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Multimedia and the Web

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mp3. midi. aif. dcr. swf. Multimedia Elements: Video ... Online games. Distribution of music. Virtual reality. VRML allows Web delivery ... – PowerPoint PPT presentation

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Title: Multimedia and the Web


1
Lecture 2
  • Multimedia and the Web

2
Overview
  • This chapter covers
  • The elements of multimedia
  • Common multimedia applications
  • Design principles of multimedia
  • Multimedia and Web development

3
Advantages and Disadvantages of Using Multimedia
  • Advantages
  • Can fit a variety of learning styles
  • More interesting and enjoyable experience
  • Can be easier to understand
  • Disadvantages
  • Cost
  • Amount of storage space required
  • Limitations of Web-based multimedia

4
Multimedia ElementsText
  • Serif typefaces are typically used for large
    bodies of text sans serif typefaces are more
    commonly used for headings.
  • Different typefaces can convey widely different
    feelings and impressions.
  • Point size should be selected carefully to make
    sure text is readable while not taking up too
    much of the screen.

5
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6
Multimedia Elements Graphics
  • Graphics are digital representations of images.
  • Clip art and stock photographs are widely
    available on CD and on the Web.
  • Graphic file formats include
  • BMP
  • TIF
  • GIF
  • JPEG
  • PNG

7
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8
Multimedia Elements Animation
  • Animation involves a series of graphical images
    displayed one after another to simulate movement.
  • Page transitions, animated GIFs, Java applets,
    Shockwave, and Flash are common types of
    animation.
  • Animation can also be added using JavaScript or a
    programming language.

9
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10
Multimedia Elements Audio
  • Audio is sound, such as music, spoken voice, and
    sound effects.
  • Audio can be recorded using a microphone or MIDI
    device, captured from a CD, or downloaded from
    the Internet.
  • Common audio formats include
  • wav
  • mp3
  • midi
  • aif
  • dcr
  • swf

11
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12
Multimedia Elements Video
  • Video usually begins as a continuous stream of
    visual information it is broken down into
    individual frames when recorded.
  • Can be recorded using standard video camera and
    then input into computer, or recorded directly
    into PC or onto digital media using digital video
    camera.
  • Common formats include avi, mpeg, mov, and rm.

13
Non-Web-Based Multimedia Applications
  • Business presentations
  • Reference materials
  • Virtual reality
  • Computer-based training
  • Entertainment
  • Information kiosks

14
Web-Based Multimedia Applications
  • Web-based training
  • Self-paced instruction
  • Ability to update material
  • Immediate feedback
  • Entertainment
  • Online games
  • Distribution of music
  • Virtual reality
  • VRML allows Web delivery

15
Basic Design Principles
  • Applications should be interesting and exciting.
  • Web site content should be changed on a regular
    basis.
  • Navigation should be clear, consistent, and easy
    to understand.
  • Web site pages should load quickly, and CD
    applications should fit on one CD whenever
    possible.

16
Basic Design Principles, contd.
  • A Web site should work on a variety of PC
    configurations. Consider carefully
  • Features that require a specific browser
  • Features that require little-used plug-ins
  • Content wider than a typical browser window
  • High-bandwidth items

17
Creating the Multimedia Elements
  • Graphics software
  • Painting and drawing programs
  • Image editing programs
  • Audio and video software
  • Animation software

18
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19
Creating the Application or Web Site
  • Multimedia authoring software
  • Director, Authorware, Toolbook
  • Web site authoring software
  • Dreamweaver, HomeSite, GoLive
  • Storefront software

20
Testing the Site or Application
  • Test navigation
  • Test usability
  • Proofread carefully
  • Web site considerations
  • Browser and computer incompatibility
  • Download time
  • Broken links
  • Stress test

21
The Future of Multimedia
  • Broadband
  • Merging TV and multimedia Web sites
  • Interactive TV and TV on demand
  • Multimedia capabilities built into
  • Internet access devices
  • Game boxes

22
Broadband
  • A type of data transmission in which a single
    medium (wire) can carry several channels at once.
  • For example, Cable TV, uses a broadband
    transmission.
  • In contrast, base-band transmission allows only
    one signal at a time.
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