OF DOWN/DISTANCE/LOCATION
- B TIMES AND SIGNALS R AT 1 MINUTE
- H MOVES CHAINS ON SIGNAL FROM R
- L B MONITOR RESPECTIVE TEAMS DURING SWAP
- ALL RESPONSIBLE FOR CORRECT PLACEMENT OF BALL
85HALFTIME
- ALL MAKE WRITTEN RECORD
- R SIGNALS FOR CLOCK TO START WHEN FIELD CLEAR OF
TEAMS AND OFFICIALS - B TIMES AND ENSURES CREW BACK ON FIELD ON TIME
- B AND L ENSURE TEAMS ARE BACK ON FIELD ON TIME
86FUMBLES
87FUMBLES
- NEAREST OFFICIAL SIGNALS PROPER DIRECTION NO
MATTER WHO RECOVERS - R THEN SIGNALS NEXT DOWN
- DIGGING
- NEAREST DIGS
- NEXT OFFICIAL STOPS CLOCK AND VERIFIES
- OTHERS REPEAT SIGNAL
- DIGGER VERBALLY ADVISES OTHERS AND R SIGNALS
88BEAN BAGS
89BEAN BAGS
- SPOT WHERE SCR KICK ENDS INBOUNDS (NOT FREE KICK)
PSK SPOT - WHEN YOU SEE BALL COME LOOSE AS A FUMBLE
- HAND-OFF OR BACKWARD PASS BEYOND THE NZ (NOT
BEHIND THE NZ, I.E. SNAP) - ILLEGAL TOUCHES OF KICKS BY TEAM A
- FUMBLE/PASS CATCHES, RECOVERIES, ETC FROM 5 AND
IN (MOMENTUM EXCEPTION)
90BEAN BAGS
- IF NEEDED FOR FWD PROGRESS SPOT (I.E QB SACKS)
- MUFFS BY FAIR CATCH SIGNALER IF HE CAN STILL
COMPLETE CATCH - IF ELIG RECEIVER FAILS TO RETURN INBOUNDS IMMED
AFTER BLOCKED OUT - NOTE IF ELIG TEAM A PLAYER GOES OOB VOLUNTARILY
OR ANY TEAM A PLAYER GOES OOB VOLUNTARILY ON
LEGAL KICKS - DROP HAT
91BEAN BAGS
- IF NEEDED FOR FWD PROGRESS SPOT (I.E QB SACKS)
- MUFFS BY FAIR CATCH SIGNALER IF HE CAN STILL
COMPLETE CATCH - IF ELIG RECEIVER FAILS TO RETURN INBOUNDS IMMED
AFTER BLOCKED OUT
92BEAN BAGS
- NOTE 1 IF ELIG TEAM A PLAYER GOES OOB
VOLUNTARILY DROP HAT (FLAG IF HE TOUCHES LEGAL
FWD PASS BEFORE IT IS TOUCHED BY OFFICIAL OR
OPPONENT) - NOTE 2 IF TEAM A PLAYER GOES OOB TEAM A PLAYER
GOES OOB VOLUNTARILY ON LEGAL KICKS - DROP HAT
(FLAG IF HE RETURNS IN BOUNDS)
93MISC
94APPEARANCE
95APPEARANCE
- KEEP IT UP TO DATE AS YOU GROW AS AN OFFICIAL
- RESEARCH PROVES YOU CAN MAKE PEOPLE THINK YOU ARE
COMPETENT JUST BY YOUR APPEARANCE
96WHAT DO OBSERVERS LOOK FOR
- TYPICAL EVALUATION GUIDELINES
- Positioned on sidelines?
- Sideline coaches area kept clear?
- Clear signals?
- Confirm down with Chain Crew?
97WHAT DO OBSERVERS LOOK FOR
- MOST EVALUATION GUIDELINES
- Accurate forward progress spots and get them by
squaring off? - Move smartly to mark forward progress on pass
completions? - Good clean up officiating?
98WHAT DO OBSERVERS LOOK FOR
- Move to Goal Line when ball snapped inside 5 ?
- Sharp and easy to see signals for inc. passes and
stopping clock? - dead ball officiate before helping relay ball?
99Red Cashions Dead Ball Officiating Rings
- Covering official responsible for the first ring
- Rings expand with to the other officials
100G
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101QUESTIONS/COMMENTS