CSE 690: GPGPU Lecture 11: Projects, Papers - PowerPoint PPT Presentation

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CSE 690: GPGPU Lecture 11: Projects, Papers

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'Ray Tracing on Programmable Graphics Hardware' by Purcell et al. 'Raytracing on a Stream Processor', Purcell's PhD dissertation at Stanford. Raytracing ' ... – PowerPoint PPT presentation

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Title: CSE 690: GPGPU Lecture 11: Projects, Papers


1
CSE 690 GPGPULecture 11 Projects, Papers
  • Klaus Mueller
  • Computer Science, Stony Brook University

2
General Graphics
3
Raytracing
  • Pioneering paper on this topic (2002)
  • Ray Tracing on Programmable Graphics Hardware
    by Purcell et al.
  • Raytracing on a Stream Processor, Purcells PhD
    dissertation at Stanford

4
Raytracing
  • GPU-Based Non-Linear Raytracing by Weiskopf et
    al.
  • should also present the original paper by
    Groeller and the paper by Pharr Rendering
    Complex Scenes with Memory-Coherent Ray Tracing
  • simulates rays undergoing forces in dynamical
    systems, astrophysics, black holes

5
Sub-Surface Scattering
  • GPU Algorithms for Radiosity and Subsurface
    Scattering by Carr et al.
  • also present original paper A practical model
    for subsurface light transport by Jensen at al.
  • compare with CPU approach in Interactive
    Subsurface Scattering for Translucent Meshes by
    Hao et al.

6
Radiosity
  • Radiosity on Graphics Hardware by Coombe et al.
  • should also present Kellers Instant Radiosity
    paper
  • and The Ray-Engine by Carr and Hart
  • and Real-Time Global Illumination on GPU by
    Nijasure et al.

7
Photon Mapping
  • A technique to achieve global illumination
  • Photon Mapping on Programmable Graphics
    Hardware by Purcell et al.
  • new paper Simulating Photon Mapping for
    Real-time Applications by Larsen et al.
  • should also present the original photon mapping
    paper by Jensen et al.

8
Volume Rendering
9
Standard Volume Rendering
  • Acceleration Techniques for GPU-based Volume
    Rendering by Krueger and Westermann
  • present background on volume rendering
  • earlier paper High-Quality Pre-Integrated Volume
    Rendering Using Hardware-Accelerated Pixel
    Shading by Engel et al.

10
Advanced Volume Rendering
  • High-Quality Two-Level Volume Rendering of
    Segmented Data Sets on Consumer Graphics
    Hardware by Hadwiger et al.
  • should also present the original paper on
    two-level volume rendering by Hauser et al.
  • and Hardware-accelerated high-quality filtering
    on PC hardware by Hadwiger et al.

11
Unstructured Grids
  • A Fast High Accuracy Volume Renderer for
    Unstructured Data by Moreland and Angel
  • present background on unstructured grid rendering
    and summarize the highlights of these papers
  • Hardware-based view-independent cell projection
    by Weiler et al.
  • High-quality unstructured volume rendering on
    the PC platform by Guthe et al.
  • Hardware-Assisted Visibility Sorting for
    Unstructured Volume Rendering by Callahan et
    al.

12
Signal and Image Processing
13
Transforms
  • "The FFT on a GPU by Moreland and Angel
  • GPU-based Frequency Domain Volume Rendering by
    Viola et al.
  • also overview the original paper of Frequency
    domain volume rendering by Totsuka and Levoy
  • The Discrete Wavelet Transform on a GPU by Wang
    et al.

14
Images, Textures, and Sound
  • Fast and Accurate Color Image Processing Using
    3D Graphics Cards by Colantoni et al.
  • GPU Image Inpainting via Texture Synthesis by
    Chong
  • Tile-Based Texture Mapping on Graphics Hardware
    by Wei
  • Computation of room acoustics using programmable
    video
    hardware by Jedrzejewski

15
Image-Based Flow Visualization
  • 3D IBFV Hardware-Accelerated 3D Flow
    Visualization by Telea and van Wijk
  • the first paper Image Based Flow Visualization
    by van Wijk
  • GPU-Based 3D Texture Advection for the
    Visualization of Unsteady Flow Fields by
    Weiskopf and Ertl

16
Segmentation and Computer Vision
17
Segmentation with Level Sets
  • Interactive Deformation and Visualization of
    Level Set Surfaces using Graphics Hardware by
    Lefohn 
  • earlier segmentation paper
  • Fast Volume Segmentation With Simultaneous
    Visualization Using Programmable Graphics
    Hardware by Sherbondy
  • medical application paper GIST An Interactive,
    GPU-Based Level-Set Segmentation
    Tool for 3D Medical Images by Lefohn

18
System and API Issues
  • A Streaming Narrow Band Algorithm Interactive
    Computation and Visualization of Level Sets by
    Lefohn
  • touches on CPU-GPU load balancing and memory
    management
  • Other papers
  • Brook for GPUs Stream Computing on Graphics
    Hardware by Buch et al.
  • Shader Algebra by McCool et al.
  • Scout A Hardware-Accelerated System for
    Quantitatively Driven Visualization and Analysis
    by McCormick et al.

19
Image Analysis
  • Generalized Distance Transforms and Skeletons in
    Graphics Hardware by Strzodka and Telea
  • also summarize the Siggraph paper by Hoff
  • A graphics hardware implementation of the
    Generalized Hough Transform for fast object
    recognition, scale, and 3D pose detection by
    Strzodka et al.

20
Computer Vision
  • Computer Vision Signal Processing on Graphics
    Processing Units by Fung and Mann
  • Mediated Reality Using Computer Graphics Hardware
    for Computer Vision by Fung et al.
  • Using Multiple Graphics Cards as a General
    Purpose Parallel Computer Applications to
    Computer Vision by Fung and Mann
  • The OpenVIDIA project Parallel GPU Computer
    Vision

21
Computer Vision (contd)
22
General Purpose Computing
23
General Scientific Computing
  • SIMD Optimization of Linear Expressions for
    Programmable Graphics Hardware by Bajaj et al.
  • General Mathematics in Graphics Hardware by
    Trendall and Steward
  • Using Modern Graphics Architectures for
    General-Purpose Computing A Framework and
    Analysis by Thompson et al.
  • GPU Cluster for High Performance Computing by
    Fan et al.
  • Parallel Computing with Multiple GPUs on a
    Single Machine to Achieve Performance Gains by
    Gulde at al.

24
Visual Simulations
  • Visual Simulation of Ice Crystal Growth by Kim
    and Lin
  • Simulation of cloth (see nVidia demo)
  • Benchmarking and Implementation
    ofProbability-Based Simulations on Programmable
    Graphics Cards by Tomov et al.

25
Medical Applications
  • Accelerating Popular Tomographic Reconstruction
    Algorithms On Commodity PC Graphics Hardware by
    Xu and Mueller
  • Ultra-Fast 3D Filtered Backprojection on
    Commodity Graphics Hardware by Xu and Mueller

26
Databases
  • Fast Database Operations using Graphics
    Processors Govindaraju et al.

27
or suggest your own topic
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