Title: CHANGES IN PERFORMERS AS THEY BECOME MORE SKILLED
1(No Transcript)
2CHANGES IN PERFORMERS AS THEY BECOME MORE SKILLED
- Awareness of movements decreases
- Changes from visual to proprioceptive control
- More impervious to distractions
- Cues attended to change
- Acquire confidence in ability to attend to
correct cues
3CHANGES IN PERFORMERS AS THEY BECOME MORE SKILLED
- Awareness of movements decreases
- Changes from visual to proprioceptive control
- More impervious to distractions
- Cues attended to change
- Acquire confidence in ability to attend to
correct cues
4AMOUNT OF PRACTICE
- BENEFITS VS TIME
- OVERLEARNING
- SUGGESTED GUIDELINES
5SPACING OF PRACTICE
- MASSED VS DISTRIBUTED PRACTICE
M. NO REST
D. LONG REST
6WHOLE/PART LEARNING
7PART METHOD
- PURE PART
- COLLECTIVE PART
- PROGRESSIVE PART
- REPETITIVE PART
8DECISION BASED ON COMPLEXITY AND ORGANIZATION
- DECISIONS
- 1ST RULE WHERE SKILL LIES ON EACH CONTINUUM
- 2ND RULE PRACTICE TOGETHER PARTS THAT ARE HIGHLY
DEPENDENT
TASK ORGANIZATION
LOW
HIGH
WHOLE
PART
COMBO
LOW
HIGH
TASK COMPLEXITY
9PHYSICAL VS MENTAL REHEARSAL
10MENTAL REHEARSAL IMAGING
- DEF COGNITIVE REHEARSAL OF A PHYSICAL SKILL IN
THE ABSENCE OF OVERT, PHYSICAL MOVEMENTS - IMAGERY
- INTERNAL IMAGERY - BEING INSIDE ONES BODY AND
EXPERIENCING THE SENSATIONS THAT MIGHT BE
EXPECTED IN THE ACTUAL SITUATION - EXTERNAL IMAGERY - VIEWING ONSELF FROM
PERSPECTIVE OF AN OBSERVER (WATCHING ONESELF N A
MOVIE)
11USE OF IMAGERY
- ATHLETES FEEL MUSCLES IN ACTION AS THEY REHEARSE
THROUGH IMAGERY - CAN USE FOR MOVEMENT OR STRATEGY
- IDENTIFY TARGET BEHAVIORS (HELP PLAYER TO SWITCH
INTO SCENE) - RIDDING ONESELF OF NEGATIVE THOUGHTS
12VARIABILITY OF PRACTICE
- NOVEL R - A SITUATION IN WHICH R TO BE MADE HAS
NOT BEEN PREVIOUSLY PERFORMED IN EXACTLY THE SAME
WAY - SCHEMA - PLAN OR SET OF RULES WHICH SERVES AS
INSTRUCTIONS FOR DECISIONS - SUCCESS ENTAILS
- A LOT OF PRIOR PRACTICE
- VARIETY OF PRACTICE
13VARIABLE PRACTICE AND CLOSED SKILLS
- TWO CONDITIONS
- PRACTICE UNDER SAME CONDITIONS THAT WILL PREVAIL
IN TEST CONDITION - REGULATORY STIMULI ARE HELD CONSTANT
NON-REGULATORY STIMULI ARE VARIED
14VARIABLE PRACTICE AND OPEN SKILLS
- MUST VARY THE REGULATORY STIMULI ALONG WITH
NON-REGULATORY STIMULI - HOW?
- BLOCKED PRACTICE
- RANDOM PRACTICE
- SERIAL PRACTICE
15BLOCKED, RANDOM, SERIAL PRACTICE
Day 1
Day 3
Day 4
Day 2
Day 5
Day 6
All Underhand
10 min 10 min 10 min
Blocked Practice
All Underhand
All Overhand
All Sidearm
All Overhand
All Sidearm
Underhand Overhand Overhand
10 min 10 min 10 min
Underhand Overhand Underhand
Sidearm Underhand Overhand
Overhand Sidearm Sidearm
Sidearm Overhand Sidearm
Underhand Underhand Sidearm
Random Practice
Overhand Underhand Sidearm
Overhand Underhand Sidearm
Overhand Underhand Sidearm
10 min 10 min 10 min
Overhand Underhand Sidearm
Overhand Underhand Sidearm
Overhand Underhand Sidearm
Serial Practice
16BLOCKED AND RANDOM PRACTICE WITH WEIGHTS
1
2
3
10 REPS 10 REPS 10 REPS
LEG LIFTS LEG LIFTS LEG LIFTS
BENCH PRESS BENCH PRESS BENCH PRESS
SIT-UPS SIT-UPS SIT-UPS
BLOCKED PRACTICE
10 REPS 10 REPS 10 REPS
SIT-UPS LEG LIFTS SIT-UPS
LEG LIFTS BENCH PRESS LEG LIFTS
BENCH PRESS SIT-UPS BENCH PRESS
RANDOM PRACTICE
17Effects of Blocked and Random Practice, Retention
and Transfer
RETENTION
TRANSFER
18CONTEXTUAL INTERFERENCE EFFECTS (CIE)
- HIGH CIE
- Cognitively based
- Challenges learner during practice
- Leads to better retention
- LOW CIE
- Repetition based
- Learner does not have to think during practice
- Better performance during practice, but not
better retention
19CONCLUSIONS (CIE)
- Low CIE is better during practice, but random or
serial CIE better for retention or transfer - Caveat - High CIE seems to help those with strong
background in open skills - High CIE should be introduced in Gentiles Stage
II - Practice conditions that allow all variations
each day are superior to those that allow only
one variation/day
20WHY CIE EFFECT?
- ELABORATION VIEW
- ENHANCES MEMORY TRACE DURING PRACTICE
- ACTION PLAN RECONSTRUCTION VIEW
- REQUIRES MORE ACTIVE PROCESSING DURING PRACTICE
21MOTIVATION TO ENHANCE LEARNING
22MOTIVATION
- LEARNING AND MOTIVATION ARE RECIPROCAL
- AROUSAL AND PERFORMANCE
- TRAIT ANXIETY Personality characteristics
persons general predisposition to view a
situation as either threatening or nonthreatening - STATE ANXIETY Response to a specific situation
23STATE ANXIETY
- Related to trait anxiety and situation variables,
eg. - Importance of situation to the individual
- Uncertainty of the outcome of the situation
- Task to be performed
24GOAL SETTING
25GOAL SETTING
- AN EFFECTIVE MOTIVATING TECHNIQUE
- GOALS ARE PERFORMANCE OBJECTIVES
26TYPES OF GOALS
- SHORT- OR LONG-TERM GOALS
- IDEAL GOALS - Ultimate end result
- ACTION GOALS - Momentary
- ACHIEVEMENT GOALS
- MASTERY
- Self is referent
- Learning to perform well or mastering skill
- COMPETITIVE
- Others are referent
- Demonstrating skill or dominance relative to
others
27GOAL SETTING GUIDELINES
- SET GOALS THAT WILL ENHANCE SKILL MASTERY
- SET OBJECTIVE GOALS
- SET GOALS THAT ARE MEANINGFUL
- SET DIFFICULT RATHER THAN EASY GOALS
- SET ATTAINABLE GOALS
- SET GOALS ACCORDING TO INDIVIDUAL DIFFERENCES
28GOAL SETTING (cont)
- SET GOALS ON THE BASIS OF PAST EXPERIENCES
- SET BOTH SHORT- AND LONG-TERM GOALS
- SET SPECIFIC GOALS RATHER THAN DO YOUR BEST
GOALS - USE GOAL SETTING PLUS PERFORMANCE FEEDBACK
- PARTICIPANT INVOLVEMENT LEADS TO BETTER
PERFORMANCE THAN GOALS ASSIGNED WITHOUT
PARTICIPANT INVOLVEMENT
29MODELING OR OBSERVATIONAL LEARNING
30EFFECTIVE MODELING
- STATUS OF MODEL
- CORRECTNESS OF DEMONSTRATION
- WHEN SHOULD THE MODEL BEGIN DEMONSTRATING
- HOW FREQUENT SHOULD DEMONSTRATION OCCUR
31IMPLEMENTING EFFECTIVE MODELING
- MODEL MUST CONVEY TO OBSERVERS THE MOST CRITICAL
FEATURES - FACILITATOR MUST DIRECT ATTENTION TO WHAT NEEDS
TO BE OBSERVED (REMEMBER KAHNMANS MOMENTARY
INTENTIONS)